original thread(ru) - *link*
Dungeon Turrets are unique turrets for specialists that can only be used in dungeon zones, such as Hell Forge, Big Citadel (Hora Dark Hall), etc. Turrets have increased damage*, an install speed of 1 second and do not require resources to install.
*Dungeon Turrets have more damage than regular turrets available for purchase with racial currency
Dungeon Turrets are 50, 55 and 60 levels. A level 50 turret is available at levels 50-54, a level 55 turret is available at levels 55-59 and a level 60 turret is available at 60+ levels.
To get a Dungeon Turret, you need to take a quest from the NPC Dragon Knight in HQ, then buy the item "Amethyst Rod" from the NPC Rare Tools in HQ and exchange (click "Conversation") it from the NPC Dragon Knight for a Dungeon Turret. The cooldown of the quest is 3 hours.
Dungeon turret resourece can be purchased from NPC Rare tools.
The Dungeon Turret is temporary and will disappear after 3 hours.
Dungeon Turrets
Dungeon Turrets are unique turrets for specialists that can only be used in dungeon zones, such as Hell Forge, Big Citadel (Hora Dark Hall), etc. Turrets have increased damage*, an install speed of 1 second and do not require resources to install.
*Dungeon Turrets have more damage than regular turrets available for purchase with racial currency
Dungeon Turrets are 50, 55 and 60 levels. A level 50 turret is available at levels 50-54, a level 55 turret is available at levels 55-59 and a level 60 turret is available at 60+ levels.
To get a Dungeon Turret, you need to take a quest from the NPC Dragon Knight in HQ, then buy the item "Amethyst Rod" from the NPC Rare Tools in HQ and exchange (click "Conversation") it from the NPC Dragon Knight for a Dungeon Turret. The cooldown of the quest is 3 hours.
Dungeon turret resourece can be purchased from NPC Rare tools.
The Dungeon Turret is temporary and will disappear after 3 hours.
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