[Server Information] Dungeons

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Prowler

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Dungeons


EXPERIENCE DUNGEONS FOR LEVELING (HUNT)

New dungeons for leveling, available for level 40+ characters, are designed to "safely" gain party experience in dungeons on the same spots as the original locations, but without the threat of dying from enemy players.

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Features:

  • Experience in Dungeons gained from killing mobs (the method of leveling in dungeons is identical to leveling in locations);
  • Dungeon mobs are copies of monsters from the original locations, but have lowered experience, no loot and reduced damage;
  • The respawn of monsters in the dungeon is equal to the monsters in the original locations;
  • The first respawn of monsters in the dungeon does not happen immediately, but after some time;
  • After killing a pack of monsters, the next pack may not respawn immediately, but on a timer as on the location (i.e. it is impossible to speed up leveling in the dungeon faster than on the original locations);
  • The average time spent in the dungeon is ~ 25-40 minutes (depending on the dungeon).
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Available Dungeons for leveling:


To go to the dungeon, you need to purchase the key from the NPC Battle Dungeon Vendor in HQ:
  • Cauldron "Ashes". Available for 40+ level characters. The price of the key is 10.000.000;
  • Cauldron "Zigzag". Available for 44+ level characters. The price of the key is 15.000.000;
  • Elan "Barrels Turncoat". Available for level 45+ characters. The price of the key is 20.000.000;
  • Elan "Assassin Builders". Available for level 47+ characters. The price of the key is 24.000.000;
  • Mountain Beast "Forest" (without Lizards). Available for level 49+ characters. The price of the key is 24.000.000;
  • Laboratory "Black Sign" is available for level 51+ characters. The price of the key is 48.000.000.


LOW LEVEL DUNGEONS:

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Battle Dungeon 16-20

BD Key is dropped from same level monsters on locations.
Reward:

  • Weapon type-B Lv 20
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Battle Dungeon 21-25

BD Key is dropped from same level monsters on locations.
Reward:

  • Weapon type-C Lv 25(30)
  • Weapon type-B Lv 22
1728857162962.png
Battle Dungeon 26-30

BD Key is dropped from same level monsters on locations.
Reward:

  • Weapon type-C Lv 30(35)
  • Weapon type-C Lv 25(30)
  • Weapon type-B Lv 28
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Battle Dungeon 31-35

BD Key is dropped from same level monsters on locations.
Reward:

  • Weapon type-C Lv 35(40)
  • Weapon type-C Lv 30(35)
  • Weapon type-B Lv 30
1728857162962.png
Battle Dungeon 36-40

BD Key is dropped from same level monsters on locations.
Reward:

  • Weapon type-C Lv 35(40)
  • Weapon type-C Lv 30(35)
  • Armor type-B Lv 37,39
1728857162962.png
Battle Dungeon 41-45

BD Key is dropped from same level monsters on locations.
Reward:

  • Weapon type-C Lv 40(45)
  • Weapon type-B Lv 45
  • Armor type-B Lv 41
Battle Dungeon 46-49
BD Key is dropped from same level monsters on locations.
Reward:

  • Weapon type-B Lv 50
  • Armor type-B Lv 45,47
  • T1 stones


DUNGEONS WITH EQUIPMENT OF 1ST PHASE

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Battle Dungeon 50-55(65)

BD Key is dropped from Pit Bosses: Brath, Belphegor, Caliana, Caliana Princess, Strayer, Hora Armored Ghost, all PB from Locations - Elan, BM, OL, Laboratory. Also drop from monster Cactus in Sette Desert and from Terminal (Chip) if won CW.
Reward*:

*available to receive extra reward for completing the dungeon with daily quest from NPC PvP Point
  • 1728857320374.png
    Red Stone Box
  • 1728857302119.png
    Crystal Talic
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    Leon Weapon Parts Box
  • 1728857342930.png
    Weapon type-B Lv 55
  • 1728857350906.png
    Weapon type-C Lv 50(55)
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BD 45-50(65) Small Citadel

BD Key is dropped from monsters location Elan, curs in Cauldron Vulcano, cactus in Sette Desert.
Reward:

  • 1728858461915.png
    Keen Talic
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    Favor Talic
  • 1728858441836.png
    Armor type-C Lv 45(50)
  • 1728858435082.png
    Palmas / didalos / blackknight Jewelry 1st grade
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new BD Mid Citadel (50+)

BD Key is dropped from monster Lucky Cube in location BM and OL. Also drop from Terminal (Chip) if won CW.
Reward*:

*available to receive extra reward for completing the dungeon with daily quest from NPC PvP Point
  • Crystal Talic
  • 1728857722660.png
    Gold bar
  • 1728858102191.png
    T5 (LGS)
  • 1728858091964.png
    Potion 50% attack
  • 1728858394871.png
    Palmas / didalos / blackknight armor
  • 1728858401513.png
    Sealed* HDH Jewelry
    *has no set effects
  • 1729662688421.png
    Omega Epsilon Omicron Emitter Box for your race*
    *used to upgrade pamas/didalos/blackknight jewelry 1grade -> 2grade
    *Box can be put in web auction, but if you open the box - can't put emitter to web-auction
Features and recommendations:
BD Mid Citadel is a unique dungeon with a variety of Hora dark hall, from "arcade" to "command-strategic".

Room 1) Mobs "Stone warrior" use debuff "stone" that cannot be purged. Make sure that there are more of you than "stone warrior" before attacking a group of "stone warriors."

Room 2) Passage is blocked by mobs "Vulcano spawn", which are almost impossible to pass. To pass and complete the room, 4 characters need to use the services of "assistants" (shutty), who ONCE buff character with an invisibility effect on a short time. (if you did not manage to pass the monsters during invisibility or accidentally left invis by attack something - you will most likely fail the room).

Room 3)

  • PB "Armored Baal" cannot be damaged because of increased defense.
  • To damage "Armored Baal", you need to use the services of an "assistant" (shutty), who will debuff* PB Baal 3 times in one life, allowing you to damage "Armored Baal" with decreased defense. After 3 uses of the debuff, you need to kill the assistant so that he is respawned in a random place and bring him back to Baal (and so on several times until you kill "Armored Baal").
    *for "assistant" to use debuff - it is necessary to use attack skills against "Armored Baal".
  • Room is guarded by mobs "Baal Patrol". If careless, the "assistant" can use debuff on the "Baal Patrol", thereby reducing the number of debuffs that he will use on "Armored Baal" in one life. When killing the "Baal Patrol", they are instantly respawned in a random place and reduce dungeon timer.
  • Try to avoid "Baal Patrol" so as not to waste the number of assistant debuffs on them and so as not to reduce the dungeon timer.
Room 4) When killing mobs "Rune Pillar" - the task time is decreased, and when killing "BaBa" - the task time is increased. Kill the "rune pillars" one at a time.

Room 5) PB "Guardian of the Waterfall" has an attack increase buff, but she cannot move under this buff. Also, flowers appear all over the room (when the guards of the PB die), when they are killed, the task timer time increases.

Room 6) All "lizard" monsters are "solid", which means they have large number of HP. To kill monsters, you need to use the services of an "assistant" (shutty), who infinitely uses buff on 1 member of the group
, significantly multiplying the attack.

Room 7)

  • PB "Demon Invader" has Force Barrier* skill, periodically (80 seconds) using an invulnerability effect on himself for 30 seconds.
    *PB has 6 Force Barriers with a duration of 5 seconds. In order for the PB to use them all at once (gradually one after the other), it is necessary that someone character continues to attack the PB (either deal damage with hits, or use skills).
  • When killing guards (3) of PB (respwawn 80 seconds) - "Crystals" respawn, when killing them increased the dungeon timer. "Crystals" have a large HP regen but a small amount of HP, so you can't kill them alone.
  • Recommended as only the PB uses Force Barrier -leave one character to "force" the PB to keep using Force Shiels, and group with the rest of the characters in order to kill "crystals". As soon as the PB comes out of the Force Barrier, focus damage on PB until the next Force Barrier stage.
Room 8) Go to the far portal, avoiding Pawns and white squares on the chess board. When you enter the room, you need to immediately kill mob near you. If you didn't kill a mob within 10 seconds - you will fail the dungeon, so kill it as you enter the room.

Room 9) Rune pillars have a huge amount of HP. To kill pillars, you need to use the services of an "assistant" (shutty), who indefinitely (cd 20sec) use a debuff on the pillars, reducing its health to 1. After killing the pillar, the pillar is respawned in a random place
.


DUNGEONS WITH EQUIPMENT OF 2ND PHASE

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BD Big Citadel (HDH) (50+) (not available at 1st phase)

BD Key is dropped from monster Lucky Cube in location BM and OL. Also drop from Terminal (Chip) if won CW.
Reward*:

*available to receive extra reward for completing the dungeon with daily quest from NPC PvP Point
  • 1728857302119.png
    Crystal Talic
  • 1728857725603.png
    Gold bar
  • 1728858372211.png
    T5 (LGS)
  • 1728858089071.png
    Potion 55% attack
  • 1728857998785.png
    Brilliant Halostone
  • 1728858010143.png
    Shining Halostone
  • 1728858018370.png
    Transparent Halostone
  • 1728858037315.png
    Herodian Genetic Information Chip
  • 1728857990087.png
    Celestial Circuit Shard*
    *used to upgrade Sealed HDH jewelry into Unsealed HDH jewelry
The higher level the character (50.55.60,65) - the higher chance for rare reward from HDH Reward Box.

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BD Hell Forge (51+)

BD Key is dropped from PB (not available at 1st phase): Belphegor, Caliana, Caliana Princess and Elan PB. Also can be crafter from 8 hell shards, that are sold from NPC Battle Dungeon Vendor at HQ.
Reward*:

*available to receive extra reward for completing the dungeon with daily quest from NPC PvP Point
  • 1728857302119.png
    Crystal Talic
  • 1728857927160.png
    Diamond Necklace of Caliana Queen*
    *Loot of the Diamond Necklace of Caliana Queen is DISABLED at 2nd phase
  • 1728857878683.png
    T6 [SLGS]
  • 1728857888182.png
    Relic Weapon Box
  • 1728857915398.png
    Relict Armor Box

Features and recommendations:
  • BD Hell Forge is a special place with the most difficult monsters and the most valuable loot.
  • To complete the dungeon, you need to kill all the monsters in the dungeon location and then defeat PB Cerberus.
  • 4 types of monsters (all monsters do not have an element):
    • Volite - large number of monsters throuhout the location, reduced HP, increased running speed.
    • Granite Block (Magma Warrior) - small number of monsters throughout the location, extremely increased attack.
    • Infernal Warrior - located between passages throughout the location, cannot move, increased attack radius, extreme increased attack.
    • Forge Guard - located nearby in small groups, can not be critted.
  • It is recommended to clear the monsters through the "crit and pillar (stolb)", each time moving the "pillar (stolb)" closer to the groups of monsters.
  • Pay special attention to Magma warriors, because they can immediately kill any target.
  • Infernal Warrior cannot move and has a long range of attack, and it is very problematic to put a "pillar" under it, which is why it is recommended to put crit synchronously (several characters at once) directly into the mob itself.


DUNGEONS WITH EQUIPMENT OF 3RD PHASE

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BD Hall of Elves (60+) (not available at 1st and 2nd phase)

BD Key is dropped from PB starting 3rd phase: Elan PB, PB Hora Armored Ghost, from mob Lucky Cubes in BM and OL. Also drop from Terminal (Chip) if won CW.
Reward*:

*available to receive extra reward for completing the dungeon with daily quest from NPC PvP Point
  • 1728857302119.png
    Crystal Talic
  • 1728857728563.png
    Gold Bar
  • 1728857774459.png
    Armor type-B Lv 60
  • 1728857785604.png
    Weapon type-B Lv 60
  • 1728857799605.png
    Armor Upgrader Lv 60 Type-B
  • 1728857824639.png
    Weapon Upgrader Lv 60 Type-B
  • 1728857832053.png
    Diamond Talic
Features:
  • Mission objective:
    • Kill 40 Rune Pillars
    • Kill 5 Patron Elves
    • Kill 1 Elf Warlord
  • After activating the key and entering dungeon, you need to destroy 2 Ancient Rune Pillars, which before their destruction give time to take any necessary positions for optimal dungeon clearance. All the monsters (and mines) of the dungeon will respawn only after the destruction of the Ancient Rune Pillars
  • When killing Rune Pillars, time is added to the dungeon timer.
  • The zone of Rune Pillars is covered with magical mines that slow down the movement of characters
  • The bridge in front of the Rune Pillars area is also covered with magic mines, which not only slow down but can also cause lethal damage.
  • When killing an Elf Guardian (guard of the Pit Boss Elf Warlord), time is added to the dungeon timer. Guard's respawn time is 40 seconds.
  • When killing an Elf Warlord, all the time of the dungeon timer is lost (i.e. it is necessary to kill or finish him off last after all other objectives)
Recommendations:
  • For optimal strategy, it is better to divide into 3 groups, each of which fulfills a specific mission goal (Rune Pillars, Patron Elves, Pit Boss Elf Warlord and his guard).
  • Before destroying the Ancient Rune Pillars, take positions that are convenient for you, allowing you to optimize the passage of the dungeon (monsters and mines will respawn only after the destruction of the Ancient Rune Pillars).
  • To destroy the Patron Elves, it is better to separate strongest characters of the group, because this is the only objective of the mission in which problems can really arise.
  • Do not forget to constantly kill the Elf Guardian (guard of the Pit Boss Elf Warlord) and rune pillars to get time to the dungeon timer.
  • The bridge in front of the Rune Pillars zone is is dangerous to cross due to the magical mines located on it, so after destroying all the Rune Pillars, you might not be able to leave the Rune Pillars zone and help your comrades.
  • When killing an Elf Warlord, all the time of the dungeon timer is lost, but for optimal strategy it is advisable to keep him at a low level of health, so as not to waste time when all other mission objectives have already been completed.
Посмотреть вложение 15201
Ancient Rune Pillar (activation of the main mission)
Elf Warlord
The Zone of the Patron Elves
The Zone of Rune Pillars
Start Area



100% RARE BD REWARD (PIECES OF ABSOLUTE DUNGEON REWARD):
Added pieces of absolute (100%) dungeon reward for completing certain dungeons. When completing the dungeon, you get a piece of the absolute reward and a reward for completing the dungeon. After collecting the required number of absolute pieces, they can be exchanged for a very rare reward (thereby eliminating randomness and guaranteeing a valuable reward for completing N number of dungeons).

Dungeons for completing which you also receive pieces of absolute (100%) dungeon reward:
1728858529822.png

  • BD Mid Citadel (pieces of absolute (100%) dungeon reware are available starting from the 2nd phase)
  • BD Big Citadel (HDH)
  • BD Hell Forge


Pieces of absolute (100%) dungeon reward Combinations:

Combination: Creating Sealed HDH Jewelry Box

1728855969695.png

Cost of the combination: 200kk
Chance of combination: 100%

List of resources:
x60 Mid Citadel Absolute Pieces
= x1 Sealed HDH Jewelry Box

Combination: Creating Sealed HDH Jewelry Box

1728856318434.png

Cost of the combination: 300kk
Chance of combination: 100%

List of resources:
x99 Big Citadel (HDH) Absolute Pieces
=x1 Celestial Circuit Shard*
*used to upgrade sealed HDH jewelry -> unsealed HDH jewelry

Combination: Creating Relic Weapon Box

1728856332590.png

Cost of the combination: 400kk
Chance of combination: 100%

List of resources:
x99 Hell Forge Absolute Pieces
= x1 Relic Weapon Box

Combination: Creating Relic Armor Box

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Cost of the combination: 200kk
Chance of combination: 100%

List of resources:
x60 Hell Forge Absolute Pieces
= x1 Relic Armor Box



SOLO DUNGEON QUESTS (DUNGEON REWARD ON ZONES)

New solo quests will once again send you on a journey across the planet Novus, hunting monsters for a valuable reward. Quests can be purchased in the form of a box for 10.000.000 from NPC Gatekeeper or NPC Gatekeeper Assistant in the HQ.

By opening the Quest Box, you will get a random quest, after completing which you get a Shard of Reward and 10.000.000 of racial currency, recouping the cost of the quest box.


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If the received quest does not suit, you can exchange it for another random quest by combining a quest coupon with NPC Hero for 2.500.000 of racial currency.

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After collecting 3 such Shards, you can combine them with NPC Hero and get 45-50 Small Citadel Box Reward or BD 50-55(65) Box Reward, from which the same rewards can drop these dungeons.
Also after collecting 6 such Shards, you can combine them with NPC Hero and get Mid Citadel Reward Box or HDH (Big Citadel) Box Reward, from which the same rewards can drop these dungeons. (HDH Box Reward is not available at 1st phase).
1-2 BD Reward shards can also be obtained by completing Guild Experience Daily Quest.


The number of quests that can be completed per day is unlimited. Cooldown of identical quests is 5 minutes.

The higher level the character (50.55.60,65) - the higher chance for rare reward from HDH Reward Box.

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