original thread(ru) - *link*
The drop-level system allows high-level characters to farm more from farm mobs* and from gathering resources than characters at a lower level.
*farm mobs = mobs on ether, turncoasts in sette desert, some event mobs (if indicated).
In the realities of current farming, where a "good equiped" character of level 45 can farm one spot "for respawn"*, the drop-level system provides an opportunity for characters above the level to farm more, thereby encouraging character leveling, motivating to have a higher level in order to have more farming in the future.
*"for respawn" = kill all monsters on the spot before they appear, thereby 100% farming the spot. The drop-level system is configured for each phase separately.
The effect of the drop-level system at the 1st phase:
SYSTEM "HIGHER LEVEL = MORE LOOT"
(DROP LEVEL)
(DROP LEVEL)
The drop-level system allows high-level characters to farm more from farm mobs* and from gathering resources than characters at a lower level.
*farm mobs = mobs on ether, turncoasts in sette desert, some event mobs (if indicated).
In the realities of current farming, where a "good equiped" character of level 45 can farm one spot "for respawn"*, the drop-level system provides an opportunity for characters above the level to farm more, thereby encouraging character leveling, motivating to have a higher level in order to have more farming in the future.
*"for respawn" = kill all monsters on the spot before they appear, thereby 100% farming the spot. The drop-level system is configured for each phase separately.
The effect of the drop-level system at the 1st phase:
- Level 50 - +20%
- Level 49 - +10%
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