IMPORTANT WARNING!
Yellow text indicates points that are "new" and have not been described before (what has changed since the last project).
General changes (regardless of race):
*** Sheet showing % to hit certain target using skills.
Hitter - No class skilss for PrecisionAccuracy:
Hitter - Cora with magic buff Acuity:
Hitter - Cora with magic buff Acuity + class buff skill with PrecisionAccuracy:
inRace changes:
Bellato:
Overall changes bellato (regardless of class):
Warrior:
Cora:
Overall changes cora (regardless of class):
Warrior:
Аccretia:
Overall changes accretia (regardless of class):
Warrior:
- This thread is a subsection of the main in-game information thread "General Information" and will be deleted after the publication of the main thread.
- This thread and its contents are alpha-initial version for a initial review, potentially unrelated to the final version in any way and can/will be changed/edited (including addition and deletion) at any time.
- This thread may not contain all the information on changing of the game balance.
This thread mainly contains information about class skills. A huge amount of information that can be "added" to the game balance thread from other aspects of the game (for example, changes in upgrading effects from talics, or changes in the some potions, or changes in weapons etc.) will not be published in this thread (it will be published in the main in-game information thread "General Information"), except for notable changes.- This thread does not contain information on the stage changes of certain classes or class related mechanics (such as the price/ availability of MAU hands or turrets, maximum damage of animuses, etc.)
Stage = mini-phases every week. - This thread does not contain information about bonuses of new character development systems.
- This thread does not contain information on the stage changes of certain classes or class related mechanics (such as the price/ availability of MAU hands or turrets, maximum damage of animuses, etc.)
- This thread does not contain information about passive PVE bonuses for classes with low PVE potential.
Yellow text indicates points that are "new" and have not been described before (what has changed since the last project).
General changes (regardless of race):
-
- Buff effect Concession(counterattack) has been reduced by 2 times for characters with a basic Mage class (7level - 10%);
- Buff effect Concession(counterattack) has been increased by 1.25 times for character with basc Warrior class (7level - 25%).
- Increase duration for almost all class buffs to 400 sec.
- Change Dodge and PrecisionAccuracy (PrecisionAccurcay = increase change to hit target with skills and force / just Accuracy = increase chance to hit target with hits [not skills or force]:
- Increase dodge for expert range buff Evasion on 7lv from 30 dodge to 40 dodge;
- Increase dodge for all dodge potions by +10;
- Increase dodge for all sets that give dodge, not including officer set (council set) by +5;
- Decrease amount of PrecisionAccuracy in class skills (for exact values, see racial changes below);
- Decrease amount of PrecisionAccuracy in cora magic elite buff Acuity by 3 times (for example on level 7 was 30 PrecisionAccuracy now it's 10 PrecisionAccuracy);
- Decrease amount of dodge in bellato magic elite buff Agility by 3 times (for example on level 7 was 30 dodge now it's 10 dodge).
- Max amount of PrecisionAccuracy and Dodge on level 50:
- > dodge (target) - [ Range expert buff 30 (now 40) + Potion dodge 20 (now 30) + Leon bow 25 + High elemental jewelry 80 + council officer set 25 (if not offcer, palmas 15) + upgraded +6 boots 90 + bellato mage buff agility 30 (now 10)(if bellato target ];
- > hitter (attacker) - [Expert PrecisionAccuracy buff 30 + PrecisionAccuracy Potion 30 + +6 PrecisionAccuracy gloves 105];
*** Sheet showing % to hit certain target using skills.
Hitter - No class skilss for PrecisionAccuracy:
target - | Bellato not Officer | Cora/Accretia not Officer | Bellato Officer | Cora/Accretia Officer |
Before | 27% | 60% | 10% | 50% |
Now | 23% | 35% | 10% | 23% |
Hitter - Cora with magic buff Acuity:
target - | Bellato not Officer | Cora/Accretia not Officer | Bellato Officer | Cora/Accretia Officer |
Before | 50% | 73% | 33% | 66% |
Now | 32% | 43% | 13% | 32% |
Hitter - Cora with magic buff Acuity + class buff skill with PrecisionAccuracy:
target - | Bellato not Officer | Cora/Accretia not Officer | Bellato Officer | Cora/Accretia Officer |
Before | 80% | 100% | 75% | 93% |
Now | 40% | 60% | 20% | 40% |
- All races have 2 unique generators(charms), that increase stats of the characters. Generators(charms) have different effects and could be purchased with PvP points and Hunting points (separately).
- Increased HP of 50+ turrets.
- Changed the effect of the criticial stun from mass attacks. (works only for players, changes do not apply to monsters). Now the anti-crit is calculated for each individual player affected by the mass attack. Previously, the anti-crit calculations were projected from the original target.
- Removed "system" miss. Before every targeted attack to monster had chance 5% to miss, this function was disabled.
- Added a technical macro module for auto cute potions. Allows auto-use of cute potions in a macro. There is also a configurable filter for which debuffs to use the cure potions macro.
- Notable equipment changes:
(details about the changes to this equipment and all other equipment can be found later in a separate description thread)- Added separation in ranged weapons of a certain type: bow/crossbow and pistols/machine gun
- Applies only to the next weapon type: Leon, PVP, Crimson, Relic. (i.e. added Leon crossbow, Leon pistols, PVP crossbow, PVP machine gun, Crimson crossbow, Crimson pistols).
- Bows and pistols: increased damage spread (increased upper damage, reduced lower damage), has crit. and dodge effects.
- Crossbow and machine gun: minimal damage spread, has attack and HP effects.
- Added Leon support staff. Has reduced damage than a regular Leon staff, but it has universal support and survival effects.
- All two-handed melee leon weapons have been changed. Changed effects and damage for increased variety between leon melee weapons.
- Effects of the leon staff have been changed. Reduced attack effect, increased crit effect.
- Effects of the Leon grenade launcher have been changed. Added crit. and dodge effects.
- Effects in relic weapons have been changed.
- Added Elan PB support jewelry. Has universal support and survival effects.
- Added citadel (HDH) support jewelry. Has universal support and survival effects.
- Added separation in ranged weapons of a certain type: bow/crossbow and pistols/machine gun
inRace changes:
Bellato:
Overall changes bellato (regardless of class):
Warrior:
- Myrmidon:
- Berserker:
- Warden:
- Sentinel:
- Vigilante:
- Sniper:
- Harrier:
- Increased Basic Class HP (all sources of +% HP effect is canculated from Basic Class HP). For example on level 50 (Defense PT [ability] GM) HP changed 10757 -> 13400.
- Mage:
- Increased Basic Class HP (all sources of +% HP effect is canculated from Basic Class HP). For example on level 50 (Defense PT [ability] GM) HP changed 10278 ->> 11000.
- Archmage:
- Increased Basic Class HP (all sources of +% HP effect is canculated from Basic Class HP). For example on level 50 (Defense PT [ability] GM) HP changed 11000 ->> 12300.
- Chronomancer:
- Armor driver:
- Changed - passive buff of the specialist pilot, MAU hands damage, price of repairing the MAU, price of MAU equipment, radius of the Goliath MAU web.
- Machinist:
Cora:
Overall changes cora (regardless of class):
Warrior:
- Crusader:
- Zealot:
- Paladin:
- Templar:
- Archer:
- Marksman:
- Sleeper:
- Increased Basic Class HP (all sources of +% HP effect is canculated from Basic Class HP). For example on level 50 (Defense PT [ability] GM) HP changed 10757 ->> 13400.
- Caster:
- Increased Basic Class HP (all sources of +% HP effect is canculated from Basic Class HP). For example on level 50 (Defense PT [ability] GM) HP changed 10278 ->> 11000.
- Archmagus:
- Increased Basic Class HP (all sources of +% HP effect is canculated from Basic Class HP). For example on level 50 (Defense PT [ability] GM) HP changed 11000 ->> 12300.
- Dark Priest:
- Increased Basic Class HP (all sources of +% HP effect is canculated from Basic Class HP). For example on level 50 (Defense PT [ability] GM) HP changed 11000 ->> 12300.
- Grazier:
- Chaged Inanna leveling (now easier).
- Changed Hecate Crit chance starting from level 40. (Now crit increases smoothly with each level. Previously, it was changed 1 time in 5 levels).
- Animuses can’t be higher than the max level of the owner of this animus on certain phase (max level 50 on phase 1).
- Increase Basic Class HP (all sources of +% HP effect is canculated from Basic Class HP). For example on level 50 (Defense PT [ability] GM) HP changed 10029 ->> 10988.
- Artisan:
- Chaged Inanna leveling (now easier).
- Changed Hecate Crit chance starting from level 40. (Now crit increases smoothly with each level. Previously, it was changed 1 time in 5 levels).
- Animuses can’t be higher than the max level of the owner of this animus on certain phase (max level 50 on phase 1).
Аccretia:
Overall changes accretia (regardless of class):
- Reduced cooldown in using accretia Cure Potions with a cooldown of up to 3 seconds by 12%. For example, the Cure Potion 2.5 sec. has cooldown ->> 2.2sec.
- Accretia Defense rune has a cooldown of 5 minutes instead of 10 minutes. The duration of the defense rune has been reduced to 10 seconds.
- Added leon akeron laucnher and leon, pvp grenade launcher.
- Accretia HDH jewelry rings now also give 0.5 speed as well as elemental rings.
Warrior:
- Destroyer:
- Punisher:
- Warder:
- Dreadnought:
- Gunner:
- Added new level 40 siege kit with decreased attack, that allow to use 2 gunner skills. Old level 40 siege kit is still available.
- Desolator:
- Returned new level 48 grenade launcher, which specialists or cross-specialists can equip to use a Spider Grenade (net).
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