[Alpha Server Information] Class Skills Changes

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Prowler

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IMPORTANT WARNING!
  • This thread is a subsection of the main in-game information thread "General Information" and will be deleted after the publication of the main thread.
  • This thread and its contents are alpha-initial version for a initial review, potentially unrelated to the final version in any way and can/will be changed/edited (including addition and deletion) at any time.
  • This thread may not contain all the information on changing of the game balance.
    This thread mainly contains information about class skills. A huge amount of information that can be "added" to the game balance thread from other aspects of the game (for example, changes in upgrading effects from talics, or changes in the some potions, or changes in weapons etc.) will not be published in this thread (it will be published in the main in-game information thread "General Information"), except for notable changes.
    • This thread does not contain information on the stage changes of certain classes or class related mechanics (such as the price/ availability of MAU hands or turrets, maximum damage of animuses, etc.)
      Stage = mini-phases every week.
    • This thread does not contain information about bonuses of new character development systems.
  • This thread does not contain information about passive PVE bonuses for classes with low PVE potential.
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Yellow text indicates points that are "new" and have not been described before (what has changed since the last project).

General changes (regardless of race):
  • 1.PNG
    Warrior expert skill Aid Stretching is moved to warrior basic skill.
  • 2.PNG
    Warrior basic buffs Rage and Range are now combined into 1 buff.
  • 3.PNG
    Range expert buffs Evasion and Range are now combined into 1 buff.
  • 5.PNG
    Buff Concession (counterattack):
    • Buff effect Concession(counterattack) has been reduced by 2 times for characters with a basic Mage class (7level - 10%);
    • Buff effect Concession(counterattack) has been increased by 1.25 times for character with basc Warrior class (7level - 25%).
  • w5.PNG
    w6.PNG
    Force debuffs Weakness and Vulnerability can only be used on characters.
  • w4.PNG
    Force debuff Enfeeblement effect decreased on 1-5 levels.
  • Increase duration for almost all class buffs to 400 sec.
  • 4.png
    Reduced the cooldown of Melee Bash Explosion skill to 16 seconds;
  • q5.PNG
    Added new skill Second Wind in all warrior 2nd classes. Removes all negative debuffs on the character when used.
  • Change Dodge and PrecisionAccuracy (PrecisionAccurcay = increase change to hit target with skills and force / just Accuracy = increase chance to hit target with hits [not skills or force]:
    • Increase dodge for expert range buff Evasion on 7lv from 30 dodge to 40 dodge;
    • Increase dodge for all dodge potions by +10;
    • Increase dodge for all sets that give dodge, not including officer set (council set) by +5;
    • Decrease amount of PrecisionAccuracy in class skills (for exact values, see racial changes below);
    • Decrease amount of PrecisionAccuracy in cora magic elite buff Acuity by 3 times (for example on level 7 was 30 PrecisionAccuracy now it's 10 PrecisionAccuracy);
    • Decrease amount of dodge in bellato magic elite buff Agility by 3 times (for example on level 7 was 30 dodge now it's 10 dodge).
Old and New changes of hitting the target:
  • Max amount of PrecisionAccuracy and Dodge on level 50:
    • > dodge (target) - [ Range expert buff 30 (now 40) + Potion dodge 20 (now 30) + Leon bow 25 + High elemental jewelry 80 + council officer set 25 (if not offcer, palmas 15) + upgraded +6 boots 90 + bellato mage buff agility 30 (now 10)(if bellato target ];
    • > hitter (attacker) - [Expert PrecisionAccuracy buff 30 + PrecisionAccuracy Potion 30 + +6 PrecisionAccuracy gloves 105];
*** For Bellato target also using Leon Bow (cora and accretia also Leon Bow when targeted).
*** Sheet showing % to hit certain target using skills.

Hitter - No class skilss for PrecisionAccuracy:

target -Bellato not OfficerCora/Accretia not OfficerBellato OfficerCora/Accretia Officer
Before27%60%10%50%
Now23%35%10%23%

Hitter - Cora with magic buff Acuity:
target -Bellato not OfficerCora/Accretia not OfficerBellato OfficerCora/Accretia Officer
Before50%73%33%66%
Now32%43%13%32%

Hitter - Cora with magic buff Acuity + class buff skill with PrecisionAccuracy:
target -Bellato not OfficerCora/Accretia not OfficerBellato OfficerCora/Accretia Officer
Before80%100%75%93%
Now40%60%20%40%
  • All races have 2 unique generators(charms), that increase stats of the characters. Generators(charms) have different effects and could be purchased with PvP points and Hunting points (separately).
  • Increased HP of 50+ turrets.
  • Changed the effect of the criticial stun from mass attacks. (works only for players, changes do not apply to monsters). Now the anti-crit is calculated for each individual player affected by the mass attack. Previously, the anti-crit calculations were projected from the original target.
  • Removed "system" miss. Before every targeted attack to monster had chance 5% to miss, this function was disabled.
  • Added a technical macro module for auto cute potions. Allows auto-use of cute potions in a macro. There is also a configurable filter for which debuffs to use the cure potions macro.
  • Notable equipment changes:
    (details about the changes to this equipment and all other equipment can be found later in a separate description thread)
    • Added separation in ranged weapons of a certain type: bow/crossbow and pistols/machine gun
      • Applies only to the next weapon type: Leon, PVP, Crimson, Relic. (i.e. added Leon crossbow, Leon pistols, PVP crossbow, PVP machine gun, Crimson crossbow, Crimson pistols).
      • Bows and pistols: increased damage spread (increased upper damage, reduced lower damage), has crit. and dodge effects.
      • Crossbow and machine gun: minimal damage spread, has attack and HP effects.
    • Added Leon support staff. Has reduced damage than a regular Leon staff, but it has universal support and survival effects.
    • All two-handed melee leon weapons have been changed. Changed effects and damage for increased variety between leon melee weapons.
    • Effects of the leon staff have been changed. Reduced attack effect, increased crit effect.
    • Effects of the Leon grenade launcher have been changed. Added crit. and dodge effects.
    • Effects in relic weapons have been changed.
    • Added Elan PB support jewelry. Has universal support and survival effects.
    • Added citadel (HDH) support jewelry. Has universal support and survival effects.

inRace changes:

Bellato:


Overall changes bellato (regardless of class):
  • 6.PNG
    Changed bellato magic expert buff Resistance. Now it reduces (absorb) all incoming damage (for example lv7 buff) by 10%.
  • 7.PNG
    Decrease amount of dodge in bellato magic elite buff Agility by 3 times (for example on level 7 was 30 dodge now it's 10 dodge).
  • 8.png
    Magic expert "Heal" can be used only with a staff in hand if you are healing another character (still can be used on self with shield).
Class changes bellato:

Warrior:
  • Myrmidon:
    • 9.PNG
      Buff Howl effect changed (25% attack ->> 35% attack).
    • q16.PNG
      Added skill Taunt with increased cooldown (+2 sec).
  • Berserker:
    • 10.PNG
      Buff Beast Eye effect changed
      (15% attack, 15 dodge ->> 15% attack, 25 dodge (was 15), 10 crit).
    • 11.PNG
      Added new PVE Buff Spiritual Blessing. Decrase cooldown for force magic skills by -1.7 sec and preventing use of force debuffs, also decrease EXP gained by 50% [designed for a more comfortable PVE gameplay in the later stages, allowing you to use 3 magic mass skills].
  • Warden:
    • 12.PNG
      Skill Judgement change to be a usefull AOE skill.
    • e2.PNG
      Skill Stamina Zero effect changed
      (-95% SP ->> -95% SP, -1 speed).
    • 13.PNG
      Buff Perfect effect changed
      (50 PrecisionAccuracy ->> 30 Precision Accuracy, 15% HP, 10% block penetration).
    • 11.PNG
      Added new PVE Buff Spiritual Blessing. Decrase cooldown for force magic skills by -1.7 sec and preventing use of force debuffs, also decrease EXP gained by 50% [designed for a more comfortable PVE gameplay in the later stages, allowing you to use 3 magic mass skills].
  • Sentinel:
    • 11.PNG
      Added new PVE Buff Spiritual Blessing. Decrase cooldown for force magic skills by -1.7 sec and preventing use of force debuffs, also decrease EXP gained by 50% [designed for a more comfortable PVE gameplay in the later stages, allowing you to use 3 magic mass skills].
Ranger:
  • Vigilante:
    • 14.PNG
      Buff Stretch effect changed (30% attack, 25 PrecisionAccuracy ->> 15% attack, 15 PrecisionAccurac)y [half of attack was mover to sniper buff].
  • Sniper:
    • 15.PNG
      Buff Quick Attack effect changed (-3sec range skill cooldown ->> -3sec range skill cooldown, 15% attack, 15 radius, 15 crit).
  • Harrier:
    • 16.PNG
      Buff Scamper effect changed (2.5 speed, -10 dodge, duration 30sec/cooldown 60sec ->> 1 speed, -3sec range skill cooldown, -100 dodge, duration 400sec / cooldown 10sec).
    • e4.PNG
      Skill Mental Assault effect changed
      (-95% FP >> -15% HP recovery from any sources).
    • Increased Basic Class HP (all sources of +% HP effect is canculated from Basic Class HP). For example on level 50 (Defense PT [ability] GM) HP changed 10757 -> 13400.
Mage:
  • Mage:
    • Increased Basic Class HP (all sources of +% HP effect is canculated from Basic Class HP). For example on level 50 (Defense PT [ability] GM) HP changed 10278 ->> 11000.
  • Archmage:
    • 17.png
      Buff Sage Force effect changed
      (10% attack, 50 radius, 30 PrecisionAccuracy ->> 10% attack, 50 raidus, 30 PrecisionAccuracy [was 20], 20 crit).
    • Increased Basic Class HP (all sources of +% HP effect is canculated from Basic Class HP). For example on level 50 (Defense PT [ability] GM) HP changed 11000 ->> 12300.
  • Chronomancer:
    • 18.PNG
      Skill Force Freezing duration changed (30 sec -> 15 sec).
Specialist:
  • Armor driver:
    • Changed - passive buff of the specialist pilot, MAU hands damage, price of repairing the MAU, price of MAU equipment, radius of the Goliath MAU web.
  • Machinist:
    • 19.PNG
      8.png
      Added new skills - Refresh (cd 4 sec), Heal (20%, cd 5sec).

Cora:

Overall changes cora (regardless of class):
  • w1.PNG
    Buff Frenzy name changed to Dark Frenzy. effect changed, becomes frenzy, sacrificing defensive abilities.. Increases damage from own melee attacks and ranged attacks, but increases all incoming damage to itself. Can only be used on itself. (level - damage increase from own melee and ranged attacks / increased incoming damage to itself) (1lv - 5/2, 2lv - 10/4, 3lv - 15/7, 4lv -20/10, 5lv - 25/13, 6lv - 25/10, 7lv - 25/7)
  • w2.PNG
    Debuff force Torment effect changed
    (reducing HP/FP/SP ->> causing the targer to receive increased incoming damage [10% on level 7]).
  • 21.PNG
    Change cora magic basic skill Sacrifice, now increace duratation of force buffs.
  • 22.PNG
    Decrease amount of PrecisionAccuracy in cora magic elite buff Acuity by 3 times (for example on level 7 was 30 PrecisionAccuracy now it's 10 PrecisionAccuracy).
Class changes cora:

Warrior:
  • 4.png
    e7.PNG
    Skills Bash Explosion and Sprint are moved from 2nd classes to 1st classes.
  • Crusader:
    • a1.PNG
      Two buffs of Crusader class were combined with buff of Zealot class into 1 buff.
    • a2.PNG
      Added skill Taunt with increased cooldown (+2 sec).
  • Zealot:
    • a3.jpg
      Buff Grace name changed to Faithful Grace. Effect changed
      (15% attack, 30 PrecisionAccuracy ->> 40% attack, 20 PrecisionAccuracy, 15% HP, 20 crit.).
    • a4.PNG
      Added new PVE Buff Daisem Blessing. Increase force attack 35% and preventing use of force debuffs, also decrease EXP gain by 50% [designed for a more comfortable PVE gameplay in the later stages].
  • Paladin:
    • a5.PNG
      Buff Soul Charge effect changed
      (-3sec cooldown melee skills, 15% attack ->> -5sec cooldown melee skills, 35% attack, 10% block penetration).
    • a4.PNG
      Added new PVE Buff Daisem Blessing. Increase force attack 35% and preventing use of force debuffs, also decrease EXP gain by 50% [designed for a more comfortable PVE gameplay in the later stages].
  • Templar:
    • a4.PNG
      Added new PVE Buff Daisem Blessing. Increase force attack 35% and preventing use of force debuffs, also decrease EXP gain by 50% [designed for a more comfortable PVE gameplay in the later stages].
    • a6.PNG
      Buff Hypnotic Power effect change (50% EXP gain, 10% block, 120% defense, -30% attack ->> 50% EXP gain, 10% block, 120% defense).
Ranger:
  • Archer:
    • a7.PNG
      Skill Inspired Shell mover to class Marksman.
  • Marksman:
    • a7.PNG
      Skill Inspired Shell mover to class Marksman from class Archer.
    • a8.PNG
      Buff Precise Striking effect changed
      (30% attack, 30 PrecisionAccuracy ->> 30% attack, 20 PrecisionAccuracy, 16 crit., 30 bow radius).
    • q7.PNG
      Buff Correct Eye effect changed
      (30 radius, 16 crit. ->> 30 gun radius).
  • Sleeper:
    • Increased Basic Class HP (all sources of +% HP effect is canculated from Basic Class HP). For example on level 50 (Defense PT [ability] GM) HP changed 10757 ->> 13400.
    • e6.PNG
      Skill Hit Confusion effect changed
      (-95% FP >> -15% HP recovery from any sources).
    • a9.PNG
      Buff Blink Illusion effect changed (50 dodge, -30% attack, duratation 30sec/ cooldown 60 sec -> -100 dodge, 30% HP, 30 radius, duration 400 sec / cooldown 10 sec).
Mage:
  • Caster:
    • q13.PNG
      Buff Channel effect changed
      (35% attack ->> 15% attack, 10 PrecisionAccuracy, 10% HP).
    • Increased Basic Class HP (all sources of +% HP effect is canculated from Basic Class HP). For example on level 50 (Defense PT [ability] GM) HP changed 10278 ->> 11000.
  • Archmagus:
    • a10.PNG
      Buff Focus effect changed (10% attack, 30 PrecisionAccuracy, 20 crit. ->> 40% attack [was 15%], 20 PrecisionAccuracy, 20 crit., 0% HP [was 10%]).
    • Increased Basic Class HP (all sources of +% HP effect is canculated from Basic Class HP). For example on level 50 (Defense PT [ability] GM) HP changed 11000 ->> 12300.
  • Dark Priest:
    • q8.PNG
      Added skill Stone Curse.
    • q9.PNG
      Buff Force Shield effect changed
      (every point of damage the barrier receives drains 2 FP, duration 400 sec, cooldown 10 sec ->> 30% decrease incoming damage, preventing use of force debuffs, duration 60 sec, cooldown 120 sec).
    • q1.PNG
      Added new skill debuff Dark Curse. Increase incoming damage on target by 15%.
    • q4.PNG
      Added new skill buff Dark Shield. Increase HP of self or ally by 10%.
    • Increased Basic Class HP (all sources of +% HP effect is canculated from Basic Class HP). For example on level 50 (Defense PT [ability] GM) HP changed 11000 ->> 12300.
    • q11.PNG
      Skill Escape deleted.
    • q10.PNG
      Skill Return Gate cooldown increased
      (5min ->> 25min)
  • Grazier:
    • q6.PNG
      Buff Life Conflict effect changed,
      sacrifices animus power to increase caster HP (10% HP, 5% force attack, can be used on itself and other race characters, duration 300 sec, cooldown 10 sec ->> -90% animus power, 50% HP, can only be used on itself, duration 60 sec, cooldown 120 sec).
    • q3.PNG
      Added new buff Anima Conflict, sacrifices caster HP to increase animus power (-30% HP, 30% animus attack, only used on itself).
    • Chaged Inanna leveling (now easier).
    • Changed Hecate Crit chance starting from level 40. (Now crit increases smoothly with each level. Previously, it was changed 1 time in 5 levels).
    • Animuses can’t be higher than the max level of the owner of this animus on certain phase (max level 50 on phase 1).
    • Increase Basic Class HP (all sources of +% HP effect is canculated from Basic Class HP). For example on level 50 (Defense PT [ability] GM) HP changed 10029 ->> 10988.
Specialist:
  • Artisan:
    • 19.PNG
      Added new skill Refresh (cd 4 sec).
    • q8.PNG
      Added skill Stone Curse.
    • a11.PNG
      Added skill Anima Maxima.
    • Chaged Inanna leveling (now easier).
    • Changed Hecate Crit chance starting from level 40. (Now crit increases smoothly with each level. Previously, it was changed 1 time in 5 levels).
    • Animuses can’t be higher than the max level of the owner of this animus on certain phase (max level 50 on phase 1).

Аccretia:

Overall changes accretia (regardless of class):
  • Reduced cooldown in using accretia Cure Potions with a cooldown of up to 3 seconds by 12%. For example, the Cure Potion 2.5 sec. has cooldown ->> 2.2sec.
  • Accretia Defense rune has a cooldown of 5 minutes instead of 10 minutes. The duration of the defense rune has been reduced to 10 seconds.
  • Added leon akeron laucnher and leon, pvp grenade launcher.
  • Accretia HDH jewelry rings now also give 0.5 speed as well as elemental rings.
Class changes accretia:

Warrior:
  • Destroyer:
    • b1.PNG
      Buff Shield battery changed to buff For Empire and increase attack 15%.
    • q17.PNG
      Added skill Taunt with increased cooldown (+2 sec).
  • Punisher:
    • b22.PNG
      Skill Magnetic Net duration increase (10 sec ->> 15 sec).
    • b33.PNG
      Buff Magnetic Arm effect changed (15% attack, 30 PrecisionAccuracy ->> 15% attack, 20 PrecisionAccuracy, 15 crit).
    • b4.PNG
      Rage blow effects changed
      (-500 HP ->> -15% HP recovery from any sources).
    • b5.PNG
      Added new PVE Buff Siege Skill. Increase attack in siege mode by 30%, and also decrease EXP gain by 50% [designed for a more comfortable PVE gameplay in the later stages].
  • Warder:
    • b5.PNG
      Added new PVE Buff Siege Skill. Increase attack in siege mode by 30%, and also decrease EXP gain by 50% [designed for a more comfortable PVE gameplay in the later stages].
  • Dreadnought:
    • c2.PNG
      Buff Limit Gauge is removed.
    • b6.PNG
      Buff Capacity Engine effect changed (30% attack ->> 25% attack, 5% block chance).
    • b22.PNG
      Added New skill Magnetic Net, with extra decreased duration and radius.
    • b5.PNG
      Added new PVE Buff Siege Skill. Increase attack in siege mode by 30%, and also decrease EXP gain by 50% [designed for a more comfortable PVE gameplay in the later stages].
Ranger:
  • Gunner:
    • w3.PNG
      Buff Siege Mastery duration changed
      (240 sec ->> 300 sec).
    • Added new level 40 siege kit with decreased attack, that allow to use 2 gunner skills. Old level 40 siege kit is still available.
  • Desolator:
    • a66.PNG
      Buff Hyper R.P.M. effect changed (15% attack ->> 25 attack, 10 crit, 10 PrecisionAccuracy).
    • q2.PNG
      Added new attack skill - Aim Shot.
Specialist:
  • q15.PNG
    Virus Grenade (inject) (blocking HP recovery) now blocks any incoming HP recovery by 80%. Including from HP potionts, heal from holy Chandra and animises (inanna).
  • Returned new level 48 grenade launcher, which specialists or cross-specialists can equip to use a Spider Grenade (net).
  • q14.PNG
    Skill Gauge Down effect changed. Additionally applying debuff to target, increase incoming damage by 15%
    .
  • c7.PNG
    Skill Barrier duratation changed (30 sec ->> 15 sec).
 
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