CERBERUS GAMES · FORCE & STEEL
New game features
- All modules are optional and can be disabled in the settings
- Most of the mods listed below will conflict with similar third-party mods. We recommend disabling or removing all third-party mods before entering the game; otherwise, some features may not work.
01. Interface shortcut buttons
By default, two buttons appear halfway down the left side of the screen. The first opens the settings for all modules, and the second opens the DPS meter. You can move these buttons anywhere in the game window by holding the left mouse button and dragging.
02. Settings window
A gear button appears along the left edge of the screen while you are in the game world, not in the lobby. You can drag it anywhere, and its position is saved. Click the gear to open the settings window.
Use the color picker to choose colors: click the color swatch, select a hue and brightness, then click outside the picker to close it. All changes are saved automatically.
- The section list is on the left, with the selected section on the right.
- The first section, "Mod status", lists all mods with a short description and a toggle. Each toggle enables or disables its mod immediately. Mods with additional options have a "settings ›" link.
- Each mod with additional options then has its own section.
Use the color picker to choose colors: click the color swatch, select a hue and brightness, then click outside the picker to close it. All changes are saved automatically.
03. Inventory
All five bags are combined into a single 10×10 window.
- The window opens together with your character inventory (I). The inventory close button closes only the inventory; I or Esc closes both windows, while the bag close button closes only the bag window.
- A search field sits above the first row of slots. Enter part of an item name to dim all non-matching items. The search is case-insensitive. An empty search field leaves all items visible.
- The title bar has "Do not close with Esc" and "Lock position" toggles, just like the inventory.
- Drag the window from anywhere inside it.
- Disable the mod to return to the standard five 5×4 bags.
04. NPC shop
All NPC goods appear on one page instead of separate pages of 20 items.
- The "Buy" tab has one slot for every item the vendor sells.
- The "Sell" tabs use a 10×10 grid. Add items as usual.
- A name search field above the grid dims non-matching items.
- If the window is too tall to fit on the screen, the slots are arranged into more columns.
05. Storage
All unlocked storage pages appear in a single grid, with no page switching. Empty slots are also visible and can hold items. The same search field used in the NPC shop appears above the grid.
06. Quest targets
Enable this feature to display markers above mobs you need for your quests. It highlights targets from the regular quest list when the quest is checked for tracking, as well as targets for all quests on the additional quest page.
07. Item comparison
Hover over an item in a bag, storage, or a shop. A second tooltip titled "Equipped" appears beside it, showing your equipped item of the same type: weapons are compared with weapons, helmets with helmets, and rings with your first equipped ring.
If the comparison tooltip cannot fit on the selected side of the screen, it appears on the other side.
- Stats in the hovered item tooltip are color-coded: green means better than the equipped item, red means worse. For ranges such as "12 - 20", the sum of the endpoints is compared.
- Special abilities are compared when the equipped item has the same ability.
- Level and durability are not compared.
- Hovering over the equipped item itself, or an item type you do not have equipped, shows the standard game tooltip.
If the comparison tooltip cannot fit on the selected side of the screen, it appears on the other side.
08. Chat and item links
- Right-click a player name in chat to open a menu with "Whisper" (inserts /Name into the chat input and switches to the whisper channel) and "Add friend". The menu does not open for your own name.
- Ctrl + left-click an item in a bag, your inventory, or storage to insert an item link into the chat input. The message is sent as plain text.
09. Guild leader aura
A beam of light rises from your guild leader's feet, with a crown above their head. Walls obscure the beam, while the crown remains visible over everything. Only members of that guild can see it. You can change the color or disable the aura.
10. Leader beacons
A leader can place a marker on the ground by holding Alt, Ctrl, or Shift and right-clicking.
A pillar of light with a ring at its base appears at the selected location for about five seconds, then fades. Each beacon type can be placed once every two seconds and has its own color.
Guild leader beacons are visible only to guild members. Race leader beacons are visible only to members of that race. Party leader beacons are visible only to party members.
A pillar of light with a ring at its base appears at the selected location for about five seconds, then fades. Each beacon type can be placed once every two seconds and has its own color.
Guild leader beacons are visible only to guild members. Race leader beacons are visible only to members of that race. Party leader beacons are visible only to party members.
- Guild leader beacon (Alt + right-click)
- Archon beacon (Ctrl + right-click)
- Party beacon (Shift + right-click)
11. Effect optimization (anti-lag without relogging)
Fewer effects, higher FPS in crowds and during CW. Six checkboxes, each taking effect immediately without relogging.
- item effects (weapon and armor glow);
- mob effects;
- Animus effects;
- NPC, tower, and mining tool effects (also disables mining tool animations);
- skill and Force effects;
- buff and debuff effects.
12. Damage meter
Open the window using the button below the gear (which can also be dragged) or by pressing Ctrl + D.
The meter only tracks players who have been within your character's view range, because that is how the server sends attack data.
- Category tabs: PvP tracks player damage to other players; PvE tracks damage to regular mobs; PvB tracks damage to Pit Bosses; CW tracks damage to control chips and the Keeper. Damage dealt by Animus, turrets, and mines is credited to their owner. Attacks made by mobs, NPCs, and the Keeper are not counted.
- Filters: All, Guild, Party. Your own character is highlighted and appears in every filter.
- Each player row shows rank, name, damage, share of the total damage in the table, and DPS (damage per second over the tracked time). Large numbers are shortened: 1.5k, 2.3m, 1.1b.
- Hover over a row for a breakdown showing damage sources and amounts (normal attacks, each skill and Force by name, Animus, turrets, and mines), hit counts, and their shares of the damage.
- Controls: Start begins tracking, Stop pauses tracking and the timer, and Reset clears both the table and the timer.
- Drag the bottom-right corner to resize the window: from 3 to 40 rows, with the width adjustable up to the screen edge. If there are more players than visible rows, a scrollbar appears. The mouse wheel also works.
The meter only tracks players who have been within your character's view range, because that is how the server sends attack data.
13. Additional hotbars
Add up to 8 extra hotbars with 1–8 slots each alongside the standard game hotbar. By default, bars 1 and 2 are enabled with 5 slots each.
Hotbar assignments are saved locally on your computer for each character. They will not be available on another computer.
- Drag a hotbar by its frame or an empty slot. Drag the bottom-right corner to arrange it as a row, a column, or multiple rows.
- Hotbars 1–8: enable each one separately
- Slots per hotbar: from 1 to 8
Hotbar assignments are saved locally on your computer for each character. They will not be available on another computer.
14. Auto-use (buff tracking)
The tabs in the game's "Macros" window are replaced with icon buttons, with a fourth tab added: "Auto-use" (buff tracking), featuring 10 slots for potions and self-buffs.
Slot assignments are saved locally on your computer for each character.
- Only potions and lasting self-buffs are accepted. Right-click a slot to clear it.
- Start enables tracking; Stop disables it. While tracking is active, the mod checks your character's effects: an active effect gives the slot a green border; when it expires, it is reapplied. The mod waits for cooldowns. If an attempt fails due to insufficient FP or a character state that prevents use, it retries after a couple of seconds.
- If you run out of a potion, its icon turns gray and the slot waits. Once you get another stack, it will be used automatically.
- There is no point adding healing potions or skills without a lasting effect: after an attempt, the slot turns gray for the rest of the session, and the game displays a notification.
- Tracking continues while the window is closed. It stops on death, character change, or leaving the game world.
Slot assignments are saved locally on your computer for each character.
Updates and troubleshooting
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