DUNGEONS
New dungeons for leveling, available for level 40+ characters, are designed to "safely" gain party experience in dungeons on the same spots as the original locations, but without the threat of dying from enemy players.
- Experience in Dungeons gained from killing mobs (the method of leveling in dungeons is identical to leveling in locations);
- Dungeon mobs are copies of monsters from the original locations, but have lowered experience, no loot and reduced damage;
- The respawn of monsters in the dungeon is equal to the monsters in the original locations;
- The first respawn of monsters in the dungeon does not happen immediately, but after some time;
- After killing a pack of monsters, the next pack may not respawn immediately, but on a timer as on the location (i.e. it is impossible to speed up leveling in the dungeon faster than on the original locations);
- The average time spent in the dungeon is ~ 25-40 minutes (depending on the dungeon).
To go to the dungeon, you need to purchase the key from the NPC Battle Dungeon Vendor in HQ:
- Cauldron "Grumble" Available for 40+ level characters.
- Cauldron "Ashes". Available for 40+ level characters.
- Cauldron "Zigzag". Available for 44+ level characters.
- Elan "Barrels Turncoat". Available for level 45+ characters.
- Elan "Assassin Builders". Available for level 47+ characters.
- Mountain Beast "Forest" (without Lizards). Available for level 49+ characters.
- Laboratory "Black Sign" is available for level 51+ characters.
Price of BD EXP from NPC are regulated by "Stages"
Availability for BD EXP from NPC are regulated by "Stages"
Stage 3.3 [More details at *link*]
- Infernal Grumble - sold in HQ (price significantly decreased)
- Ashes - sold in HQ (price significantly decreased)
- BaBas - sold in HQ (price significantly decreased
- Elan barrel turncoasts - sold in HQ (price decreased), dropped from HQ PB and Outpost PB
- Elan assassin builder - sold in HQ (price significantly decreased), dropped from Outpost PB
- Beast Mountain [no lizards] - sold in HQ (price significantly decreased), dropped from Outpost PB
- Medicallab Black Sign - sold in HQ (price significantly decreased), dropped from Middle PB
LOW LEVEL DUNGEONS:
BD Key drop:
- Monsters level 31-36
Reward:
- Weapon type-C Lv 30(35)
- Weapon type-B Lv 30
Changes in dungeon:
Mission 1)
- 1 PB and several monsters respawn in different rooms.
- Target is to kill 1 PB. Killing monsters increases the timer, and monsters do not respawn after being killed.
- 8 PB respawn in different rooms.
- Target is to kill 8 PB. Killing any remaining monsters (if any are left after Mission 1) increases the timer, and monsters do not respawn after being killed.
BD Key drop:
BD key drop is regulated by "Stages". [More details at *link*]
Stage 1.2+:
- Monsters level 31-36
Reward:
You can get a dungeon reward from Solo Quests of BD reward shards. (More details at *link*)
- Armor type-B 37 Lv (very low chance)
- Armor type-B 39 Lv
- Armor type-B 41 LV
- Weapon type-B 40 Lv
Changes in dungeon:
Mission 1)
- 4 PB and several monsters respawn in different rooms.
- Target is to kill 4 PB. Killing monsters increases the timer, and monsters do not respawn after being killed.
- 16 monsters respawn in different rooms.
- Target is to kill 16 monsters. Killing monsters increases the timer, and monsters do not respawn after being killed.
- 1 PB and several monsters respawn in different rooms.
- Target is to kill 1 PB. Killing monsters increases the timer, and monsters do not respawn after being killed.
BD Key drop:
BD key drop is regulated by "Stages". [More details at *link*]
Stage 1.3+:
- Monsters level 41+
Reward:
- Armor type-B 41 Lv (very low chance)
- Armor type-B 43 Lv
- Armor type-B 45 LV
- Weapon type-B 45 Lv
Changes in dungeon:
Mission 1)
- 3 PB and several monsters respawn in different rooms.
- Target is to kill 3 PB. Killing monsters increases the timer, and monsters RESPAWN in random rooms after being killed.
- 1 PB respawn.
- Target is to kill 1 PB. Killing monsters increases the timer, and monsters RESPAWN in random rooms after being killed.
BD Key drop:
BD key drop is regulated by "Stages". [More details at *link*]
Stage 1.4+:
- HQ PB (epic)
- Monsters level 46+ (shards)
- Cartella quests (shards). [More details at *link*]
- Gathering resources Cactus (epic). [More details at *link*]
Reward:
- Armor type-B 45 Lv
- Armor type-B 47 Lv
- Armor type-B 50 LV
- Weapon type-B 50 Lv
- Relic BD 46-50 (1GR)
- Box with random Relic (1GR)
DUNGEONS WITH EQUIPMENT OF 1ST PHASE
Stages of BD Small Citadel: [More details at *link*]
- BD Small Citadel keys of different stages drop from different stages.
- Keys of different stages have different rewards and different chances for resources from the rewards.
- BD Key drop is regulated by "Stages".
Stage 3.3:
Key drop: drop key BD Small Citadel stage 1.5
BD Key drop:
- HQ PB (epic)
- Outpost PB (epic)
- Cur at Vulcano Cauldron (shards)
- Cartella quests (shards). [More details at *link*]
Reward:
- Keen Talic
- Favor Talic
- Armor type-C Lv 45(50) (chance increased)
- Blue Stone (chance increased)
- Palmas / didalos / blackknight Jewelry 1st grade
- Leon Box (chance increased)
- Relic BD Small Citadel (2GR) (chance increased)
- Box with random Relic (2GR) (chance increased)
Stages of BD 50-55(65): [More details at *link*]
- BD 50-55(65) of different stages drop from different stages.
- Keys of different stages have different rewards and different chances for resources from the rewards.
- BD Key drop is regulated by "Stages".
Stage 3.3:
Key drop: drop key BD 50-55(65) stage 2.7
BD Key drop:
- Middle PB (epic key)
- Outpost PB (shards)
- Outpost PB (has chance for Epic Key)
- HQ PB (shards)
- Gathering resources Cactus (shards). [More details at *link*]
- Cartella quests (shards). [More details at *link*]
Reward:
You can get a dungeon reward from Solo Quests of BD reward shards. (More details at *link*)
- x1-x2 Crystal Talic
- x1-x2 Red Stone Box
- x1-x2 Leon Weapon Parts Box
- Weapon type-C 50(55) Lv. (chance increased)
- Relic BD 50-55(65) (3GR) (chance increased)
- Box with random Relic (3GR) (chance increased)
BD "continuation" of BD 50-55(65). Has increased difficulty. The first difficulty of this BD (one +).
Changes in dungeon:
BD is similar to the original 50-55(65) dungeon, but with changes:
- Time in missions is reduced.
- In each mission, 2 PB respawn at once (one PB from BD Infernal , one PB from BD Caliana), in different rooms.
- Both PB's are slightly reduced in HP, but have an increased HP regen.
- PB from the Calian dungeon has standard damage, PB from the Infernal dungeon has increased damage.
- After killing one of the two PB, the second PB must die within 15 seconds, otherwise the dungeon will end.
- Important! When killing the first PB, it is also necessary to wait 3-4 seconds before killing the second PB. Otherwise (if you kill both PB [almost] at the same time), the dungeon mission will not have time to update, and killing the second PB will not be counted.
Creating BD key:
For regular key: Complete BD 50-55(65) [starting from key stage 2.2] and pick up the item from last PB "Creating BD 52-65(55)+ st.2.7 Shard".
Then combine x1 Creating BD 52-65(55)+ st.2.7 Shard with x2 Hora Infernal/Caliana BD (50-65)(st.2.7) and get x1 Hora BD (52-65)+ (st.2.7)
For Epic key: Complete Epic BD 50-55(65) [starting from key stage 2.2] and pick up the item from last PB "Creating Epic BD 52-65(55)+ st.2.7 Shard".
Then combine x1 Creating Epic BD 52-65(55)+ st.2.7 Shard with x2 Epic Hora Infernal/Caliana BD (50-65)(st.2.7) and get x1 Epic Hora BD (52-65)+ (st.2.7)
Creating BD Shard can be also obtained by combining BD Key 50-55(65) st.2.7 with silver catalyst
Stage 3.3:
Creating key+: BD 52-55(65)+ stage 2.7
Reward:
You can get a dungeon reward from Solo Quests of BD reward shards. (More details at *link*)
- x2 Crystal Talic
- x2 Leon Weapon Parts Box
- Colorless stone (chance increased)
- Orange (53) blueprint SP armor (chance increased)
- Fade Ethereal Core (Warrior,Ranger,Special)(47->52) (chance increased)
used to upgrade level 47 elan relic weapon to level 52 [More details at *link*] - Shiny Ethereal Core (Warrior,Ranger,Special)(48->53)
used to upgrade level 48 elan relic weapon to level 53 [More details at *link*] - Relic BD 50-55(65) (3GR) (chance significantly increased)
- Box with random Relic (3GR) (chance significantly increased)
Stages of BD Mid Citadel: [More details at *link*]
- BD Mid Citadel of different stages drop from different stages.
- Keys of different stages have different rewards and different chances for resources from the rewards.
- BD Key drop is regulated by "Stages".
Stage 3.3:
Key drop: drop key BD Mid Citadel stage 2.5
BD Key drop:
- Sealed PB (epic)
- PB Big Respawn (epic)
- Elan PB (epic)
- Middle PB (epic)
- Outpost PB (shards)
- HQ PB (shards)
- Lucky Cube in Beast Mountain (shards).
- Gathering resources Cactus (shards). [More details at *link*]
- Cartella quests (shards). [More details at *link*]
Reward:
You can get a dungeon reward from Solo Quests of BD reward shards. (More details at *link*)
- x3-x5 Crystal Talic
- x1-x2 Gold bar
- x1-x2 T5 (LGS)
- Potion 45% attack
- Potion 50% attack
- Sealed* HDH Jewelry
*has no set effects [More details at *link*] - Omega Epsilon Omicron Emitter Box for your race* (chance increased)
*used to upgrade palmas/didalos/blackknight jewelry 1grade -> 2grade [More details at *link*] - Red SP Armor Blueprint (chance increased)
- BD Mid Citadel Relic (4GR) (chance increased)
- Box with random Relic (4GR) (chance increased)
BD Mid Citadel is a unique dungeon with a variety of Hora dark hall, from "arcade" to "command-strategic".
Room 1) Mobs "Stone warrior" use debuff "stone" that cannot be purged. Make sure that there are more of you than "stone warrior" before attacking a group of "stone warriors."
Room 2) In order to pass the room, you need to kill 2 magmoid monsters that are located near two portals (monsters are weak). The room is guarded by very dangerous PB with a lot of damage. The PB cannot be crit or killed, but it can be lured away (by going far), thereby the PB will respawn at its point of appearance and will not aggro for a couple of seconds.
- It is necessary to carefully remove the PB from their place of appearance so that they re-respawn. At the moment when they are re-respawning - go pass them until they are aggressive.
- It is necessary to make a team effort to get through this room. The room can be compeleted by 2-3 players, but for beginners with this room it is recommended to use all 7-8 players.
- Also this room has "alternative secret" strategies.
Room 3)
- PB "Armored Baal" cannot be damaged because of increased defense.
- To damage "Armored Baal", you need to use the services of an "assistant" (shutty), who will debuff* PB Baal 3 times in one life, allowing you to damage "Armored Baal" with decreased defense. After 3 uses of the debuff, you need to kill the assistant so that he is respawned in a random place and bring him back to Baal (and so on several times until you kill "Armored Baal").
*for "assistant" to use debuff - it is necessary to use attack skills against "Armored Baal". - Room is guarded by mobs "Baal Patrol". If careless, the "assistant" can use debuff on the "Baal Patrol", thereby reducing the number of debuffs that he will use on "Armored Baal" in one life. When killing the "Baal Patrol", they are instantly respawned in a random place and reduce dungeon timer.
- Try to avoid "Baal Patrol" so as not to waste the number of assistant debuffs on them and so as not to reduce the dungeon timer.
Room 5) PB "Guardian of the Waterfall" has an attack increase buff, but she cannot move under this buff. Also, flowers appear all over the room (when the guards of the PB die), when they are killed, the task timer time increases.
Room 6) All "lizard" monsters are "solid", which means they have large number of HP. To kill monsters, you need to use the services of an "assistant" (shutty), who infinitely uses buff on 1 member of the group, significantly multiplying the attack.
Room 7)
- PB "Demon Invader" has Force Barrier* skill, periodically (80 seconds) using an invulnerability effect on himself for 30 seconds.
*PB has 6 Force Barriers with a duration of 5 seconds. In order for the PB to use them all at once (gradually one after the other), it is necessary that someone character continues to attack the PB (either deal damage with hits, or use skills). - When killing guards (3) of PB (respwawn 80 seconds) - "Crystals" respawn, when killing them increased the dungeon timer. "Crystals" have a large HP regen but a small amount of HP, so you can't kill them alone.
- Recommended as only the PB uses Force Barrier -leave one character to "force" the PB to keep using Force Shiels, and group with the rest of the characters in order to kill "crystals". As soon as the PB comes out of the Force Barrier, focus damage on PB until the next Force Barrier stage.
Room 9) Rune pillars have a huge amount of HP. To kill pillars, you need to use the services of an "assistant" (shutty), who indefinitely (cd 20sec) use a debuff on the pillars, reducing its health to 1. After killing the pillar, the pillar is respawned in a random place.
BD "continuation" of BD Mid Citadel. Has increased difficulty. The first difficulty of this BD (one +).
Changes in dungeon:
BD is similar to the original Mid Citadel dungeon, but with changes:
- Time in missions is reduced.
- Increase attack, HP and accuracy of all monsters.
- Additional changes:
- 3rd room (desert):
- Baal guards increase run speed.
- Added skill "slow".
- Removed 1 assist chuty.
- 4rd room:
- Reduce time for room. Increase time gain from small BaBa.
- Big Baba are now PB.
- 9th room (last):
- Removed 1 assist chuty.
- 3rd room (desert):
Creating BD key:
For regular key: Complete BD Mid Citadel [starting from key stage 2.2] and pick up the item from last PB "Creating BD Mid Citadel+ st.2.5 Shard".
Then combine x1 Creating BD Mid Citadel+ st.2.5 Shard with x2 BD Mid Citadel (50-65)(st.2.5) and get x1 BD Mid Citadel (52-65)+ (st.2.5)
For Epic key: Complete Epic BD Mid Citadel [starting from key stage 2.2] and pick up the item from last PB "Creating Epic BD Mid Citadel+ st.2.5 Shard".
Then combine x1 Creating Epic BD Mid Citadel+ st.2.5 Shard with x2 Epic BD Mid Citadel (50-65)(st.2.5) and get x1 Epic BD Mid Citadel(52-65)+ (st.2.5)
Creating BD Shard can be also obtained by combining BD Key Mid Citadel st.2.5 with silver catalyst
Stage 3.3:
Creating key+: BD Mid Citadel+ stage 2.5
Reward:
You can get a dungeon reward from Solo Quests of BD reward shards. (More details at *link*)
- x8 Crystal Talic
- 2 Gold bar
- x2 T5 (LGS)
- x15 Potion 50% attack
- Shining Halostone (chance increased)
- Armor type-B 55 Level (chance increased)
- Frame Module (chance increased)
used to create palmas armor 55 level [More details at *link*] - Sealed* HDH Jewelry (chance significantly increased)
*has no set effects [More details at *link*] - BD Mid Citadel Relic (4GR) (chance very significantly increased)
- Box with random Relic (4GR) (chance very significantly increased)
Stages of BD Big Citadel: [More details at *link*]
- BD Big Citadel of different stages drop from different stages.
- Keys of different stages have different rewards and different chances for resources from the rewards.
- BD Key drop is regulated by "Stages".
Stage 3.3:
Key drop: drop key BD Big Citadel stage 2.6
BD Key drop:
- Sealed PB (epic)
- PB Big Respawn (epic)
- Elan PB (epic)
- Middle PB (has chance for epic key)
- Lucky Cube in Beast Mountain (shards). (chance reduced)
- Gathering resources Cactus (shards). [More details at *link*]
- Cartella quests (shards). [More details at *link*]
Reward:
You can get a dungeon reward from Solo Quests of BD reward shards. (More details at *link*)
- Crystal Talic
- Gold bar
- T5 (LGS)
- Potion 50% attack
- Armor type-B 53 Level
- Celestial circuit shard
used to unseal sealed HDH jewelry - Relic BD Big Citadel (3GR)
- Box with random Relic (3GR)
BD "continuation" of BD Big Citadel. Has increased difficulty. The first difficulty of this BD (one +).
Changes in dungeon:
BD is similar to the original Bid Citadel dungeon, but with changes:
- Time in missions is reduced.
- Increase attack, HP and accuracy of all monsters.
Creating BD key:
For regular key: Complete BD Big Citadel [starting from key stage 2.3] and pick up the item from last PB "Creating BD Big Citadel+ st.2.6 Shard".
Then combine x1 Creating BD Big Citadel+ st.2.6 Shard with x2 BD Big Citadel (50-65)(st.2.6) and get x1 BD Big Citadel+ (53-65) (st.2.6)
For Epic key: Complete Epic BD Big Citadel [starting from key stage 2.3] and pick up the item from last PB "Creating Epic BD Big Citadel+ st.2.6 Shard".
Then combine x1 Creating Epic BD Big Citadel+ st.2.6 Shard with x2 Epic BD Big Citadel (50-65)(st.2.6) and get x1 Epic BD Big Citadel+ (53-65) (st.2.6)
Creating BD Shard can be also obtained by combining BD Key Big Citadel st.2.6 with silver catalyst
Stage 3.3:
Creating key+: BD Big Citadel+ stage 2.6
Reward:
You can get a dungeon reward from Solo Quests of BD reward shards. (More details at *link*)
- x12 Crystal Talic
- 2 Gold bar
- x2 T5 (LGS)
- x16 Potion 50% attack
- Transperent Halostone (chance increased)
- Herodian Chip (chance increased)
- Brillian Halostone
- Celestial circuit shard (chance very significantly increased)
used to unseal sealed HDH jewelry - Relic BD Big Citadel (3GR) (chance very significantly increased)
- Box with random Relic (3GR) (chance very significantly increased)
Stages of Hell Forge: [More details at *link*]
- BD Hell Forge of different stages drop from different stages.
- Keys of different stages have different rewards and different chances for resources from the rewards.
- BD Key drop is regulated by "Stages".
Stage 3.3:
Key drop: drop key Hell Forge stage 2.5
BD Key drop:
- Sealed PB (epic+shards)
- PB Big Respawn (epic+shards)
- Elan PB (epic+shards)
- Middle PB (shards)
- Can be purchased with Hunter Point (shards)
Reward:
You can get a dungeon reward from Solo Quests of BD reward shards. (More details at *link*)
- x20 Crystal Talic
- Box Sealed Relic Armor 55Lv
- Box Sealed Relic Weapon
- T6 Envelops [SLGS]
- Relic BD Hell Forge (5GR)
- Box with random Relic (5GR)
- BD Hell Forge is a special place with the most difficult monsters and the most valuable loot.
- To complete the dungeon, you need to kill all the monsters in the dungeon location and then defeat PB Cerberus.
- 4 types of monsters (all monsters do not have an element):
- Volite - large number of monsters throuhout the location, reduced HP, increased running speed.
- Granite Block (Magma Warrior) - small number of monsters throughout the location, extremely increased attack.
- Infernal Warrior - located between passages throughout the location, cannot move, increased attack radius, extreme increased attack.
- Forge Guard - located nearby in small groups, can not be critted.
- It is recommended to clear the monsters through the "crit and pillar (stolb)", each time moving the "pillar (stolb)" closer to the groups of monsters.
- Pay special attention to Magma warriors, because they can immediately kill any target.
- Infernal Warrior cannot move and has a long range of attack, and it is very problematic to put a "pillar" under it, which is why it is recommended to put crit synchronously (several characters at once) directly into the mob itself.
Stages of BD Hall of Elves: [More details at *link*]
- BD Hall of Elves of different stages drop from different stages.
- Keys of different stages have different rewards and different chances for resources from the rewards.
- BD Key drop is regulated by "Stages".
Stage 3.3:
Key drop: drop key BD Hall of Elves stage 3.1
BD Key drop:
- Sealed PB (epic)
- PB Big Respawn (epic)
- Elan PB (epic)
- Middle PB 3rd Phase
- Middle PB (shards)
- Can be purchased with Hunter Point (shards)
- х18 Crystal Talic
- Gold Bar
- Armor type-B Lv 60
- Weapon type-B Lv 60
- Armor Upgrader Lv 60 Type-B
- Weapon Upgrader Lv 60 Type-B
- Diamond Talic
- Mission objective:
- Kill 40 Rune Pillars
- Kill 5 Patron Elves
- Kill 1 Elf Warlord
- After activating the key and entering dungeon, you need to destroy 2 Ancient Rune Pillars, which before their destruction give time to take any necessary positions for optimal dungeon clearance. All the monsters (and mines) of the dungeon will respawn only after the destruction of the Ancient Rune Pillars
- When killing Rune Pillars, time is added to the dungeon timer.
- The zone of Rune Pillars is covered with magical mines that slow down the movement of characters
- The bridge in front of the Rune Pillars area is also covered with magic mines, which not only slow down but can also cause lethal damage.
- When killing an Elf Guardian (guard of the Pit Boss Elf Warlord), time is added to the dungeon timer. Guard's respawn time is 40 seconds.
- When killing an Elf Warlord, all the time of the dungeon timer is lost (i.e. it is necessary to kill or finish him off last after all other objectives)
- For optimal strategy, it is better to divide into 3 groups, each of which fulfills a specific mission goal (Rune Pillars, Patron Elves, Pit Boss Elf Warlord and his guard).
- Before destroying the Ancient Rune Pillars, take positions that are convenient for you, allowing you to optimize the passage of the dungeon (monsters and mines will respawn only after the destruction of the Ancient Rune Pillars).
- To destroy the Patron Elves, it is better to separate strongest characters of the group, because this is the only objective of the mission in which problems can really arise.
- Do not forget to constantly kill the Elf Guardian (guard of the Pit Boss Elf Warlord) and rune pillars to get time to the dungeon timer.
- The bridge in front of the Rune Pillars zone is is dangerous to cross due to the magical mines located on it, so after destroying all the Rune Pillars, you might not be able to leave the Rune Pillars zone and help your comrades.
- When killing an Elf Warlord, all the time of the dungeon timer is lost, but for optimal strategy it is advisable to keep him at a low level of health, so as not to waste time when all other mission objectives have already been completed.
SOLO DUNGEON QUEST (BD BOX REWARD ON LOCATIONS)
Solo dungeon quest allow to receive dungeon rewards by completing normal quests on locations. Quests have no cooldown limit. [More details at *link*]
Вложения
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