DUNGEONS
New dungeons for leveling, available for level 40+ characters, are designed to "safely" gain party experience in dungeons on the same spots as the original locations, but without the threat of dying from enemy players.
- Experience in Dungeons gained from killing mobs (the method of leveling in dungeons is identical to leveling in locations);
- Dungeon mobs are copies of monsters from the original locations, but have lowered experience, no loot and reduced damage;
- The respawn of monsters in the dungeon is equal to the monsters in the original locations;
- The first respawn of monsters in the dungeon does not happen immediately, but after some time;
- After killing a pack of monsters, the next pack may not respawn immediately, but on a timer as on the location (i.e. it is impossible to speed up leveling in the dungeon faster than on the original locations);
- The average time spent in the dungeon is ~ 25-40 minutes (depending on the dungeon).
To go to the dungeon, you need to purchase the key from the NPC Battle Dungeon Vendor in HQ:
- Cauldron "Grumble" Available for 40+ level characters.
- Cauldron "Ashes". Available for 40+ level characters.
- Cauldron "Zigzag". Available for 44+ level characters.
- Elan "Barrels Turncoat". Available for level 45+ characters.
- Elan "Assassin Builders". Available for level 47+ characters.
- Mountain Beast "Forest" (without Lizards). Available for level 49+ characters.
- Laboratory "Black Sign" is available for level 51+ characters.
Price of BD EXP from NPC are regulated by "Stages"
Availability for BD EXP from NPC are regulated by "Stages"
Stage 1.1: [More details at *link*]
- Infernal Grumble — sold in HQ
- Ashes — sold in HQ (price increased), dropped from HQ PB
- BaBas — sold in HQ (price significantly increased), dropped from Outpost PB
- limited max level 47 for stage 1.1
LOW LEVEL DUNGEONS:
BD Key drop:
- Monsters level 31+
Reward:
Changes in dungeon:
Mission 1)
- 1 PB and several monsters respawn in different rooms.
- Target is to kill 1 PB. Killing monsters increases the timer, and monsters do not respawn after being killed.
- 8 PB respawn in different rooms.
- Target is to kill 8 PB. Killing any remaining monsters (if any are left after Mission 1) increases the timer, and monsters do not respawn after being killed.
BD Key drop:
BD key drop is regulated by "Stages". [More details at *link*]
Stage 1.1:
- Gathering resources Cactus (shards). [More details at *link*]
- Cartella quests (shards). [More details at *link*]
Reward:
You can get a dungeon reward from Solo Quests of BD reward shards. (More details at *link*)
Changes in dungeon:
Mission 1)
- 4 PB and several monsters respawn in different rooms.
- Target is to kill 4 PB. Killing monsters increases the timer, and monsters do not respawn after being killed.
- 16 monsters respawn in different rooms.
- Target is to kill 16 monsters. Killing monsters increases the timer, and monsters do not respawn after being killed.
- 1 PB and several monsters respawn in different rooms.
- Target is to kill 1 PB. Killing monsters increases the timer, and monsters do not respawn after being killed.
BD Key drop:
BD key drop is regulated by "Stages". [More details at *link*]
Stage 1.1:
- HQ PB.
- Cartella quests (shards). [More details at *link*]
- (low chance) Gathering resources Cactus (shards). [More details at *link*]
Reward:
You can get a dungeon reward from Solo Quests of BD reward shards. (More details at *link*)
Changes in dungeon:
Mission 1)
- 3 PB and several monsters respawn in different rooms.
- Target is to kill 3 PB. Killing monsters increases the timer, and monsters RESPAWN in random rooms after being killed.
- 1 PB respawn.
- Target is to kill 1 PB. Killing monsters increases the timer, and monsters RESPAWN in random rooms after being killed.
BD Key drop:
BD key drop is regulated by "Stages". [More details at *link*]
Stage 1.1:
- Outside HQ PB.
- (very low chance) Gathering resources Cactus (shards). [More details at *link*]
Reward:
You can get a dungeon reward from Solo Quests of BD reward shards. (More details at *link*)
DUNGEONS WITH EQUIPMENT OF 1ST PHASE
Stages of BD Small Citadel: [More details at *link*]
- BD Small Citadel keys of different stages drop from different stages.
- Keys of different stages have different rewards and different chances for resources from the rewards.
- BD Key drop is regulated by "Stages".
Stage 1.1:
Key drop: drop key BD Small Citadel stage 1.1
BD Key drop:
- Middle PB (epic)
- (very low chance) Gathering resources Cactus (shards). [More details at *link*]
Reward:
Stages of BD 50-55(65): [More details at *link*]
- BD 50-55(65) of different stages drop from different stages.
- Keys of different stages have different rewards and different chances for resources from the rewards.
- BD Key drop is regulated by "Stages".
Stage 1.2:
Key drop: drop key BD 50-55(65) stage 1.2
BD Key drop:
- Elan PB (epic)
- Middle PB
- (very low chance) Gathering resources Cactus (shards). [More details at *link*]
Reward:
Stages of BD Mid Citadel: [More details at *link*]
- BD Mid Citadel of different stages drop from different stages.
- Keys of different stages have different rewards and different chances for resources from the rewards.
- BD Key drop is regulated by "Stages".
Stage 1.3:
Key drop: drop key BD Mid Citadel stage 1.3
BD Key drop:
- PB Big Respawn (epic)
- Elan PB (epic)
- Middle PB
- (very low chance) Gathering resources Cactus (shards). [More details at *link*]
Reward:
*has no set effects [More details at *link*]
*used to upgrade palmas/didalos/blackknight jewelry 1grade -> 2grade [More details at *link*]
BD Mid Citadel is a unique dungeon with a variety of Hora dark hall, from "arcade" to "command-strategic".
Room 1) Mobs "Stone warrior" use debuff "stone" that cannot be purged. Make sure that there are more of you than "stone warrior" before attacking a group of "stone warriors."
Room 2) In order to pass the room, you need to kill 2 magmoid monsters that are located near two portals (monsters are weak). The room is guarded by very dangerous PB with a lot of damage. The PB cannot be crit or killed, but it can be lured away (by going far), thereby the PB will respawn at its point of appearance and will not aggro for a couple of seconds.
- It is necessary to carefully remove the PB from their place of appearance so that they re-respawn. At the moment when they are re-respawning - go pass them until they are aggressive.
- It is necessary to make a team effort to get through this room. The room can be compeleted by 2-3 players, but for beginners with this room it is recommended to use all 7-8 players.
Room 3)
- PB "Armored Baal" cannot be damaged because of increased defense.
- To damage "Armored Baal", you need to use the services of an "assistant" (shutty), who will debuff* PB Baal 3 times in one life, allowing you to damage "Armored Baal" with decreased defense. After 3 uses of the debuff, you need to kill the assistant so that he is respawned in a random place and bring him back to Baal (and so on several times until you kill "Armored Baal").
*for "assistant" to use debuff - it is necessary to use attack skills against "Armored Baal". - Room is guarded by mobs "Baal Patrol". If careless, the "assistant" can use debuff on the "Baal Patrol", thereby reducing the number of debuffs that he will use on "Armored Baal" in one life. When killing the "Baal Patrol", they are instantly respawned in a random place and reduce dungeon timer.
- Try to avoid "Baal Patrol" so as not to waste the number of assistant debuffs on them and so as not to reduce the dungeon timer.
Room 5) PB "Guardian of the Waterfall" has an attack increase buff, but she cannot move under this buff. Also, flowers appear all over the room (when the guards of the PB die), when they are killed, the task timer time increases.
Room 6) All "lizard" monsters are "solid", which means they have large number of HP. To kill monsters, you need to use the services of an "assistant" (shutty), who infinitely uses buff on 1 member of the group, significantly multiplying the attack.
Room 7)
- PB "Demon Invader" has Force Barrier* skill, periodically (80 seconds) using an invulnerability effect on himself for 30 seconds.
*PB has 6 Force Barriers with a duration of 5 seconds. In order for the PB to use them all at once (gradually one after the other), it is necessary that someone character continues to attack the PB (either deal damage with hits, or use skills). - When killing guards (3) of PB (respwawn 80 seconds) - "Crystals" respawn, when killing them increased the dungeon timer. "Crystals" have a large HP regen but a small amount of HP, so you can't kill them alone.
- Recommended as only the PB uses Force Barrier -leave one character to "force" the PB to keep using Force Shiels, and group with the rest of the characters in order to kill "crystals". As soon as the PB comes out of the Force Barrier, focus damage on PB until the next Force Barrier stage.
Room 9) Rune pillars have a huge amount of HP. To kill pillars, you need to use the services of an "assistant" (shutty), who indefinitely (cd 20sec) use a debuff on the pillars, reducing its health to 1. After killing the pillar, the pillar is respawned in a random place.
soon
DUNGEONS WITH EQUIPMENT OF 2ND PHASE
INFORMATION WILL BE AVAILABLE LATER
SOLO DUNGEON QUEST (BD BOX REWARD ON LOCATIONS)
Solo dungeon quest allow to receive dungeon rewards by completing normal quests on locations. Quests have no cooldown limit.
[More details at *link*]
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