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Prowler

Community Manager / discord ancient2189
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This thread and its content are a pre-CBT non-final initial version for preliminary review, potentially unrelated to the final version, and can/will be changed/edited (including additions and deletions) at any time.
The content of the thread can/will be changed/edited (including additions and deletions) at any time.


Yellow text indicates points that are "new" and have not been described before (i.e. what has changed since the last project).

CONCEPT:

  • Server client - 2.2.3.2
  • Server protection - Cerberus
  • 3 phases with a maximum level - 65 (Phase 1 up to level 50, Phase 2 up to level 55, Phase 3 up to level 65).
    • The concept of "Stages", which is a mini-phase every two weeks.
      • We have heard your positive and not-so-positive feedback regarding stage-based development. The main "pro" points were good drop rates in dungeons, bosses, and quests updated by stages. The "con" points were the cascade devaluation of current equipment.
      • Based on your feedback, we have tried to adapt the stage-based content in such a way as to mitigate these downsides while highlighting the upsides. Currently, the concept of stages is mostly used for the gradation of quest rewards, content, and BD keys introduction, rather than "hard limits" as it was in Stage Era.
      • For example, Leon weapons are available from the first stage, however, obtaining them is very difficult, and only a few will be able to craft them. As the stages progress, obtaining them will become slightly easier, as on any server without stages, but there won't be such price collapses as there were last time.
  • "Guild brawl" [More details (will be published later)]- a unique system on a permanent basis, with the bonus for guild events.
  • Guild store for buying in-game items with guild points. [More details (will be published later)]
  • Guild Development System with individual leveling of guild effects and skills.
    [More details (will be published later)]
    • Added new "mini-Pit Bosses" (Guild PB) with unique loot "guild skill capsules" that temporary increase stats for all guild characters.
  • Added many achievements "FIRST ON CERBERUS", completing which allows you to receive Cash Shop rewards. [More details (will be published later)]
  • Unique Easter Egg quest with 2,000,000 Cash Shop reward. [More details (will be published later)]
  • Updated automatic online web-auction for selling characters, items, and resources for shop points, including to other races. [More details (will be published later)]
  • Ability to withdraw Cash Shop > real money. [More details (will be published later)]

RATES:

  • Premium does not give bonuses to experience gain. Premium gives Auto-Loot* medal + +1 speed sword. [More details (will be published later)]
    *The Auto-Loot medal does not work for turrets below level 50 (during the first week - up to 45).
  • Experience - "Dynamic" leveling rates + Catching-up System [More details (will be published later)]
  • Animus Experience: x6
  • PT/Skills: x5
  • Force: x5
  • Loot drop: x2
  • Loot pick-up speed: x2 (Auto-Loot with Premium) + Drop-level system [More details (will be published later)]

CLASS AND RACE SKILL CHANGES:

General changes (regardless of race):
  • Cross-classes are available.
  • 1789314495549.png
    Warrior expert skill Aid Stretching (extending duration of skill buffs) moved to basic skill.
  • 1789314500685.png
    Warrior basic buffs Rage and Range combined into 1 buff.
  • 1789314503930.png
    Ranger expert buffs Wide Range and Evasion combined into 1 buff.
  • 1789314510194.png
    Buff Concession:
    • Buff effect Concession has been reduced by 2 times for characters with basic Mage class. I.e., on mage tanks, the Concession buff gives half as much (Lv7 - 10%);
    • Buff effect Concession has been increased by 1.25 times for characters with basic Warrior class. I.e., on warriors, the Concession buff gives a quarter more (Lv7 - 25%).
  • 1789314517177.png
    1789314520040.png
    Magic debuffs Weakness and Vulnerability can only be used on characters.
  • 1789314524098.png
    Magic debuff Enfeeblement effect decreased on levels 1-5.
  • Increased duration of almost all class buffs to 400 seconds.
  • 1789346009030.png
    Reduced the cooldown of Melee Bash Explosion skill to 16 seconds.
  • 1789314529258.png
    Added new skill Second Wind to all Warrior 2nd classes. When used, it removes all negative debuffs from the character.
  • Unique PrecisionAccuracy, accuracy, and dodge module. [More details *link* (will be available later)]
  • Reworked dodge and accuracy:
    • 1789314533952.png
      Increased dodge at the seventh level of the Evasion buff from 30 to 40;
    • Increased dodge in all dodge potions by +10;
    • Increased dodge in all equipment sets, not counting the officer (council) set, by +5;
    • Reduced the amount of PrecisionAccuracy in most class buffs (for exact values, see racial changes below);
    • Reduced the amount of PrecisionAccuracy in Cora magic elite buff Acuity by 3 times (for example, on level seven it was 30, now it is 10);
    • Reduced the amount of dodge in Bellato magic elite buff Agility by 3 times (for example, on level seven it was 30, now it is 10);
    • Reduced the amount of dodge in over-perf elemental jewelry. Was [atk/doj] - 26/21 27/22 28/23 29/24 30/25, became - 26/20 27/21 28/21 29/22 30/22).
Maximum possible boost of PrecisionAccuracy / dodge at level 50
  • Dodge of the target character being attacked - [ expert buff 30 (became 40) + potion 20 (became 30) + Leon bow 25 + elemental jewelry 80 + council set 25 (if not council, Palmas 15) + +6 boots 90 + Bellato magic buff Agility 30 (became 10) (if Bellato)].
  • PrecisionAccuracy of the attacking character - [ +6 gloves 105 + PrecisionAccuracy potion 30 + expert PrecisionAccuracy buff 30 ]
[*]For Bellato, the Leon bow is also used.
The table shows who the skills are used on.

Without class buffs for PrecisionAccuracy:
No Council (Bell)No Council (Cora, Acc)Council (Bell)Council (Cora, Acc)
Was27%60%10%50%
Now23%35%10%23%
Cora with magic buff "Acuity":
No Council (Bell)No Council (Cora, Acc)Council (Bell)Council (Cora, Acc)
Was50%73%33%66%
Now32%43%13%32%
Cora with magic buff "Acuity" + class buff for PrecisionAccuracy:


No Council (Bell)No Council (Cora, Acc)Council (Bell)Council (Cora, Acc)
Was80%100%75%93%
Now40%60%20%40%
  • All races have 2 unique generators, increasing the character's strength. Generators have different effects and can be purchased with PVP points and Hunting Points (separately).
  • Increased survivability of level 50+ turrets.
  • Changed the mechanics of critical hit from mass attacks (works only on players; changes do not apply to monsters). Now anti-crit is calculated for each individual player hit by the mass attack. Previously, anti-crit was projected from the primary target.
  • Notable "non-skill" changes:
    • Added and implemented a new character development system - "Relics". [More details *link* (will be available later)]
      • Added the ability to upgrade relics.
        To put it simply, relics are unique power-ups that permanently increase character stats, stack with each other, and do not take up inventory space. Relics can be obtained in various ways.
    • Removed "system" miss on monsters. Previously, any direct attack had a 5% chance to miss a monster, but this function has been disabled.
    • Added a technical macro module for auto cure potions. Allows auto-use of cure potions in a macro. There is also a configurable filter for which debuffs to trigger the auto-cure macro.
    • Increased cooldown of premium cure potions 2.5sec -> 2.7sec
    • "Notable" equipment changes:
      • Added separation in ranged weapons of a certain type: bow/crossbow and pistols/machine gun:
        • Applies only to the following weapon types: Leon, PVP, Crimson, Relic. (i.e., Leon crossbow, Leon pistols, PVP crossbow, PVP machine gun, Crimson crossbow, Crimson pistols have been added).
        • Bows and pistols have: increased damage spread (increased upper damage, reduced lower damage), crit. and dodge properties.
        • Crossbow and machine gun have: low damage spread, attack and HP properties. (The lower damage limit is additionally increased)
          • Crossbow and machine gun have minimal damage spread.
        • Added Leon support staff. Has lower damage than a regular Leon staff but has universal support and survival properties.
      • Changed all two-handed warrior Leon weapons. Changed properties and damage for increased diversity between Leon warrior weapons.
      • Changed properties of the Leon staff. Reduced attack properties, increased crit properties.
      • Changed properties in relic weapons.
        • Including pistols
      • Added EPB support jewelry. Has universal support and survival properties.
        • Added additional movement speed bonuses for the Accretia race
      • Added citadel support jewelry. Has universal support and survival properties.
      • Increased damage of type-B grenade launchers and throwing weapons.
      • Added the ability to craft Palmas and Council armor with level 53 armor stats.
      • Buffed phase 2 weapons (level 51-55).
Racial changes:
All class skills information - [More details *link* (will be available later)]

Bellato:

Overall changes Bellato:
  • 1789346027188.png
    Reworked mage basic light buff Soul Vitality. Now increases all incoming healing (HP potions, expert heal, Chandra heal, etc.) (for example, 10% at level seven buff)
  • 1789314548078.png
    Reworked mage expert light buff Resistance. Now the buff reduces (absorbs) incoming damage (for example, at the seventh level of the buff - 10% reduction [absorption] of incoming damage).
  • 1789314552806.png
    Reduced the amount of dodge in Bellato mage elite buff Agility by 3 times (for example, on the seventh level it was 30, became 10) [see above dodge changes].
  • 1789314560027.png
    When healing yourself with magic expert "Healing", you can use a shield. When healing an ally with magic expert "Healing", you must use only a staff.
Changes to Bellato specializations/professions:

Warrior:
  • Commando (I):
    • 1789314566635.png
      Howl buff attack increased (25% ->> 35%).
    • 1789314569825.png
      Added Provoke skill with increased cooldown (+2 seconds) and reduced radius.
  • Berserker (II):
    • 1789314573444.png
      Beast Eye buff effect changed (15 attack, 15 dodge ->> 15 attack, 25 dodge, 10 crit).
    • 1789314576886.png
      Added new PVE buff Spiritual Blessing. Reduces force magic cooldown by -1.7 sec, increases damage to monsters and PB, applies a block on using force debuffs, and reduces incoming experience by 50% [designed for more comfortable PVE play at late stages].
  • Warden (II):
    • 1789314581386.png
      Judgment skill is now a "proper" mass skill. Damage optimized (reduced).
    • 1789314584391.png
      Stamina Zero skill effect changed (-95% SP ->> -95% SP, -1 movement speed).
    • 1789314587451.png
      Perfect buff effect changed (50 PrecisionAccuracy ->> 30 PrecisionAccuracy, 15% HP, 10% block penetration).
    • 1789314606018.png
      Added new PVE buff Spiritual Blessing. Reduces force magic cooldown by -1.7 sec, increases damage to monsters and PB, applies a block on using force debuffs, and reduces incoming experience by 50% [designed for more comfortable PVE play at late stages].
  • ShieldMiller (II):
    • 1789314593159.png
      Added new PVE buff Spiritual Blessing. Reduces force magic cooldown by -1.7 sec, increases damage to monsters and PB, applies a block on using force debuffs, and reduces incoming experience by 50% [designed for more comfortable PVE play at late stages].
Ranger:
  • Vigilante (I):
    • 1789314616370.png
      Stretch buff reduced (30% attack, 25 PrecisionAccuracy ->> 15% attack 15 PrecisionAccuracy) [part of damage moved to 2nd profession buff].
  • Sniper (II):
    • 1789314619625.png
      Quick Attack buff effect changed (-3sec ranger skill cooldown ->> -3sec ranger skill cooldown, 15% attack, 15 radius, 15 crit).
  • Scouter (I):
    • 1789314628411.png
      Added new buff Eye Sparks. Increases attack by 15%.
    • 1789314632726.png
      Hide buff transferred from Scouter profession to Infiltrator profession.
    • 1789314637444.png
      Find Trap buff transferred from Scouter profession to Infiltrator profession.
  • Harrier (II):
    • 1789389161109.png
      Divine skill changed (removes all effects, cooldown 20 sec. ->> removes all negative effect, cooldown 120 sec.)
    • 1789314642652.png
      Scamper buff effect changed (15% attack, 1 speed, -3sec ranger skill cooldown, -100 dodge, duration 400 sec/cooldown 10sec).
    • 1789314649669.png
      Mental Assault skill effect changed (-15% -> -40% HP recovery from any sources).
    • Increased base HP (percentage HP increases from equipment etc. are calculated from base HP). At level 50 (Defense PT GM) HP was - 10757, became - 13400.
  • Infiltrator (II):
    • 1789314655352.png
      Fatal Stab skill damage increased, radius reduced.
    • 1789314670390.png
      Hide buff transferred from Scouter profession to Infiltrator profession.
    • 1789314666161.png
      Find Trap buff transferred from Scouter profession to Infiltrator profession.
Mage:
  • Psychic (I):
    • 1789314676670.png
      Edian's Soul buff changed (35% attack -> 15% attack) [part of attack moved to Sage Force buff]
    • Increased base HP (percentage HP increases from equipment etc. are calculated from base HP). At level 50 (Defense PT GM) HP was - 10278, became - 11000.
  • Archmage (II):
    • 1789314682585.png
      Sage Force buff effect changed (30% attack, 50 radius, 30 PrecisionAccuracy [was 20], 20 crit).
    • 1789314690972.png
      Force Impact skill changed. Damage increased.
    • Increased base HP (percentage HP increases from equipment etc. are calculated from base HP). At level 50 (Defense PT GM) HP was - 10988, became - 12300.
  • Wizard (I):
    • 1789314698122.png
      Heal Wind skill transferred from Wizard profession to Chandra profession.
    • 1789314702813.png
      Nerve Palsy skill transferred from Chandra profession to Wizard profession.
    • 1789314755533.png
      Added new PVE buff. Increases crit on monsters but reduces incoming experience by 50%. [designed for more comfortable PVE play at late stages].
  • Chandra (II):
    • 1789314717246.png
      Heal Wind skill transferred from Wizard profession to Chandra profession.
    • 1789314720805.png
      Nerve Palsy skill transferred from Chandra profession to Wizard profession.
  • Astraler (II):
    • 1789314727299.png
      Added new buff Edian's Blessing. Increases boosted attack 20%, damage absorption 10%, BUT reduces HP recovery from any sources by 40%. Duration 60sec, cooldown 120sec. Can be applied to self or ally.
    • 1789314733006.png
      Added new buff Soul Shield. Grants protection against force and skill debuffs, while also blocking the use of debuffs. Duration 15sec, cooldown 120sec.
    • 1789346063620.png
      Escape skill deleted.
    • 1789314740613.png
      Return Gate skill cooldown changed (5 min ->> 15 min)
    • 1789314747446.png
      Force Freezing skill duration reduced (30 sec ->> 15 sec).
    • Increased base HP (percentage HP increases from equipment etc. are calculated from base HP). At level 50 (Defense PT GM) HP was - 10988, became - 12300.
Specialist:
  • Armor Driver (II):
    • Changed the default walk/run mode when entering MAU. Now when entering MAU, the run mode is preserved (no need to switch from walk to run)
    • Changed level 50 1GR MAU hands, now they are a cheap analog of level 48 MAU hands.
    • Changed - pure specialist pilot class buff, MAU hands damage, MAU repair price, MAU parts price, MAU web radius, MAU accuracy. [More details *link* (will be available later)]
    • 1789314755533.png
      Added new PVE buff. Increases crit on monsters but reduces incoming experience by 50%. [designed for more comfortable PVE play at late stages].
  • Machinist (II):
    • 1789314762413.png
      1789346102533.png
      Added new skills - Refresh (cd 4sec), Healing (20%, cd 5sec).
    • 1789314755533.png
      Added new PVE buff. Increases crit on monsters but reduces incoming experience by 50%. [designed for more comfortable PVE play at late stages].
Cora:

Overall changes Cora:
  • 1789314799152.png
    Frenzy buff name changed to Dark Frenzy, effect changed: enters a frenzy, sacrificing defensive abilities. Increases damage of own warrior and ranger attacks but increases all incoming damage. Can only be used on self. (level - increase in warrior and ranger damage / increase in incoming damage) (Lv1 - 5/2, Lv2 - 10/4, Lv3 - 15/7, Lv4 - 20/10, Lv5 - 25/13, Lv6 - 25/10, Lv7 - 25/7).
  • 1789314803130.png
    Magic debuff Torment effect changed (reduction of HP/FP/SP per second -> increases incoming damage on character [10% at level 7]).
  • 1789314837687.png
    Mage basic dark Sacrifice now increases the duration of positive forces.
  • 1789314841112.png
    Reduced the amount of PrecisionAccuracy in Cora magic elite buff Acuity by 3 times (for example, on level seven it was 30, became 10) [see dodge changes above].
Changes to Cora specializations/professions:

Warrior:
  • 1789314852877.png
    1789346009030.png
    Bash Explosion and Sprint skills transferred from 2nd professions to 1st professions.
  • Champion (I):
    • 1789314858259.png
      1789346160386.png
      Two Champion profession buffs combined with Templar profession buff Faithful Grace into one.
    • 1789314858259.png
      1789346160386.png
      Two Champion profession buffs combined with Guardian profession buff Quick Charge into one.
    • 1789314861903.png
      Added Provoke skill with increased cooldown (+2 seconds) and reduced radius.
  • Templar (II):
    • 1789314866306.png
      Faith buff name changed to Fanatical Will of Daisem, effect changed (15% attack, 30 PrecisionAccuracy ->> 40% attack, 15% HP, 20 PrecisionAccuracy, 20 crit.).
    • 1789314870608.png
      Added new PVE buff Daisem Blessing. Increases damage to monsters and PB, increases crit on monsters, applies a block on using force debuffs, and reduces incoming experience by 50% [designed for more comfortable PVE play at late stages].
  • Guardian (II):
    • 1789314880950.png
      Quick Charge buff effect changed (-3 sec melee skill cooldown, 15% attack ->> -5 sec melee skill cooldown, 10% block penetration, 35% attack, 20 crit.).
    • 1789314885916.png
      Added new PVE buff Daisem Blessing. Increases damage to monsters and PB, increases crit on monsters, applies a block on using force debuffs, and reduces incoming experience by 50% [designed for more comfortable PVE play at late stages].
  • Black Knight (II):
    • 1789314892148.png
      Added new PVE buff Daisem Blessing. Increases damage to monsters and PB, increases crit on monsters, applies a block on using force debuffs, and reduces incoming experience by 50% [designed for more comfortable PVE play at late stages].
    • 1789314896210.png
      Hypnotic Power buff 50% increased exp, 10% block, 120% defense now does not decrease damage.
Ranger:
  • Archer (I):
    • 1789314902839.png
      Inspired Shot skill moved to Adventurer profession.
    • 1789346189165.png
      Hold skill debuff changed (duration 10 sec, cooldown 20 sec ->> duration 20 sec, cooldown 30 sec)
  • Adventurer (II):
    • 1789314911055.png
      Inspired Shot skill moved to Adventurer profession from Archer profession.
    • 1789314914758.png
      Precise Striking buff effect changed (30% attack, 30 PrecisionAccuracy ->> 30% attack, 20 PrecisionAccuracy).
    • 1789314918214.png
      Correct Eye buff effect changed (30 radius, 16 crit).
  • Stealer (I):
    • 1789314923369.png
      Added new buff Hawk Eye. Increases attack by 15%.
    • 1789314945484.png
      Daisem Cape buff moved from Stealer profession to Assassin profession.
    • 1789314948664.png
      Find Trap buff moved from Stealer profession to Assassin profession.
  • Sleeper (II):
    • 1789314955191.png
      Added new attacking skill Sure Shot. Medium damage, cooldown 12sec.
    • 1789346196925.png
      Feign Death skill changed (duration 30 sec. ->> 15 sec.)
    • 1789314959693.png
      Hit Confusion skill effect changed (-15%->-40% HP recovery from any sources)
    • 1789314962946.png
      Blink Illusion buff effect changed (-100 dodge, 10% attack, HP 30%->35%, 30 radius, duration 400 sec, cd 10 sec).
    • Increased base HP (percentage HP increases from equipment etc. are calculated from base HP). At level 50 (Defense PT GM) HP was - 10757, became - 13400.
  • Assassin (II):
    • 1789314967244.png
      Extinction skill damage increased, radius reduced.
    • 1789314969813.png
      Daisem Cape buff moved from Stealer profession to Assassin profession.
    • 1789314972661.png
      Find Trap buff moved from Stealer profession to Assassin profession.
Mage:
  • Caster (I):
    • 1789314979709.png
      Channel buff effect changed (35% attack ->> 15% attack, 10 PrecisionAccuracy, 10% HP).
    • Increased base HP (percentage HP increases from equipment etc. are calculated from base HP). At level 50 (Defense PT GM) HP was - 10278, became - 11000.
    • 1789314983846.png
      Stone Curse skill moved from Warlock profession (2nd profession) to Caster profession.
  • Warlock (II):
    • 1789314991214.png
      Stone Curse skill moved from Warlock profession (2nd profession) to Caster profession.
    • 1789314994316.png
      Focus buff effect changed (10% attack, 30 PrecisionAccuracy, 20 crit. ->> 40% attack [was 15%], 20 PrecisionAccuracy, 20 crit. 0% HP [was 10%]).
    • 1789314997164.png
      Striking Force skill damage increased.
    • Increased base HP (percentage HP increases from equipment etc. are calculated from base HP). At level 50 (Defense PT GM) HP was - 10988, became - 12300.
  • Dark Priest (II):
    • 1789315003374.png
      Force Shield buff effect changed (incoming damage transforms into FP damage, duration 400 sec., cooldown 10 seconds ->> 30% reduction of incoming damage, block on using force debuffs, duration 60 sec, cooldown 120 seconds).
    • 1789315007727.png
      Added new debuff skill Dark Curse. Increases incoming damage on target by 15%.
    • 1789346214378.png
      Added new debuff skill Soul Devouring. Reduces HP recovery from any sources by -40%.
    • 1789315016531.png
      Added new buff Dark Shield. Increases HP of self or ally by 10%.
    • Increased base HP (percentage HP increases from equipment etc. are calculated from base HP). At level 50 (Defense PT GM) HP was - 10988, became - 12300.
    • 1789315023833.png
      Escape skill deleted.
    • 1789315029083.png
      Return Gate skill cooldown changed (5 min ->> 15 min)
    • 1789315035148.png
      Added new PVE buff. Increases crit on monsters but reduces incoming experience by 50%. [designed for more comfortable PVE play at late stages].
  • Grazier (II):
    • 1789315041410.png
      Life Conflict buff effect changed, sacrifices animus power to increase owner HP (10% HP, 5% force attack, used on self and same race characters, duration 300 sec, cooldown 10 seconds ->> -90% animus power, 35% HP, used on self, duration 60 sec, cooldown 120 seconds).
    • 1789315046768.png
      Added new buff Anima Conflict, sacrifices owner HP to increase animus power (-30% HP, +30% boosted animus attack, used on self).
    • Simplified Inanna leveling.
    • Changed Hecate crit chance starting from level 40. Now increases smoothly with each level. Previously changed every 5 levels.
    • Animuses do not level higher than the character's maximum level at a specific phase.
    • Increased base HP (percentage HP increases from equipment etc. are calculated from base HP). At level 50 (Defense PT GM) HP was - 10029, became - 10988.
Specialist:
  • Artisan (II):
    • 1789315052233.png
      1789315055915.png
      Added new skills - Refresh (cd 4sec), Stone Curse.
    • 1789315059124.png
      Added buff - Anima Maxima.
    • 1789315063160.png
      Added new PVE buff. Increases crit on monsters but reduces incoming experience by 50%. [designed for more comfortable PVE play at late stages].
    • Simplified Inanna leveling.
    • Changed Hecate crit chance starting from level 40. Now increases smoothly with each level. Previously changed every 5 levels.
    • Animuses do not level higher than the character's maximum level at a specific phase.
    • Increased base HP (percentage HP increases from equipment etc. are calculated from base HP). At level 50 (Defense PT GM) HP was - 10988, became - 12300.
Accretia:

Overall changes Accretia:
  • Reduced cooldown in using Accretia cure potions by 12%. I.e., cure potion 2.7sec. has cooldown ->> 2.3sec.
  • Accretia Defense Runes have a cooldown of 5 minutes instead of 10 minutes. Defense Rune duration reduced to 10 seconds.
  • Accretia HDH jewelry rings now also give 0.5 speed like elemental rings.
  • Added Leon Akeron and Leon, PVP grenade launcher.
    • Changed Leon grenade launcher properties. Added crit. and dodge properties.
Changes to Accretia specializations/professions:

Warrior:
  • Destroyer (I):
    • 1789315071360.png
      Shield battery buff changed to "For the Empire" buff, increases attack by 15%.
    • 1789315076252.png
      Added Provoke skill with increased cooldown (+2 seconds) and reduced radius.
  • Punisher (II):
    • 1789315080159.png
      Added new attacking skill Slam. Medium damage, cooldown 20sec.
    • 1789315083531.png
      Mangle skill moved from Punisher profession to Assulter profession.
    • 1789315087643.png
      Magnetic Net duration increased to 15 sec.
    • 1789315092557.png
      Magnetic Arm buff effect changed (15% attack, 30 PrecisionAccuracy ->> 15% attack, 15 crit., 20 PrecisionAccuracy).
    • 1789315096142.png
      Rage Blow skill effect changed (-500 HP per sec ->> -15% HP recovery from any sources)
    • 1789315099861.png
      Added new PVE buff Siege Skill. Increases attack on monsters and PB, increases crit on monsters, and reduces incoming experience by 50% [designed for more comfortable PVE play at late stages].
  • Lansknecht (II):
    • 1789315105355.png
      Added new PVE buff Siege Skill. Increases attack on monsters and PB, increases crit on monsters, and reduces incoming experience by 50% [designed for more comfortable PVE play at late stages].
  • Assulter (II):
    • 1789315130445.png
      Mangle skill moved from Punisher profession to Assulter profession.
    • 1789315134995.png
      Limit Gauge buff deleted.
    • 1789315139340.png
      Capacity Engine buff effect changed (30% attack ->> 25% attack, 5% block).
    • 1789315143800.png
      Added Magnetic Net skill, with additionally shorter duration and radius than Magnetic Net.
    • 1789315105355.png
      Added new PVE buff Siege Skill. Increases attack on monsters and PB, increases crit on monsters, and reduces incoming experience by 50% [designed for more comfortable PVE play at late stages].
Ranger:
  • Infiltrator (I):
    • 1789315153176.png
      Cloaking buff moved from Infiltrator profession to Phantom profession.
    • 1789315156842.png
      Find Trap buff moved from Infiltrator profession to Phantom profession.
    • 1789315160514.png
      Detonate skill moved from Dementer profession to Infiltrator profession.
  • Gunner (II):
    • 1789315165694.png
      Siege Mastery buff duration changed (240 sec -> 300 sec).
    • Added new level 40 Siege Kit with modified property (10% attack), allowing the use of 2 siege skills simultaneously.
  • Dementer (II):
    • 1789315169219.png
      Detonate skill moved from Dementer profession to Infiltrator profession.
    • 1789315173657.png
      Hyper R.P.M buff effect changed (15% attack ->> 25% attack, 10 crit, 10 PrecisionAccuracy).
    • 1789315178344.png
      Added new attacking skill - Aim Shot.
  • Phantom (II):
    • 1789315183822.png
      Illusion Attack skill damage increased, radius reduced.
    • 1789315186842.png
      Cloaking buff moved from Infiltrator profession to Phantom profession.
    • 1789315190317.png
      Find Trap buff moved from Infiltrator profession to Phantom profession.
Specialist:
  • General:
    • 1789315194487.png
      Added new PVE buff. Increases crit on monsters but reduces incoming experience by 50%. [designed for more comfortable PVE play at late stages].
    • 1789315198590.png
      Virus Grenade (blocking HP recovery) reduces any incoming HP recovery/heal by 80%. Incl. HP potions, Chandra skills, animuses (Inanna).
    • Returned level 48 grenade launcher, allowing specialists or cross-specialists to use Spider Grenade (Net).
    • 1789315203620.png
      Velo cd reduced from 2sec to 1sec.
    • Fixed error when using grenades. Now, regardless of your attack speed, you will always be able to debuff with grenade without a system error.
  • Engineer (I):
    • 1789315210669.png
      Set Guard Tower passive skill moved from Engineer profession to Scientist profession.
    • 1789315213998.png
      Nimble Joint buff moved from Battle Leader profession to Engineer profession.
  • Scientist (II):
    • 1789315220135.png
      Set Guard Tower passive skill moved from Engineer profession to Scientist profession.
    • 1789315224904.png
      Barrier skill moved from Battle Leader profession to Scientist profession. Duration reduced (30 sec ->> 15 sec).
    • 1789346387421.png
      Added new buff Nano Shield. Increases damage absorption by 15% but reduces movement speed by -1. Can be applied to self or ally. Duration 20sec, cooldown 120sec.
  • Battle Leader (II):
    • 1789315229850.png
      Barrier skill moved from Battle Leader profession to Scientist profession. Duration reduced (30 sec ->> 15 sec).
    • 1789346396144.png
      Added new passive skill Ammo Expert. Increases duration of negative grenades by 30%.
    • 1789346402933.png
      Added new buff Armament Improvement. Increases attack by 30%.
    • 1789346435027.png
      Gauge Down skill effect changed. Additionally applies a 30sec debuff increasing incoming damage on target by 15%.

DROP CHANGES:

  • Level drop loot penalty removed for all farm mobs — Lazhuardianes in Crag Mines, Turncoats in Sette Desert, all mobs on Ether, all mobs in Desert of Hunters, and all mobs that are "gathering resources" [flowers, ore, cactus]. [More details about gathering resources at the link (will be published later)]
  • Loot/farm reduced in home locations.
  • ExcelSiar revalued by 10 times = Excelsiar drop from mobs reduced by 10 times, and the amount of excelsiar required for combinations reduced by 10 times.
    • Excelsiar drop is distributed into excelsiar boxes (box with excelsiar drops first, then excelsiar drops from the box [to save inventory space]).
  • Drop-level system added. The higher your level (starting from level 50), the more loot you receive from mobs at farm locations. [More details at the link (will be published later)]
Ether Farm Changes:

Added farm gradation on Ether

Farm on Ether has been revised; the entire location is divided into conditional "farm zones" based on profitability.
Spots have been adjusted such that the farm in them differs drastically.

The most basic and lowest profit zone, let's call it "first" — these are the first hobo robots at the exit of each wharf.
The second most profitable zone — these are the so-called "second" hobo robots — Lockout Wharf, Repair Shop, Lemon Yard, Graveyard.
Third zone — White Hole.
Fourth zone — Lures Lot.
And the "tastiest" farm zone on Ether — Jacks Lot.

1789485060882.png


  • 41 hobo robots:
    In summary — farm is reduced
    • Trophy drop reduced.
    • Farm balanced between different spots (reduced difference between top and average spots).
    • Farm balanced between different farm zones (Bellato, Cora, Accretia wharfs).
    • Inventer's Accessories Box drop removed.
  • 43 and 44 hobo robots:
    In summary — farm is reduced
    • Farm balanced between different spots (reduced difference between top and average spots).
    • Slightly balanced farm between different farm zones (Federation Repair Shop, Lockout Wharf, Graveyard, Last Shelter).
  • White Hole (45 and 46 hobo robots, calianas):
    In summary — farm from calianas is reduced
    • Farm balanced between different spots (reduced difference between top and average spots).
    • Drop from Hobo Rover increased.
    • Caliana respawn time increased by 3 times (was 22 sec, now 66 sec).
    • Caliana quantity at "hill" and "ice" spots reduced by 2 times (was 8+8, now 4+4).
  • Lures Lot:
    In summary — farm is increased
    • Farm balanced between different spots (reduced difference between top and average spots).
    • All monsters that had a 60-second respawn time now have a 45-second respawn time.
    • Drop from caliana archers and SUA increased.
  • Jacks Lot:
    In summary — farm SIGNIFICANTLY increased
    • Added ability to sell to NPC near the Laboratory.
    • All monsters previously in this zone have been removed.
    • Added new monster spots consisting of level 45 hobo robots, calianas, and elite calianas.
      • Elite calianas drop a new trophy, Crystallized Gli, which can be sold to the merchant for an increased price.
    • Total of 9 spots in the location. 4 "top" spots (have elite caliana archers) and 5 "average" spots (do not have caliana archers).
      • "Average" spots:
        all average spots have the same currency farm amount per hour
        • 2 are spots with a normal quantity of mobs (2 elite calianas + 5 calianas) and normal respawn times.
        • 3 are spots with a reduced quantity of mobs (1 elite caliana + 2 passer beta + 2 hobo cutter), but with accelerated respawn times.
      • "Top" spots:
        all top spots have the same currency farm amount per hour
        • 3 are spots with a slightly increased quantity of mobs (1 elite caliana archer + 2 elite calianas + 4 calianas) and normal respawn times.
        • 1 is a spot with an increased quantity of mobs (1 elite caliana archer + 3 elite calianas + 6 calianas), but with slowed respawn times.
  • Caliana Rifts:
    [More details at the link (will be published later)]
    In summary — farm is increased
    • Rift calianas now drop fewer trophies, but the sell price of these trophies is significantly increased (fewer full inventories, more farm per hour from the rift).
Chip and Ore:
[More details at the link (will be published later)]

  • Chip loot now only drops gold points and shards for the terminal relic.
  • Lazhuardianes (Crag) drop +1 ore of all types.
  • Guards (Sette) drop +2 ore of all types.
  • Ore resources have the same color regardless of the ore color.
Rare Ore:
  • Rare ore and excelsiar do not drop in home locations.
  • Master gift boxes no longer drop other types of master gift boxes (e.g., a large master gift box cannot drop from a small one, etc.). [More details at the link (will be published later)]
  • 10 large master empty boxes are required instead of 50 to obtain a recycling master box.

PB CHANGES:

[More details at the link (will be published later)]
  • No drop from PB during HQ War.
  • Outside HQ PB respawn time increased from 4 hours to 8 hours.
  • Globally redesigned Elan relics (elan relic weapons) (see below). [More details at the link (will be published later)]
  • Added a new jewelry set to EPB drops (see below). [More details at the link (will be published later)]
  • Respawn for EPB and Big Respawn PB is now static (on specific days of the week).
  • New global system "Boss Souls". [More details at the link (will be published later)]
  • Added new unique rare items:
    [More details at the link (will be published later)]
    • Jewelry set from Laboratory PB drops (mark of crushing and mark of destruction).
    • One-handed Axe set from ZI PB Axe (warhowl axe) and Shield from GC PB Endless Flame Draco (shield of the endless flame).
    • Booster cloak from PB Commander (commander mantle).
  • Added new "Guild PB" with unique loot "guild skill capsule" that temporary increase stats for guild characters. [More details at the link (will be published later)]

EQUIPMENT CHANGES:

General:
  • Amount of CT for safe talic upgrade combinations of level 55+ equipment increased by 2 times. [More details at the link (will be published later)]
    • CT gain at Phase 2 increased by 2 times.
  • Added new resource "novajan quantum". Novajan quantum is used to craft various equipment, weapons, jewelry, resources, etc. at Phase 1. Novajan quantum is obtained by processing level 50 type-B weapons and armor.
  • Added gems that slightly reduce the chance of item destruction and talic removal during upgrading to "open" sources.
    • Minor reduction gems can be obtained by completing traveler quests.
    • Minor-medium reduction gems can be purchased for gold points.
Gold Points Equipment:
  • Added pre-high elemental jewelry to gold point sale (tradable, same elemental jewelry as dropped from PB).
  • Added 50 booster upgrade to 50 gold-plated booster (with talic save upgrade) to gold point sale (gold-plated booster has 5% more anti-crit than a normal level 50 booster). [More details at the link (will be published later)]
  • Added gold weapons to gold point sale (have 1-1 attack, unique effects, non-tradable).
Talics:
  • Keen talic effect with upgrade changed: +2 (13% -> 10%), +3 (25% -> 20%), +4 (50% -> 45%), +5 (80% -> 90%), +6 (145% -> 150%).
  • Mercy talic effect with upgrade increased: +5 (60 -> 75), +6 (75 -> 105), +7 (100 -> 115).
    • Added combination for upgrading 55 +6 gloves with mercy talic to +7 gloves. [More details at the link (will be published later)]
  • Grace talic effect with upgrade increased: +5 (60 -> 65), +6 (75 -> 90), +7 (100).
    • Added combination for upgrading 55 +6 boots with grace talic to +7 boots. [More details at the link (will be published later)]
  • Wisdom talic effect with upgrade increased: +4 (25% -> 30%), +5 (30% -> 45%), +6 (55% -> 70%).
  • Darkness talic effect with upgrade increased: +6 (40% -> 45%).
  • Destruction talic effect with upgrade reduced: +1 (10% -> 5%), +2 (20% -> 10%), etc. no changes thereafter]
  • Hatred talic effect with upgrade reduced: +1 (5 -> 2), +2 (10 -> 5), +3 (30 -> 20), etc. no changes thereafter]
Ore Crafting:
  • Rare ore of the current stage is now also required for ore crafting level 40+ equipment.
  • Ore crafting is available for all classes.
  • Chance of crafting type-B equipment from ore increased by 5 times due to revalued ore.
  • Ore crafting equipment requires only one ore color.
  • Increased resource quantity for crafting level 53 armor. Level 53 armor crafting also requires a keen talic.
Jewelry:
  • Elemental Jewelry:
    • Drop from monsters / PB (except DDD) of high (perfect) elemental jewelry changed to pre-high elemental jewelry. High (perfect) elemental jewelry only drops from DDD PB.
      • Combination for upgrading pre-high elemental jewelry to high (perfect) elemental jewelry slightly changed*. [More details at the link (will be published later)]
        *Uses 1 type of talic instead of 2, upgrade chances increased, all items are burned on failure, combination with elemental catalyst available to increase upgrade chance.
    • Added new combination for upgrading over-high (overperf) elemental jewelry. [More details at the link (will be published later)]
  • Small Citadel Jewelry (palmas, didalos, knightwalker):
    • Small citadel jewelry divided into 1st, 2nd, and 3rd grade (1st grade — weak elemental jewelry stats, 2nd grade — pre-high elemental jewelry stats, 3rd grade — standard small citadel jewelry stats). [More details at the link (will be published later)]
      • Changed Bellato race small citadel jewelry stats (damage: 1gr - 12%, 2gr - 16%, 3gr - 20%).
      • Changed small citadel jewelry 1st grade -> 2nd grade upgrade combination.
      • Added small citadel jewelry 2nd grade -> 3rd grade upgrade combination. [More details at the link (will be published later)]
  • Citadel Jewelry (HDH):
    Characteristic and effect changes -[More details at the link (will be published later)]
    New combinations - [More details at the link (will be published later)]
    • Citadel jewelry divided into sealed and unsealed (sealed has no set effects, unsealed has set effects).
      • Added citadel jewelry unseal upgrade combination.
    • Vampiric jewelry attack reduced from 30% to 25%. Changed citadel jewelry set, added attack effect.
      • Set effects reduced.
    • Mutant jewelry characteristics changed. Now universal survival jewelry. Changed citadel jewelry set to universal survival effects.
    • Changed set effects for stormknife amulets and memory rings. Divided into two separate citadel jewelry sets with updated effects.
      • Memory ring set increased.
    • Accretia HDH jewelry rings now also give 0.5 speed like elemental rings.
    • Added combinations for citadel jewelry shards (HDH) and beast jewelry shards, allowing recycling of "unnecessary" jewelry into another random jewelry of the same type.
  • PB Jewelry:
    • Beast jewelry:
      Characteristic and effect changes - [More details at the link (will be published later)]
      • Changed and increased liberated outcast jewelry (3gr - 22% attack, 20 dodge, 5% HP).
      • Increased outcast marauders jewelry (3gr - 28/30% attack, 6% vampirism, 16% defense).
      • Starved beast earrings equalized across races (3gr - 24% attack, 5% vampirism, 10 accuracy).
      • Violent wilds earrings equalized across races (3gr - 24% attack, 0.3 speed, 10 accuracy).
      • Added combinations for citadel jewelry shards (HDH) and beast jewelry shards, allowing recycling of "unnecessary" jewelry into another random jewelry of the same type. [More details at the link (will be published later)]
    • EDDD:
      Characteristic and effect changes - [More details at the link (will be published later)]
      • Dagon amulet (d1) damage increased from 10% to 20% attack (20% attack, 30% defense, 5% HP) [EDDD set reduced by 10% attack accordingly].
      • Added blackblood brothers leash breaking combination. [More details at the link (will be published later)]
      • Increased EDDD jewelry set effect (130% attack, 38% HP).
    • Added new universal jewelry set — Rock Jaw Ring (15% HP, 3% block, 25% defense), Taraven Ring (10% HP, 3 anti-crit, 0.5 magic skill cooldown, -15% attack), Caliana Queen Amulet (10% HP, 6% negative effect reduce, 0.3 speed), Soul Sinder Amulet (10% HP, 20 dodge, 15% defense).
      • 2-item set: 10% HP, 4 block, 12% negative effect reduce, 20 dodge. 3-item set: 15% HP, 4 block, 12% negative effect reduce, 40 dodge, 3 anti-crit, 0.3 speed. [More details at the link (will be published later)]
        • Additional speed properties added for the Accretia race set.
    • Added new jewelry set — Mark of Destruction (amulet, 30% attack, 20 dodge, 5 crit) and Mark of Crushing (amulet, 25% attack, 25 dodge, 5% HP).
      • 2-item set effect: 15% attack, 15% HP, 10 crit. Jewelry drops from Laboratory PB with a small chance. [More details at the link (will be published later)]
  • Other Jewelry:
    Characteristic and effect changes - [More details at the link (will be published later)]
    • Unique Accretia rings HP reduced by 5% (maximum 20% HP).
    • Middle class jewelry effects changed to 5% attack, 5% HP.
    • Attack in jewelry from normal quests reduced to 8%.
    • Beginner amulet HP reduced to 12%.
    • Specialist (encourage accessory) amulet HP reduced to 10%.
Shields:
  • Level 55, 60 type-SP shields can be upgraded with a CT combination (the old version of upgrading with an upgrader also remained). [More details at the link (will be published later)]
  • Changed effects of properties depending on level for all shields. E.g., a level 55 shield gives more effect than a level 53 shield, etc. [More details at the link (will be published later)]
  • PT requirement for level 45+ shields reduced to 50.
  • Added new unique rare shield "shield of the endless flame". Drops from PB Endless Flame Draco. [More details at the link (will be published later)]
    • Has additional set properties when used with the unique rare one-handed axe "warhowl axe". Drops from PB BloodAxe.
Boosters:
  • Changed level 40 booster crafting combination. Added new resource (tradable) obtainable only from new Cartella Quests. [More details at the link (will be published later)]
    • Level 40 booster anti-crit effect reduced to 5%.
  • Changed level 50 booster crafting combination. Added new resource (tradable) obtainable only from new Cartella Quests. [More details at the link (will be published later)]
    • Level 50 booster anti-crit effect reduced to 10%.
  • Added 50 booster to 50 gold-plated booster upgrade with talic save (upgrade resource sold for gold points). Gold-plated booster has 15% base anti-crit. [More details at the link (will be published later)]
  • Added 50 gold-plated booster to 50 hunter gold-plated booster upgrade with talic save (upgrade resource sold for hunting points). Hunter gold-plated booster has 20% base anti-crit. [More details at the link (will be published later)]
  • Added new unique rare cloak booster "commander mantle". Drops from PB Commander. [More details at the link (will be published later)]
Armor:
  • Only type-N (white) and type-B armor are available at NPCs.
  • Changed appearance of the following sets — level 55 relic armor, level 55 palmas armor, level 60 type-C and type-SP armor, level 60 palmas armor, level 65 type-B armor.
Type-N, Type-B, Type-C Armor:
New combinations - [More details at the link (will be published later)]
  • Added upgrade combination for level 50+ type-N (white) +6 (mercy) gloves and +6 (grace) shoes into type-B.
  • Added upgrade combination for level 50+ type-B +6 gloves and +6 shoes into type-C.
  • Added upgrade combination for level 55 +6 gloves with mercy talic to +7 gloves.
  • Added upgrade combination for level 55 +6 shoes with grace talic to +7 shoes.
Type-C Armor:
  • Changed type-C armor crafting combination. Combinations differ for level 47, 50, 53, 55, 60 type-C armor. [More details at the link (will be published later)]
    • Level decrease removed for type-C equipment crafting.
      • Except for level 53 type-C armor, which is always created as level decreased 50(53).
  • Added new 100% combination for crafting 45(50) type-C armor with a random property using blue stones. [More details at the link (will be published later)]
  • Reduced property effects of type-C and type-SP armor up to level 50 by 20%. E.g., previously level 50 type-C HP equipment gave 10% HP per piece, now it gives 8% HP for each piece. [More details at the link (will be published later)]
    • Additionally reduced type-C armor property effects up to level 47.
  • Removed solid (negative effect reduce) property from type-C armor.
Type-SP Armor:
  • Type-SP armor can no longer be obtained for exchange of CT and currency at NPC Dark Ambassador.
  • Added new type-SP armor crafting combinations from type-C armor. [More details at the link (will be published later)]
  • Type-SP armor defense increased (average between current level type-B and next level type-B). [More details at the link (will be published later)]
  • Type-SP armor property effects increased (has more properties than type-C armor). [More details at the link (will be published later)]
    • Level 53, 55, 60 type-SP armor has an additional 3% attack (previously gave an additional 2% compared to type-C armor).
  • Level 50, 53, 55, 60 type-SP armor can be upgraded with a CT combination (the old version of upgrading with an upgrader also remained). [More details at the link (will be published later)]
    • For level 55+ gloves +6 (mercy) and shoes +6 (grace), a non-resettable safe upgrade combination to +7 has been added.
  • Removed solid (negative effect reduce) property from type-SP armor.
Palmas Armor:
  • Palmas armor has type-C (orange) grade.
  • Slightly changed palmas set properties (also palmas jewelry is no longer a part of the palmas equipment set). [More details at the link (will be published later)]
  • Level 50 palmas set defense is equal to level 50 type-B.
  • Added level 50 palmas armor crafting combination with 53 type-B armor characteristics. [More details at the link (will be published later)]
    • Set effects for level 50 palmas armor with 50 type-B characteristics and level 50 palmas armor with 53 type-B characteristics work together.
  • Revised 50->55 and 55->60 palmas armor upgrade. [More details at the link (will be published later)]
  • Palmas armor can be upgraded via a CT combination at the Hero. [More details at the link (will be published later)]
    • For level 55+ gloves +6 (mercy) and shoes +6 (grace), a non-resettable safe upgrade combination to +7 has been added.
Council Armor:
  • Only level 50 council set sold at the Hero. Level 50 council set defense is equal to level 50 type-B.
  • Dodge in council sets reduced by -15 (Ranger, Launcher from 40 to 25, Mage from 30 to 15).
  • Added level 53 council armor crafting combination with 53 type-B armor characteristics. [More details at the link (will be published later)]
    • Set effects for level 50 council armor with 50 type-B characteristics and level 50 council armor with 53 type-B characteristics work together.
  • Added level 55 council set. Crafted via combination from level 50 council set pieces (with/without talic save), defense equal to level 55 type-B armor. Has increased set effects. [More details at the link (will be published later)]
  • Combination changed. [More details at the link (will be published later)]
  • Level 50 and 55 council set can be upgraded via a CT combination. [More details at the link (will be published later)]
    • For level 55+ gloves +6 (mercy) and shoes +6 (grace), a non-resettable safe upgrade combination to +7 has been added.
Relic Armor:
[More details at the link (will be published later)]
  • Added level 55 and 60 relic sets.
  • Level 55 relic armor divided into sealed and unsealed (sealed has no set effects, unsealed has set effects).
    • Sealed armor now also has weakened relic set effects.
    • Sealed relic armor can be recycled into relic weapon shards.
    • Added level 55 relic armor unseal upgrade combination.
  • Relic armor can be upgraded via a CT combination at the Hero. [More details at the link (will be published later)]
    • For level 55+ gloves +6 (mercy) and shoes +6 (grace), a non-resettable safe upgrade combination to +7 has been added.
Weapons:
  • Only type-N (white), type-A, and type-B weapons are available at NPCs.
  • Increased damage for most Phase 2 (51-55) weapons.
Type-C and Type-B Weapons:
  • Level 50(55) type-C weapons at Phase 1 replaced by level 47(52) type-C weapons.
    • Level 47(52) type-C weapons have less damage than level 50(55) weapons.
  • Removed "bad" properties from level 50(55) type-C Axes, Maces, One-handed Swords.
  • Vampirism property in type-C weapons reduced to 12%.
  • Properties in all 50+ type-C weapons increased. [More details at the link (will be published later)]
    • Attack from 10% to 15%
    • Defense from 10% to 25%
    • HP from 6% to 10%
    • HP\FP from 5% to 8%
    • Vampirism from 12 to 14
    • Crit from 5 to 8
  • Changed level 50 type-C weapon crafting combination. Crafting chance and level decrease chance now depend on weapon upgrade. [More details at the link (will be published later)]
  • Added new 100% combination for crafting 46(50) type-C weapon of choice with a random property using blue stones. [More details at the link (will be published later)]
  • Added / returned level 48 grenade launcher (type-N and type-B), allowing specialists or cross-specialists to use the spider grenade (net).
  • Level 45 type-C weapon crafting chance increased.
    • Significantly increased level decrease chance when crafting level 45 type-C weapons.
  • Actualized (buffed) level 50+ type-B maces, axes, throwing weapons, and grenade launchers.
Leon Weapons:
  • Level 40 leon weapons removed.
  • Leon weapon boxes drop only level 50 parts.
  • Level 45 leon weapons changed.
    • Damage of level 45 leon weapons increased; now slightly higher than level 50 type-B weapons.
    • Properties changed; all level 45 leon weapons now have the same damage and crit properties.
    • Level 45 leon weapon crafting changed; removed part-based combinations. Now drops "whole" from a separate box.
    • Changed level 45 leon "orange" upgrade combination.
    • Added level 45 leon grenade launcher.
  • Added new resource to choose a specific leon weapon part. (useful on early stages to collect all four leon parts)
  • Added new level 50 leon weapon types:
    [More details at the link (will be published later)]
    • Two-handed sword
    • Axe
    • Mace
    • Grenade launcher
    • Throwing knife
    • 50 Akeron
    • Crossbow
    • Pistols
    • Support staff
  • Changed characteristics of the following level 50 leon weapons:
    [More details at the link (will be published later)]
    • One-handed knife
      • Significantly increased properties at levels 55 and 60.
      • PT requirement reduced to 60.
    • Spear
      • Properties changed: resist and vampirism replaced by radius and crit.
    • Two-handed sword
      • Increased negative effect reduce and speed.
    • Axe
      • Upper damage increased, spread increased.
      • Crit property increased.
      • Added block penetration property.
    • Mace
      • Damage spread reduced.
      • Properties changed: HP and speed replaced by vampirism, crit, and negative effect reduce.
    • Throwing knife
      • Damage spread reduced.
      • Added block penetration and negative effect reduce.
    • Staff
      • Attack property reduced, crit property increased.
    • Grenade launcher
      • Removed launcher speed attack. Increased radius.
      • Added dodge and crit properties.
  • Added separation in ranged weapons of a certain type: bow/crossbow and pistols/machine gun:
    • Bows and pistols have: increased damage spread (increased upper damage, reduced lower damage), crit. and dodge properties.
    • Crossbow and machine gun have: reduced damage spread, attack and HP properties.
      • Crossbow and machine gun have minimal damage spread.
  • Property effects by level changed for all leon weapons. E.g., level 55 leon weapon gives more effect than level 50 leon weapon. [More details at the link (will be published later)]
  • Added leon shards, which allow for safe talic upgrading of level 50 and 55 leon weapons (including a 100% success combination).
    • Combinations changed, CT resource added.
    • Leon shards obtained by recycling leon weapons (number of shards depends on recycled leon grade and the "Hammer" used — normal, gold, or event). [More details at the link (will be published later)]
  • Added leon blueprint box. Randomly drops either a leon blueprint or a gold leon blueprint.
    • Gold leon blueprint allows crafting level 50 perf (high) leon weapons from any grade level 50 parts.
  • Leon blueprint is lost on failed leon weapon craft.
PVP Weapons:
  • Level 50 PVP weapons changed.
    • Level 50 PVP weapon damage reduced.
    • Level 50 PVP weapon price significantly reduced.
    • Resources and currency for level 50 PVP weapon upgrade combination significantly reduced.
      • Level 50 PVP weapon upgrade combination chance increased.
  • Added new PvP weapons: [More details at the link (will be published later)]
    • Added PvP grenade launcher.
    • Added PvP machine gun.
    • Added PvP crossbow.
  • PvP weapons characteristics changes: [More details at the link (will be published later)]
    • Added separation in ranged weapons of a certain type: bow/crossbow and pistols/machine gun:
      • Bows and pistols have: increased damage spread (increased upper damage, reduced lower damage), crit. and dodge properties.
      • Crossbow and machine gun have: reduced damage spread, attack and HP properties.
        • Crossbow and machine gun have minimal damage spread.
    • Difference in properties added between different levels of the same PvP weapon type.
    • Magic skill in BB and DB PvP weapons changed to entangle.
  • Added level 55 PvP weapon to level 60 PvP weapon upgrade with/without talic save. [More details at the link (will be published later)]
Elan Relic Weapons (elanrelics):
[More details at the link (will be published later)]
  • Elanrelic weapons changed.
  • Damage of all elanrelics changed; now increases gradually by level. Damage spread and base also revised.
  • Added new properties to elanrelics (increase with weapon level). Magic removed from elanrelics.
  • Added elan shards, which allow for safe talic upgrading of elan weapons. Elan shards obtained from recycling elan weapons into shards. [More details at the link (will be published later)]
    • Number of elan shards per recycle depends on the "Hammer" used (normal, gold, or event).
  • Relic upgrade combination changed.
  • Elanrelic rifle ammo equalized to machine gun.
  • Added level 46, 47, 51, 52 elanrelic launchers and level 49, 54 flame throwers.
  • Elanrelics dropped from PB have type-C (orange) grade.
Crimson Weapons:
  • Added 50 crimsons.
  • Added crimson crossbow and pistols.
  • Damage and properties of some crimson weapons changed:
    [More details at the link (will be published later)]
    • Added separation in ranged weapons of a certain type: bow/crossbow and pistols/machine gun:
      • Bows and pistols have: increased damage spread (increased upper damage, reduced lower damage), crit. and dodge properties.
      • Crossbow and machine gun have: reduced damage spread, attack and HP properties.
        • Crossbow and machine gun have minimal damage spread.
  • Added level 52->55->60 crimson weapon upgrade combinations with/without talic save. [More details at the link (will be published later)]
Relic Weapons:
  • Changed properties of most relic weapons. [More details at the link (will be published later)]
    • Also reduced relic pistol properties.
  • Removed relic weapons: one-handed mace, laser rifle, boombox.
  • Added separation in ranged weapons of a certain type: bow/crossbow and pistols/machine gun:
    • Bows and pistols have: increased damage spread (increased upper damage, reduced lower damage), crit. and dodge properties.
    • Crossbow and machine gun have: reduced damage spread, attack and HP properties.
      • Crossbow and machine gun have minimal damage spread.
  • Added relic shards, which allow for safe talic upgrading of relic weapons. Relic shards obtained from recycling relic weapons into shards. [More details at the link (will be published later)]
    • Combinations changed, CT resource added.
    • Sealed relic armor can be recycled into relic weapon shards.
    • Relic shard quantity per recycle depends on the "Hammer" used (normal, gold, or event).
  • Added relic weapon slot extender crafting combination. [More details at the link (will be published later)]
Epic Weapons:
  • Added new unique rare one-handed axe "warhowl axe". Drops from PB BloodAxe. [More details at the link (will be published later)]
    • Has additional set properties when used with unique rare shield "shield of the endless flame". Drops from PB Endless Flame Draco.
60+ Equipment:
  • Phase 3 equipment description will be published later.

DUNGEONS:

[More details at the link (will be published later)]
  • Experience loss on death in dungeons added (same as in locations).
  • Added repeatable quests allowing for increased dungeon rewards, purchasable with gold points.
  • Added daily quests allowing for double rewards for completing certain dungeons. [More details at the link (will be published later)]
  • Added "epic" BD keys, which have double rewards for completing dungeons.
Solo BD Reward Quests:
[More details at the link (will be published later)]
  • New solo quests introduced, completing which yields rewards like dungeon completion.
    • Quests revised.
  • Number of shards for solo quest completion and number of shards for receiving dungeon rewards revalued.
    • Completing different solo quests now awards different shard quantities (4-7)
  • BD reward shards can also be obtained from other sources:
    • Double BD reward shard quest. [More details at the link (will be published later)]
    • Personal guild experience quests. [More details at the link (will be published later)]
    • New Cartella Quests. [More details at the link (will be published later)]
EXP Dungeons:
[More details at the link (will be published later)]
  • "EXP" Dungeons available (leveling as in locations, monsters in exp dungeons weakened in damage and experience).
    • Added new "lower volcano" EXP dungeon with infernal grumble and volite spots.
"Low-level" Dungeons:
[More details at the link (will be published later)]
  • Disabled "low-level" dungeons 16-20, 21-25, 26-30.
  • Changed reward for "low-level" dungeons (31-35, 36-40, 41-45, 46-49). Combined with "Stage" changes, these dungeons are primary sources of equipment.
  • Revised "low-level" 36-40, 41-45, 46-49 completion.
  • Removed different types of "low-level" 36-40, 41-45, 46-49 (e.g., previously there were 5 different 36-40 keys, now only 1).
  • Changed "low-level" brackets: 36-40 to 36-45, 41-45 to 41-48, 46-49 to 46-50.
50-55:
[More details at the link (will be published later)]
  • Simplified random PB spawn in dungeons.
  • Removed mechanic, turncoat, and zmeegolov dungeons.
  • Changed level limit for entering dungeon to 50+.
Citadels:
[More details at the link (will be published later)]
  • Teleport from chess room to next room changed. To teleport from chess to next room, the party leader must pick up an item from the final chess room monster. Teleport only usable with this item.
  • Added new "Middle Citadel" (MC) dungeon (50+) (dungeon differs in mechanics from LC and BC, and contains varied rooms from "arcade" to "command-strategic").
  • Small Citadel (LC):
    • Changed level limit for entering dungeon to 45+.
New Dungeons:
[More details at the link (will be published later)]
  • New version "plus" dungeons. A hardened version of the original dungeon.
    • Not primary phase dungeons, but award increased original dungeon rewards.
  • Added new "Middle Citadel" (MC) dungeon (50+) (dungeon differs in mechanics from LC and BC, and contains varied rooms from "arcade" to "command-strategic").
  • Added new "Hell Forge" dungeon (55+).
  • Added new "Hall of Elves" dungeon (60+).
  • New dungeon information will be available later.

OTHER:

Officers and Officer Voting:
  • Support Buffs radius increased.
  • Support Buffs now work on wanted players.
  • Wanted players can no longer be given support team council.
  • Wanted players can join guilds.
  • Race leader chat ban has a cooldown. Chat ban can only be used 3 times per calendar day.
  • Nuclear missile now has a limited ownership time of 12 hours (after purchase).
  • Character loses 20% of total OS upon council registration. [More details at the link (will be published later)]
  • Character loses 10% of total OS upon voting.
Guild Details:
  • "Guild Brawl" [More details at the link (will be published later)] - unique system on a permanent basis, with points awarded for game events.
  • Guild store for buying in-game items with guild points. [More details at the link (will be published later)]
  • Guild Development system with individual leveling of guild effects and skills. [More details at the link (will be published later)]
    • Added new "Guild PB" with unique loot "guild skill capsule" that temporary increase stats for guild characters. [More details at the link (will be published later)]
  • Guild Emblem item required to create a guild. Item obtained by combining x10 guild emblem fragments. Guild emblem fragments sold at the Hero for 5kk.
  • Added ability to block character sale (charshop) on the web-auction. [More details at the link (will be published later)]
    • Updated charshop block display. Block now shown in "Show current members" menu on the guild top page.
  • CP from GvG removed.
Locations and Mobs:
  • Elan location globally revised. New passages and zones added. Including "South Beach" with a fast path to PB Dagnue, "North Beach" with a fast path to PB Dagon, and much more.
  • Changed Lucky Cube spawn in GC. 10 cubes appear fixed every 2 hours (00:00, 02:00, 04:00 etc. Moscow time), spawn throughout the location, and have increased survivability.
  • Removed all cloned mobs in the HQ.
  • Added spot for non-quest SUA in outposts: Anacaade (X:20 Y:25), Numerus (X:70 Y:50). Armory-117 (X:25 Y:52).
  • Volcano:
    • Revised burn ash spots. Burn ash spots now yield less experience (including exp dungeons).
    • Added new spots in Volcano:
      • Infernal demolis spot between North and West Abandon Cave Entrance.
      • Volcanic grumble and volite spot in Miasma Land (before GC transition).
      • Burn ash spot near West Abandon Cave Entrance (near infernal demolis spot).
      • Grumble owl spot in Cauldron center, between Evil Horn and Genial Spr zones.
      • Hobo assassin spot in Genial Spr.
      • Reduced hobo assassin spot near North Abandon Cave Entrance.
      • Added new single monster spots in various zones.
  • Elan:
    • Scud spot experience increased. Now significantly better than "Barrel" spot (including exp dungeons).
    • Significantly reduced respawn time for scud and boggie volt. Also slightly reduced scud and boggie volt experience (in total, leveling on these monsters became faster).
    • Visually changed "Beach" spot on elan to simplify tower leveling.
    • Added new spots in Elan (mobs scattered for convenient solo leveling or questing):
      • Draco spot on extra Citadel passage.
      • Level 58 robot spot on North Beach.
      • Level 59 robot and scud spot on North Beach.
      • Level 57 turncoat spot on South Beach.
      • Scud spot on South Beach.
      • Boggie volt spot on South Beach.
      • Turncoat spot in Elan Citadel (mobs not scattered).
  • DNA Decoder item required from merchant before Laboratory to enter. Resurrection in Laboratory on death.
  • Added new locations — Training Camp (location with exp mob copies for level 50+ characters), Desolation Wasteland (location for level 59+ character leveling), Desert of Hunters (location for Hunting Points farm for level 55+ characters). [More details at the link (will be published later)]
    • Added daily event to Desert of Hunters. [More details at the link (will be published later)]
  • Added additional ZI spots — 1 Naroom Fort in Threatening Passage instead of hellers spot, 2 Kukra Forts in twin valley.

  • Reduced damage for volcano, elan, part of GC, and high-level outpost mobs (excluding izens). Damage reduction is slight but allows more comfortable questing or solo leveling with gear of appropriate level.
  • Added new monster display type "Solo" (S icon). These monsters: 1) cannot be crit; 2) loot bonuses do not work on them; 3) loot drops on the ground (auto-loot does not work).
  • Removed skill Refresh from all mobs.
  • Revised Cartella Quest monsters.
    [More details at the link (will be published later)]
    • Trial Lunker respawn accelerated in Sette Desert.
    • Draco respawn accelerated on Elan.
    • Devastator Rhea respawn accelerated on Elan.
      • Added extra Devastator Rhea spot on elan — Devastator Rhea now spawn instead of devastators in Queer Wood.
    • Added new monsters "Elite Turncoasts". x3 Elite Turncoasts appear near race portals (but not right at portals) in Sette Desert.
    • Mutant Plant respawn accelerated in Laboratory.
      • Added extra Mutant Plant spot behind Ether Platform on the way to Jacks Lot on Ether.
    • Added monsters "Beast Mountain Devil". x2 Devils appear at Foggy Lake and x2 appear between Darkness Forest and Ancient Road in Beast Mountain.
    • Frost Claw Lunker respawn accelerated in GC, Stone Bloc on Elan, Izen Rock in Laboratory.
    • Added new Metal monsters.
      • Spider Invader Metal. Medium monsters with low damage and hp.
        • 3 Spiders respawn every 4 minutes near PB Tower Rift Metal, which exists for 10 minutes... 27 (9 per 10 minutes) Tower Rift Metals appear in Crag Mines randomly every 2 hours starting at 01:15, 01:25, 01:35 Moscow time (22:35 GMT, 05:35 WIB). (i.e., 9 towers appear at 01:15, 01:25, 01:35 \ 03:15, 03:25, 03:35 \ 05:15, 05:25, 05:35 \ 07:15, 07:25, 07:35 \ 09:15, 09:25, 09:35 \ 11:15, 11:25, 11:35 \ 13:15, 13:25, 13:35 \ 15:15, 15:25, 15:35 \ 17:15, 17:25, 17:35 \ 19:15, 19;25, 19:35 \ 21:15, 21:25, 21:35 \ 23:15, 23:25, 23:35 Moscow time (20:35 GMT, 03:35 WIB))
      • Chainsaw Invader Metal. PB with low HP.
        • 7 PB Chainsaw Invader Metals appear every 2min30sec and exist for 5 minutes... 77 (7 per 2min30sec) Chainsaw Invader Metals appear randomly in Crag Mine center at (12:35 - 13:00) and (20:35 - 21:00) Moscow time.
Start Quests:
  • Monster quantity for start quest completion reduced. Reward for start quest completion increased.
  • Start quests now have missions to kill mobs +8 levels higher (was +7) (encourages start quest completion without excessive exp loss compared to killing +10 level mobs).
  • Start HQ quests no longer award CP. CP in outside HQ start quests increased.
  • Revised standard level 35-44 quests for smoother character development.

  • Eased quests for level 31 and 35 type-B armor. Level limit changed, completion timer removed, quest chain changed in some cases.
    • Mob for level 35 type-B armor quest can no longer move.
    • Jade of Punishment (reduced attack) removed.
Quests:
  • Daily quests (cd 23h or 24h) have fixed reset at 09:00 Moscow time (06:00 GMT, 13:00 WIB).
  • Additional quest limit increased from 5 to 12.

  • Added new daily quest rewarding 10 temporary non-tradable chocolates (duration 5min.). [More details at the link (will be published later)]
  • Added new daily quest rewarding 2 temporary non-tradable chaos potions (duration 30min.). [More details at the link (will be published later)]
  • Added new daily shop quests. Available rewards: 5% EXP, PvP points, CT, Hunting points. [More details at the link (will be published later)]
  • Added new daily and weekly personal guild experience quests. Reward: guild experience capsule (for passive skill leveling) and BD reward shards (for dungeon rewards). [More details at the link (will be published later)]
    • Actualized guild experience quests. PB quests removed, difficult monster quantity reduced, etc.
  • Added repeatable quests for increased dungeon rewards, purchasable for gold points.
  • Added daily quests for double rewards for completing certain dungeons. [More details at the link (will be published later)]
  • Solo BD Reward Quests:
    [More details at the link (will be published later)]
    • New solo quests introduced yielding dungeon-like rewards.
      • Quests revised.
    • Shard quantity for solo quest completion and shards required for rewards revalued.
      • Completing different solo quests awards different shard quantities (4-7)
    • BD reward shards obtainable from other sources:
      • Double BD reward shard quest. [More details at the link (will be published later)]
      • Personal guild experience quests. [More details at the link (will be published later)]
      • New Cartella Quests. [More details at the link (will be published later)]

  • Added new Cartella Quests for important resources and equipment. [More details at the link (will be published later)]
    • New daily quests with varied difficulties.
    • Reward list and quest emblems refresh every 2 weeks (Phase 1.1 emblems for first two weeks, 1.2 for next two, etc.).
    • Rewards revised. Added more personal equipment rewards.
    • Increased quest variety.
    • Added choice for hard quest — solo or group.

  • Added numerous new daily solo experience quests. Available from level 40, purchasable for race currency.
  • Revised group cash shop experience quests. Now at every level (from 35), a new daily quest is available that can be taken at that level and/or the next three. E.g., at level 39, you can take 4 daily group quests.

  • Added a new custom quest chain that begins in Phase 1 and ends in Phase 3. The rewards for completing the chain include personal "rank" relics, which can be obtained by completing this difficult quest chain.

  • Added new daily Traveler Quests.
    • Quests obtainable via Cactus Seed resource, which drops from cactus gathering resources.
    • Rewards include experience, significant CP, and various resources (random reward).
    • Three traveler quest difficulties. The higher your level, the higher the chance for a higher difficulty quest. Higher difficulty yields more CP and resources.

  • PvP Elan Quests:
    • PvP quest merchant on Elan moved to the merchant before PB Taraven.
    • Elan PvP quests revised; quantity reduced to 5, reward increased by 2 times. To complete item missions, you only need to bring seals directly (no excelsiar combination needed). [More details at the link (will be published later)]
Ore, Mining, etc.:
[More details at the link (will be published later)]
  • Mining available without HMS.
  • Module implemented for uniform mining speed at any mining point.
  • UMT battery speed depends on character level.
  • UMT battery gradation and price changed based on level.
  • UMT HP depends on character level. E.g., at level 40, UMT has 100,000 HP; at level 50, 225,000 HP.
  • Ore revalued by 5 times = Ore resource quantity increased by 5 times, processing price increased by 5 times, mining speed reduced by 5 times, available ore (mines, mobs, boxes) reduced by 5 times. [More details at the link (will be published later)]
    E.g., if previously mining for an hour yielded 5 stacks processed for 800k each (4kk total) for 2 talics per stack (10 total), you now mine 1 stack per hour, process for 4kk, and get 10 talics. Total currency cost and resources per hour remain the same, but processing is faster since only 1 stack is handled instead of 5.
  • Ore equipment crafting requires only one ore color.
  • Crafting resource quantities balanced between +1, +2, +3 ore.
  • T1 stones removed from ore processing.
  • Mining tool available from level 48.
  • Added +1 and +2 ore processing combination. [More details at the link (will be published later)]
  • Added CT crafting combination from keen talic (unavailable at start). [More details at the link (will be published later)]
  • Talic + catalyst combination removed.
  • Starting at Stage 1.2 (two weeks from start), HQ War times: Morning 40 min, Afternoon 60 min, Evening 80 min.
  • Starting from week 2, chat during HQ War will cost 1kk currency.
Turrets, Mines, Siege Kits:
  • Turrets now display: Deployment speed, damage, attack speed, current durability, max HP.
  • 45 turrets added to the merchant near Taraven on Elan.
  • Level 50+ turret survivability increased.
  • Added personal turrets for PvP points with accelerated deployment and repairability.
  • Added 55 relic turret repair combination. [More details at the link (will be published later)]
  • Auto-loot medal does not work on turrets up to level 50.
  • Added buffed PVE dungeon turret, instantly and nearly free only in dungeon locations. [More details at the link (will be published later)]
  • Siege kits sold at NPC Rare Tools.
  • Added new level 40 siege kit with modified property (10% attack), allowing use of 2 siege skills.
Runes, Generators, Teleports:
  • Available runes — Destruction (10min), Convert (5min), Swift (5min), Escape (30min), Defense (10min)(5min for Accretians).
  • Defense rune duration changed from 30s to 15s (30s to 10s for Accretians).
  • Attack and defense generators combined into one attack+defense generator.
  • Available generators: attack+defense, move speed, special pvp and hunting point generators, aggression.
    • Attack+defense, move speed, and aggression generators added to Foreign Vendor.
    • Middle Class and Beginner jewelry added to Foreign Vendor.
    • Teleports to VC, Elan, GC, ZI, Desolation Wasteland, Desert of Hunters, and VC/GC entry stones added to Foreign Vendor.
Other Other:
  • NPCs for buff leveling added at outpost exits. Added debuff leveling location; teleport available at top HQ TP.
  • Added a new weekly global event "Battle for Ether". A unique automatic event where races will compete for a new race buff, and the strongest in the race will have a chance to prove themselves and become a hero of their race. [More details at the link (will be published later)]
  • New in-game events and activities added: rare resource gathering and rare monster hunting. [More details at the link (will be published later)]
  • New in-game event "Rifts" added, yielding x2 rewards from monsters in specific locations at specific times. (times changed) [More details at the link (will be published later)]
    • Leveling Spatial Rifts:
      • BaBa rifts (volcano) now appear 4 times a day and last 2 hours.
      • Along with BaBa Rift, a new additional leveling rift appears lasting 2 hours. New rifts:
        • Vulcano grumble
        • Vulcano ash
        • Vulcano curr
        • Vulcano granite block
        • Elan beach
        • Elan cave
        • Elan waterfall
        • Elan barrels
    • Resource Mystic Rifts:
      • Caliana rift, Ether (currency)
      • Gathering ore rift, Crag Mines (gold points)
      • Gathering cactus rift, Sette Desert (various resources)
  • Catching-up-system added. [More details at the link (will be published later)]
  • PVP system changed: [More details at the link (will be published later)]
    • PVP points gain in party added.
    • Max temporary PVP points during evening HQ War and temporary PVP point gain during evening HQ War (and other weekend wars) increased.
    • PVP points revalued by 10 times (max temporary points reduced by 10x, gain reduced by 10x, PVP merchant prices reduced by 10x).
  • CP for HQ War win increased to 7000. Spent CP recovery for HQ War win removed.
  • Paragon system for level 65+ characters. [More details at the link (link will be available later)]
  • Ability to pack stacks (x99) of resources into boxes added (saves space by storing stacks in 1 slot as a box)(excludes farm resources).
  • ExcelSiar revalued by 10 times = Excelsiar drop from mobs reduced by 10 times, excelsiar quantity for combinations reduced by 10 times.
    • Whole excelsiar crafting changed; 100% whole excelsiar craft combination added. [More details at the link (will be published later)]
  • Looting in MAU allowed. No leveling in MAU.
  • Cure Potions (2.7s) added for race currency.
    • Accretia race Cure Potion (2.7s) delay reduced by 12% to 2.3s.
  • Cure Potions (4s) added for race currency.
  • Class redefine at Hero limited to 3 times.
  • Rare ore processing done directly via Gem Collector (no need for NPC Ore crystal exchange).
  • Different icons added for Outpost and Outside HQ teleport scrolls.
  • Ammo damage equalized to beam ammo.
  • Cash shop elemental bow ammo now usable with bow, crossbow, beam bow, beam crossbow.
  • PVP point trading (letting kill freely) strictly prohibited.
  • CP trading prohibited, except "I give you - you give me".
  • CP from GvG removed.
  • CP gain for killing characters in home locations (117, 213, Solus, Anakade, Haram, Numerus) removed.
  • Function added to store items previously un-storable in the bank (e.g., solo dungeon quest scrolls), but characters with these items cannot be put on web-auction. [More details at the link (will be published later)]
  • Numerous item descriptions updated and optimized.

TECHNICAL FEATURES:

  • Updated automatic online web-auction for selling/buying items, characters, or resources for cash shop coins, including between races. [More details at the link (will be published later)]
    • Added ability to list resources: talics, ore resources, upgrade stones, leon parts, etc.
  • Withdraw Cash Shop -> real money. [More details at the link (will be published later)]
  • Guild store for buying in-game items with guild points. [More details at the link (will be published later)]
  • Guild Development system with individual leveling of guild effects and skills. [More details at the link (will be published later)]
    • Added new "Guild PB" with unique loot "guild skill capsule" that temporary increase stats for guild characters.
  • Minimized window "Alt-Tab" notification system implemented. Client icon flashes orange if: Character dies, PM received, HQ War starts.
  • Combinations are now instant, no tedious animation or extra waiting time.
  • Mass ore processing function added (multiple stacks at once).
  • Inventory interaction. Open bag can now:
    • Be locked from closing via ESC.
    • Be locked from moving.
    • Be locked from sorting.
  • Inventory sorting and reverse sorting available.
  • Modification window now shows all outcomes upon click and their chances (success, failure, talic removal, item destruction).
  • Lock from close and move added for:
    • Party list
    • Menu Macro
    • Main equipment window
  • Buffs and potions can be canceled by right-clicking.
  • Potions no longer expire on restart.
  • Removed pop-up window in center of screen upon entering / receiving dungeon mission.
  • Visual display for purse charger activation added. Purse chargers no longer turn off when changing weapons.
  • Keyboard mode available in MAU.
  • Run mode automatically applied when boarding MAU.
  • Megaphone item available; messages shown to all players.
  • Ability to paste (ctrl+v) text into any in-game chat.
  • Cure Potion added to macro menu. Flexible settings allow choosing specific debuffs for auto-cure.
  • Key-binds for all 5 panel lines can be configured. All 5 lines clickable via keyboard. Key-bind settings in client menu. Bind import/export "via key" available for instant setup/sharing.
  • "Endless" potions and dopings implemented.
  • Mass attack crit effect changed (works only on players). Anti-crit now calculated for each individual hit player. Previously projected from initial target.
  • Removed "system" miss on monsters. 5% miss chance for direct attacks disabled.
  • Mass attacks cannot be used on dead characters or characters under invulnerability (Defense Rune, Stone Curse).
  • Fixed daily quest reset module (23h and 24h quests) at 09:00 Moscow time (06:00 GMT, 13:00 WIB).
  • Additional quest limit increased from 5 to 12.
  • Mass attack crit effect changed (works only on players). Anti-crit calculated for each individual player.
  • Unique death screen with menu for fast revival potion use.
  • Auto-stack when opening boxes.
  • Buyback function for items sold to NPCs added.
  • Character movement possible when game window is minimized.
  • Fixed "phantoms" bug.
  • Fixed lag when attacking multiple monsters with certain DB weapons.
  • Unique Dodge, Accuracy, PrecisionAccuracy system. [More details at the link (will be published later)]
  • Auto-loot system-module.
  • Council voting system-module. [More details at the link (will be published later)]
  • Auto-kick system (active only when server limit reached and queue active). Kicks characters inactive for 20 minutes (except: Buff leveling, afk EXP gain (hunting), mining).
  • Systems tracking PVP and CP trading implemented.
  • Knowledge base with PB respawn, status (alive/dead), and killer (character/guild) info. [More details at the link (will be published later)]
  • Nicknames and Guild names only in English Letters.

  • Added function to launch "4GB" client (lower amount of crit. errors)
  • Launcher design and functionality updated. [More details at the link (will be published later)]
  • Queue system in launcher.
    • Queue priorities added. Priority given to recently "disconnected" users, race leaders (councils), and premium users.
  • Gateway system for minimum ping, with gateway selection.
    • New ExitLag connection improvement module added. Reduces ping and delay. Toggle via launcher settings.
  • Removed Fire Guard when entering.
 
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