original thread(ru) - *link*
The drop-level system allows high-level characters to farm more from farm mobs* than characters at a lower level.
*farm mobs = mobs on ether, turncoasts in sette desert, some event mobs (if indicated).
In the realities of current farming, where a "good equiped" character of level 45 can farm one spot "for respawn"*, the drop-level system provides an opportunity for characters above the level to farm more, thereby encouraging character leveling, motivating to have a higher level in order to have more farming in the future.
*"for respawn" = kill all monsters on the spot before they appear, thereby 100% farming the spot.
The drop-level system is configured for each phase separately.
The effect of the drop-level system in Phase 1:
Character level / Bonus to the amount of drop
- 49 / +5%
- 50 / +10%
Character level / Bonus to the amount of drop
- 51 / +3%
- 52 / +5%
- 53 / +9%
- 54 / +15%
- 55 / +25%
Последнее редактирование модератором: