[Alpha Server information] Class Balance Changes

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Prowler

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IMPORTANT!
  • This thread is a sub-section of the main "General Description" thread and will be deleted after the main thread is published.
  • This thread and its content are an alpha-non-final-initial version for superficial review, potentially unrelated to the final version, and can/will be changed/edited (including addition and deletion) at any time.
  • This thread may not contain all information regarding game balance changes.
    This thread mainly contains information on class skills. Most information that can be "tied" to game balance from other aspects of the game (for example, changes in upgrading effects from talics, or changes/additions of certain potions, or changes/additions of certain weapons, etc.) will not be published in this thread (it will be published in the main "General Description" thread), except for notable changes.


Yellow text indicates points that are "new" and have not been described before (i.e., what has changed since the previous project).

General changes (regardless of race):
  • Cross-classes are available.
  • 1789314495549.png
    Warrior expert skill Aid Stretching (extending duration of skill buffs) moved to basic skill.
  • 1789314500685.png
    Warrior basic buffs Rage and Range combined into 1 buff.
  • 1789314503930.png
    Ranger expert buffs Wide Range and Evasion combined into 1 buff.
  • 1789314510194.png
    Buff Concession:
    • Buff effect Concession has been reduced by 2 times for characters with basic Mage class. I.e., on mage tanks, the Concession buff gives half as much (Lv7 - 10%);
    • Buff effect Concession has been increased by 1.25 times for characters with basic Warrior class. I.e., on warriors, the Concession buff gives a quarter more (Lv7 - 25%).
  • 1789314517177.png
    1789314520040.png
    Magic debuffs Weakness and Vulnerability can only be used on characters.
  • 1789314524098.png
    Magic debuff Enfeeblement effect decreased on levels 1-5.
  • Increased duration of almost all class buffs to 400 seconds.
  • 1789346009030.png
    Reduced the cooldown of Melee Bash Explosion skill to 16 seconds.
  • 1789314529258.png
    Added new skill Second Wind to all Warrior 2nd classes. When used, it removes all negative debuffs from the character.
  • Unique PrecisionAccuracy, accuracy, and dodge module.
  • Reworked dodge and accuracy:
    • 1789314533952.png
      Increased dodge at the seventh level of the Evasion buff from 30 to 40;
    • Increased dodge in all dodge potions by +10;
    • Increased dodge in all equipment sets, not counting the officer (council) set, by +5;
    • Reduced the amount of PrecisionAccuracy in most class buffs (for exact values, see racial changes below);
    • Reduced the amount of PrecisionAccuracy in Cora magic elite buff Acuity by 3 times (for example, on level seven it was 30, now it is 10);
    • Reduced the amount of dodge in Bellato magic elite buff Agility by 3 times (for example, on level seven it was 30, now it is 10);
    • Reduced the amount of dodge in over-perf elemental jewelry. Was [atk/doj] - 26/21 27/22 28/23 29/24 30/25, became - 26/20 27/21 28/21 29/22 30/22).
  • Maximum possible boost of PrecisionAccuracy / dodge at level 50
    • Dodge of the target character being attacked - [ expert buff 30 (became 40) + potion 20 (became 30) + Leon bow 25 + elemental jewelry 80 + council set 25 (if not council, Palmas 15) + +6 boots 90 + Bellato magic buff Agility 30 (became 10) (if Bellato)].
    • PrecisionAccuracy of the attacking character - [ +6 gloves 105 + PrecisionAccuracy potion 30 + expert PrecisionAccuracy buff 30 ]
    [*]For Bellato, the Leon bow is also used.
    The table shows who the skills are used on.


    Without class buffs for PrecisionAccuracy:
    No Council (Bell)No Council (Cora, Acc)Council (Bell)Council (Cora, Acc)
    Was27%60%10%50%
    Now23%35%10%23%

    Cora with magic buff "Acuity":
    No Council (Bell)No Council (Cora, Acc)Council (Bell)Council (Cora, Acc)
    Was50%73%33%66%
    Now32%43%13%32%

    Cora with magic buff "Acuity" + class buff for PrecisionAccuracy:


    No Council (Bell)No Council (Cora, Acc)Council (Bell)Council (Cora, Acc)
    Was80%100%75%93%
    Now40%60%20%40%
  • All races have 2 unique generators, increasing the character's strength. Generators have different effects and can be purchased with PVP points and Hunting Points (separately).
  • Increased survivability of level 50+ turrets.
  • Changed the mechanics of critical hit from mass attacks (works only on players; changes do not apply to monsters). Now anti-crit is calculated for each individual player hit by the mass attack. Previously, anti-crit was projected from the primary target.
  • Notable "non-skill" changes:
    • Added and implemented a new character development system - "Relics".
      • Added the ability to upgrade relics.
        To put it simply, relics are unique power-ups that permanently increase character stats, stack with each other, and do not take up inventory space. Relics can be obtained in various ways.
    • Removed "system" miss on monsters. Previously, any direct attack had a 5% chance to miss a monster, but this function has been disabled.
    • Added a technical macro module for auto cure potions. Allows auto-use of cure potions in a macro. There is also a configurable filter for which debuffs to trigger the auto-cure macro.
    • Increased cooldown of premium cure potions 2.5sec -> 2.7sec
    • "Notable" equipment changes:
      • Added separation in ranged weapons of a certain type: bow/crossbow and pistols/machine gun:
        • Applies only to the following weapon types: Leon, PVP, Crimson, Relic. (i.e., Leon crossbow, Leon pistols, PVP crossbow, PVP machine gun, Crimson crossbow, Crimson pistols have been added).
        • Bows and pistols have: increased damage spread (increased upper damage, reduced lower damage), crit. and dodge properties.
        • Crossbow and machine gun have: minimal damage spread, attack and HP properties. (The lower damage limit is additionally increased)
        • Added Leon support staff. Has lower damage than a regular Leon staff but has universal support and survival properties.
      • Changed all two-handed warrior Leon weapons. Changed properties and damage for increased diversity between Leon warrior weapons.
      • Changed properties of the Leon staff. Reduced attack properties, increased crit properties.
      • Changed properties in relic weapons.
        • Including pistols
      • Added EPB support jewelry. Has universal support and survival properties.
        • Added additional movement speed bonuses for the Accretia race
      • Added citadel support jewelry. Has universal support and survival properties.
      • Increased damage of type-B grenade launchers and throwing weapons.
      • Increased damage of throwing weapons.
      • Added the ability to craft Palmas and Council armor with level 53 armor stats.
      • Buffed phase 2 weapons (level 51-55).

Racial changes:

All class skills information can be find here - *link*

Bellato:

Overall changes Bellato:
  • 1789346027188.png
    Reworked mage basic light buff Soul Vitality. Now increases all incoming healing (HP potions, expert heal, Chandra heal, etc.) (for example, 10% at level seven buff)
  • 1789314548078.png
    Reworked mage expert light buff Resistance. Now the buff reduces (absorbs) incoming damage (for example, at the seventh level of the buff - 10% reduction [absorption] of incoming damage).
  • 1789314552806.png
    Reduced the amount of dodge in Bellato mage elite buff Agility by 3 times (for example, on the seventh level it was 30, became 10) [see above dodge changes].
  • 1789314560027.png
    When healing yourself with magic expert "Healing", you can use a shield. When healing an ally with magic expert "Healing", you must use only a staff.
Changes to Bellato specializations/professions:

Warrior:
  • Commando (I):
    • 1789314566635.png
      Howl buff attack increased (25% ->> 35%).
    • 1789314569825.png
      Added Provoke skill with increased cooldown (+2 seconds) and reduced radius.
  • Berserker (II):
    • 1789314573444.png
      Beast Eye buff effect changed (15 attack, 15 dodge ->> 15 attack, 25 dodge, 10 crit).
    • 1789314576886.png
      Added new PVE buff Spiritual Blessing. Reduces force magic cooldown by -1.7 sec, increases damage to monsters and PB, applies a block on using force debuffs, and reduces incoming experience by 50% [designed for more comfortable PVE play at late stages].
  • Warden (II):
    • 1789314581386.png
      Judgment skill is now a "proper" mass skill. Damage optimized (reduced).
    • 1789314584391.png
      Stamina Zero skill effect changed (-95% SP ->> -95% SP, -1 movement speed).
    • 1789314587451.png
      Perfect buff effect changed (50 PrecisionAccuracy ->> 30 PrecisionAccuracy, 15% HP, 10% block penetration).
    • 1789314606018.png
      Added new PVE buff Spiritual Blessing. Reduces force magic cooldown by -1.7 sec, increases damage to monsters and PB, applies a block on using force debuffs, and reduces incoming experience by 50% [designed for more comfortable PVE play at late stages].
  • ShieldMiller (II):
    • 1789314593159.png
      Added new PVE buff Spiritual Blessing. Reduces force magic cooldown by -1.7 sec, increases damage to monsters and PB, applies a block on using force debuffs, and reduces incoming experience by 50% [designed for more comfortable PVE play at late stages].
Ranger:
  • Vigilante (I):
    • 1789314616370.png
      Stretch buff reduced (30% attack, 25 PrecisionAccuracy ->> 15% attack 15 PrecisionAccuracy) [part of damage moved to 2nd profession buff].
  • Sniper (II):
    • 1789314619625.png
      Quick Attack buff effect changed (-3sec ranger skill cooldown ->> -3sec ranger skill cooldown, 15% attack, 15 radius, 15 crit).
  • Scouter (I):
    • 1789314628411.png
      Added new buff Eye Sparks. Increases attack by 15%.
    • 1789314632726.png
      Hide buff transferred from Scouter profession to Infiltrator profession.
    • 1789314637444.png
      Find Trap buff transferred from Scouter profession to Infiltrator profession.
  • Harrier (II):
    • 1789389161109.png
      Divine skill changed (removes all effects, cooldown 20 sec. ->> removes all negative effect, cooldown 120 sec.)
    • 1789314642652.png
      Scamper buff effect changed (15% attack, 1 speed, -3sec ranger skill cooldown, -100 dodge, duration 400 sec/cooldown 10sec).
    • 1789314649669.png
      Mental Assault skill effect changed (-15% -> -40% HP recovery from any sources).
    • Increased base HP (percentage HP increases from equipment etc. are calculated from base HP). At level 50 (Defense PT GM) HP was - 10757, became - 13400.
  • Infiltrator (II):
    • 1789314655352.png
      Fatal Stab skill damage increased, radius reduced.
    • 1789314670390.png
      Hide buff transferred from Scouter profession to Infiltrator profession.
    • 1789314666161.png
      Find Trap buff transferred from Scouter profession to Infiltrator profession.
Mage:
  • Psychic (I):
    • 1789314676670.png
      Edian's Soul buff changed (35% attack -> 15% attack) [part of attack moved to Sage Force buff]
    • Increased base HP (percentage HP increases from equipment etc. are calculated from base HP). At level 50 (Defense PT GM) HP was - 10278, became - 11000.
  • Archmage (II):
    • 1789314682585.png
      Sage Force buff effect changed (30% attack, 50 radius, 30 PrecisionAccuracy [was 20], 20 crit).
    • 1789314690972.png
      Force Impact skill changed. Damage increased.
    • Increased base HP (percentage HP increases from equipment etc. are calculated from base HP). At level 50 (Defense PT GM) HP was - 10988, became - 12300.
  • Wizard (I):
    • 1789314698122.png
      Heal Wind skill transferred from Wizard profession to Chandra profession.
    • 1789314702813.png
      Nerve Palsy skill transferred from Chandra profession to Wizard profession.
    • 1789314755533.png
      Added new PVE buff. Increases crit on monsters but reduces incoming experience by 50%. [designed for more comfortable PVE play at late stages].
  • Chandra (II):
    • 1789314717246.png
      Heal Wind skill transferred from Wizard profession to Chandra profession.
    • 1789314720805.png
      Nerve Palsy skill transferred from Chandra profession to Wizard profession.
  • Astraler (II):
    • 1789314727299.png
      Added new buff Edian's Blessing. Increases boosted attack 20%, damage absorption 10%, BUT reduces HP recovery from any sources by 40%. Duration 60sec, cooldown 120sec. Can be applied to self or ally.
    • 1789314733006.png
      Added new buff Soul Shield. Grants protection against force and skill debuffs, while also blocking the use of debuffs. Duration 15sec, cooldown 120sec.
    • 1789346063620.png
      Escape skill deleted.
    • 1789314740613.png
      Return Gate skill cooldown changed (5 min ->> 15 min)
    • 1789314747446.png
      Force Freezing skill duration reduced (30 sec ->> 15 sec).
    • Increased base HP (percentage HP increases from equipment etc. are calculated from base HP). At level 50 (Defense PT GM) HP was - 10988, became - 12300.
Specialist:
  • Armor Driver (II):
    • Changed the default walk/run mode when entering MAU. Now when entering MAU, the run mode is preserved (no need to switch from walk to run)
    • Changed - pure specialist pilot class buff, MAU hands damage, MAU repair price, MAU parts price, MAU web radius, MAU accuracy.
    • 1789314755533.png
      Added new PVE buff. Increases crit on monsters but reduces incoming experience by 50%. [designed for more comfortable PVE play at late stages].
  • Machinist (II):
    • 1789314762413.png
      1789346102533.png
      Added new skills - Refresh (cd 4sec), Healing (20%, cd 5sec).
    • Added new PVE buff. Increases crit on monsters but reduces incoming experience by 50%. [designed for more comfortable PVE play at late stages].
Cora:

Overall changes Cora:
  • 1789314799152.png
    Frenzy buff name changed to Dark Frenzy, effect changed: enters a frenzy, sacrificing defensive abilities. Increases damage of own warrior and ranger attacks but increases all incoming damage. Can only be used on self. (level - increase in warrior and ranger damage / increase in incoming damage) (Lv1 - 5/2, Lv2 - 10/4, Lv3 - 15/7, Lv4 - 20/10, Lv5 - 25/13, Lv6 - 25/10, Lv7 - 25/7).
  • 1789314803130.png
    Magic debuff Torment effect changed (reduction of HP/FP/SP per second -> increases incoming damage on character [10% at level 7]).
  • 1789314837687.png
    Mage basic dark Sacrifice now increases the duration of positive forces.
  • 1789314841112.png
    Reduced the amount of PrecisionAccuracy in Cora magic elite buff Acuity by 3 times (for example, on level seven it was 30, became 10) [see dodge changes above].
Changes to Cora specializations/professions:

Warrior:
  • 1789314852877.png
    1789346009030.png
    Bash Explosion and Sprint skills transferred from 2nd professions to 1st professions.
  • Champion (I):
    • 1789314858259.png
      1789346160386.png
      Two Champion profession buffs combined with Templar profession buff Faithful Grace into one.
    • 1789314858259.png
      1789346160386.png
      Two Champion profession buffs combined with Guardian profession buff Quick Charge into one.
    • 1789314861903.png
      Added Provoke skill with increased cooldown (+2 seconds) and reduced radius.
  • Templar (II):
    • 1789314866306.png
      Faith buff name changed to Fanatical Will of Daisem, effect changed (15% attack, 30 PrecisionAccuracy ->> 40% attack, 15% HP, 20 PrecisionAccuracy, 20 crit.).
    • 1789314870608.png
      Added new PVE buff Daisem Blessing. Increases damage to monsters and PB, increases crit on monsters, applies a block on using force debuffs, and reduces incoming experience by 50% [designed for more comfortable PVE play at late stages].
  • Guardian (II):
    • 1789314880950.png
      Quick Charge buff effect changed (-3 sec melee skill cooldown, 15% attack ->> -5 sec melee skill cooldown, 10% block penetration, 35% attack, 20 crit.).
    • 1789314885916.png
      Added new PVE buff Daisem Blessing. Increases damage to monsters and PB, increases crit on monsters, applies a block on using force debuffs, and reduces incoming experience by 50% [designed for more comfortable PVE play at late stages].
  • Black Knight (II):
    • 1789314892148.png
      Added new PVE buff Daisem Blessing. Increases damage to monsters and PB, increases crit on monsters, applies a block on using force debuffs, and reduces incoming experience by 50% [designed for more comfortable PVE play at late stages].
    • 1789314896210.png
      Hypnotic Power buff 50% increased exp, 10% block, 120% defense now does not decrease damage.
Ranger:
  • Archer (I):
    • 1789314902839.png
      Inspired Shot skill moved to Adventurer profession.
    • 1789346189165.png
      Hold skill debuff changed (duration 10 sec, cooldown 20 sec ->> duration 20 sec, cooldown 30 sec)
  • Adventurer (II):
    • 1789314911055.png
      Inspired Shot skill moved to Adventurer profession from Archer profession.
    • 1789314914758.png
      Precise Striking buff effect changed (30% attack, 30 PrecisionAccuracy ->> 30% attack, 20 PrecisionAccuracy).
    • 1789314918214.png
      Correct Eye buff effect changed (30 radius, 16 crit).
  • Stealer (I):
    • 1789314923369.png
      Added new buff Hawk Eye. Increases attack by 15%.
    • 1789314945484.png
      Daisem Cape buff moved from Stealer profession to Assassin profession.
    • 1789314948664.png
      Find Trap buff moved from Stealer profession to Assassin profession.
  • Sleeper (II):
    • 1789314955191.png
      Added new attacking skill Sure Shot. Medium damage, cooldown 12sec.
    • 1789346196925.png
      Feign Death skill changed (duration 30 sec. ->> 15 sec.)
    • 1789314959693.png
      Hit Confusion skill effect changed (-15%->-40% HP recovery from any sources)
    • 1789314962946.png
      Blink Illusion buff effect changed (-100 dodge, 10% attack, HP 30%->35%, 30 radius, duration 400 sec, cd 10 sec).
    • Increased base HP (percentage HP increases from equipment etc. are calculated from base HP). At level 50 (Defense PT GM) HP was - 10757, became - 13400.
  • Assassin (II):
    • 1789314967244.png
      Extinction skill damage increased, radius reduced
      .
    • 1789314969813.png
      Daisem Cape buff moved from Stealer profession to Assassin profession.
    • 1789314972661.png
      Find Trap buff moved from Stealer profession to Assassin profession.
Mage:
  • Caster (I):
    • 1789314979709.png
      Channel buff effect changed (35% attack ->> 15% attack, 10 PrecisionAccuracy, 10% HP).
    • Increased base HP (percentage HP increases from equipment etc. are calculated from base HP). At level 50 (Defense PT GM) HP was - 10278, became - 11000.
    • 1789314983846.png
      Stone Curse skill moved from Warlock profession (2nd profession) to Caster profession.
  • Warlock (II):
    • 1789314991214.png
      Stone Curse skill moved from Warlock profession (2nd profession) to Caster profession.
    • 1789314994316.png
      Focus buff effect changed (10% attack, 30 PrecisionAccuracy, 20 crit. ->> 40% attack [was 15%], 20 PrecisionAccuracy, 20 crit. 0% HP [was 10%]).
    • 1789314997164.png
      Striking Force skill damage increased.
    • Increased base HP (percentage HP increases from equipment etc. are calculated from base HP). At level 50 (Defense PT GM) HP was - 10988, became - 12300.
  • Dark Priest (II):
    • 1789315003374.png
      Force Shield buff effect changed (incoming damage transforms into FP damage, duration 400 sec., cooldown 10 seconds ->> 30% reduction of incoming damage, block on using force debuffs, duration 60 sec, cooldown 120 seconds).
    • 1789315007727.png
      Added new debuff skill Dark Curse. Increases incoming damage on target by 15%.
    • 1789346214378.png
      Added new debuff skill Soul Devouring. Reduces HP recovery from any sources by -40%.
    • 1789315016531.png
      Added new buff Dark Shield. Increases HP of self or ally by 10%.
    • Increased base HP (percentage HP increases from equipment etc. are calculated from base HP). At level 50 (Defense PT GM) HP was - 10988, became - 12300.
    • 1789315023833.png
      Escape skill deleted.
    • 1789315029083.png
      Return Gate skill cooldown changed (5 min ->> 15 min)
    • 1789315035148.png
      Added new PVE buff. Increases crit on monsters but reduces incoming experience by 50%. [designed for more comfortable PVE play at late stages].
  • Grazier (II):
    • 1789315041410.png
      Life Conflict buff effect changed, sacrifices animus power to increase owner HP (10% HP, 5% force attack, used on self and same race characters, duration 300 sec, cooldown 10 seconds ->> -90% animus power, 35% HP, used on self, duration 60 sec, cooldown 120 seconds).
    • 1789315046768.png
      Added new buff Anima Conflict, sacrifices owner HP to increase animus power (-30% HP, +30% boosted animus attack, used on self).
    • Simplified Inanna leveling.
    • Changed Hecate crit chance starting from level 40. Now increases smoothly with each level. Previously changed every 5 levels.
    • Animuses do not level higher than the character's maximum level at a specific phase.
    • Increased base HP (percentage HP increases from equipment etc. are calculated from base HP). At level 50 (Defense PT GM) HP was - 10029, became - 10988.
Specialist:
  • Artisan (II):
    • 1789315052233.png
      1789315055915.png
      Added new skills - Refresh (cd 4sec), Stone Curse.
    • 1789315059124.png
      Added buff - Anima Maxima.
    • 1789315063160.png
      Added new PVE buff. Increases crit on monsters but reduces incoming experience by 50%. [designed for more comfortable PVE play at late stages].
    • Simplified Inanna leveling.
    • Changed Hecate crit chance starting from level 40. Now increases smoothly with each level. Previously changed every 5 levels.
    • Animuses do not level higher than the character's maximum level at a specific phase.
    • Increased base HP (percentage HP increases from equipment etc. are calculated from base HP). At level 50 (Defense PT GM) HP was - 10988, became - 12300.
Accretia:

Overall changes Accretia:
  • Reduced cooldown in using Accretia cure potions by 12%. I.e., cure potion 2.7sec. has cooldown ->> 2.3sec.
  • Accretia Defense Runes have a cooldown of 5 minutes instead of 10 minutes. Defense Rune duration reduced to 10 seconds.
  • Accretia HDH jewelry rings now also give 0.5 speed like elemental rings.
  • Added Leon Akeron and Leon, PVP grenade launcher.
    • Changed Leon grenade launcher properties. Added crit. and dodge properties.
Changes to Accretia specializations/professions:

Warrior:
  • Destroyer (I):
    • 1789315071360.png
      Shield battery buff changed to "For the Empire" buff, increases attack by 15%.
    • 1789315076252.png
      Added Provoke skill with increased cooldown (+2 seconds) and reduced radius.
  • Punisher (II):
    • 1789315080159.png
      Added new attacking skill Heavy Shot. Medium damage, cooldown 20sec.
    • 1789315083531.png
      Mangle skill moved from Punisher profession to Assulter profession.
    • 1789315087643.png
      Magnetic Net duration increased to 15 sec.
    • 1789315092557.png
      Magnetic Arm buff effect changed (15% attack, 30 PrecisionAccuracy ->> 15% attack, 15 crit., 20 PrecisionAccuracy).
    • 1789315096142.png
      Rage Blow skill effect changed (-500 HP per sec ->> -15% HP recovery from any sources)
    • 1789315099861.png
      Added new PVE buff Siege Skill. Increases attack on monsters and PB, increases crit on monsters, and reduces incoming experience by 50% [designed for more comfortable PVE play at late stages].
  • Lansknecht (II):
    • 1789315105355.png
      Added new PVE buff Siege Skill. Increases attack on monsters and PB, increases crit on monsters, and reduces incoming experience by 50% [designed for more comfortable PVE play at late stages].
  • Assulter (II):
    • 1789315130445.png
      Mangle skill moved from Punisher profession to Assulter profession.
    • 1789315134995.png
      Limit Gauge buff deleted.
    • 1789315139340.png
      Capacity Engine buff effect changed (30% attack ->> 25% attack, 5% block).
    • 1789315143800.png
      Added Magnetic Net skill, with additionally shorter duration and radius than Magnetic Net.
    • 1789315105355.png
      Added new PVE buff Siege Skill. Increases attack on monsters and PB, increases crit on monsters, and reduces incoming experience by 50% [designed for more comfortable PVE play at late stages].
Ranger:
  • Infiltrator (I):
    • 1789315153176.png
      Cloaking buff moved from Infiltrator profession to Phantom profession.
    • 1789315156842.png
      Find Trap buff moved from Infiltrator profession to Phantom profession.
    • 1789315160514.png
      Detonate skill moved from Dementer profession to Infiltrator profession.
  • Gunner (II):
    • 1789315165694.png
      Siege Mastery buff duration changed (240 sec -> 300 sec).
    • Added new level 40 Siege Kit with modified property (10% attack), allowing the use of 2 siege skills simultaneously.
  • Dementer (II):
    • 1789315169219.png
      Detonate skill moved from Dementer profession to Infiltrator profession.
    • 1789315173657.png
      Hyper R.P.M buff effect changed (15% attack ->> 25% attack, 10 crit, 10 PrecisionAccuracy).
    • 1789315178344.png
      Added new attacking skill - Aim Shot.
  • Phantom (II):
    • 1789315183822.png
      Illusion Attack skill damage increased, radius reduced.
    • 1789315186842.png
      Cloaking buff moved from Infiltrator profession to Phantom profession.
    • 1789315190317.png
      Find Trap buff moved from Infiltrator profession to Phantom profession.
Specialist:
  • General:
    • 1789315194487.png
      Added new PVE buff. Increases crit on monsters but reduces incoming experience by 50%. [designed for more comfortable PVE play at late stages].
    • 1789315198590.png
      Virus Grenade (blocking HP recovery) reduces any incoming HP recovery/heal by 80%. Incl. HP potions, Chandra skills, animuses (Inanna).
    • Returned level 48 grenade launcher, allowing specialists or cross-specialists to use Spider Grenade (Net).
    • 1789315203620.png
      Velo cd reduced from 2sec to 1sec.
    • Fixed error when using grenades. Now, regardless of your attack speed, you will always be able to debuff with grenade without a system error.
  • Engineer (I):
    • 1789315210669.png
      Set Guard Tower passive skill moved from Engineer profession to Scientist profession.
    • 1789315213998.png
      Nimble Joint buff moved from Battle Leader profession to Engineer profession.
  • Scientist (II):
    • 1789315220135.png
      Set Guard Tower passive skill moved from Engineer profession to Scientist profession.
    • 1789315224904.png
      Barrier skill moved from Battle Leader profession to Scientist profession.
      Duration reduced (30 sec ->> 15 sec).
    • 1789346387421.png
      Added new buff Nano Shield. Increases damage absorption by 15% but reduces movement speed by -1. Can be applied to self or ally. Duration 20sec, cooldown 120sec.
  • Battle Leader (II):
    • 1789315229850.png
      Barrier skill moved from Battle Leader profession to Scientist profession.
      Duration reduced (30 sec ->> 15 sec).
    • 1789346396144.png
      Added new passive skill Ammo Expert. Increases duration of negative grenades by 30%.
    • 1789346402933.png
      Added new buff Armament Improvement. Increases attack by 30%.
    • 1789346435027.png
      Gauge Down skill effect changed. Additionally applies a 30sec debuff increasing incoming damage on target by 15%.
 
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Статус
В этой теме нельзя размещать новые ответы.
Назад
Сверху