IMPORTANT!
- This thread is a sub-section of the main "General Description" thread and will be deleted after the main thread is published.
- This thread and its content are an alpha-non-final-initial version for superficial review, potentially unrelated to the final version, and can/will be changed/edited (including addition and deletion) at any time.
- This thread may not contain all information regarding game balance changes.
This thread mainly contains information on class skills. Most information that can be "tied" to game balance from other aspects of the game (for example, changes in upgrading effects from talics, or changes/additions of certain potions, or changes/additions of certain weapons, etc.) will not be published in this thread (it will be published in the main "General Description" thread), except for notable changes.
Yellow text indicates points that are "new" and have not been described before (i.e., what has changed since the previous project).
General changes (regardless of race):
- Cross-classes are available.
- Warrior expert skill Aid Stretching (extending duration of skill buffs) moved to basic skill.
- Warrior basic buffs Rage and Range combined into 1 buff.
- Ranger expert buffs Wide Range and Evasion combined into 1 buff.
- Buff Concession:
- Buff effect Concession has been reduced by 2 times for characters with basic Mage class. I.e., on mage tanks, the Concession buff gives half as much (Lv7 - 10%);
- Buff effect Concession has been increased by 1.25 times for characters with basic Warrior class. I.e., on warriors, the Concession buff gives a quarter more (Lv7 - 25%).
- Magic debuffs Weakness and Vulnerability can only be used on characters.
- Magic debuff Enfeeblement effect decreased on levels 1-5.
- Increased duration of almost all class buffs to 400 seconds.
- Reduced the cooldown of Melee Bash Explosion skill to 16 seconds.
- Added new skill Second Wind to all Warrior 2nd classes. When used, it removes all negative debuffs from the character.
- Unique PrecisionAccuracy, accuracy, and dodge module.
- Reworked dodge and accuracy:
- Increased dodge at the seventh level of the Evasion buff from 30 to 40;
- Increased dodge in all dodge potions by +10;
- Increased dodge in all equipment sets, not counting the officer (council) set, by +5;
- Reduced the amount of PrecisionAccuracy in most class buffs (for exact values, see racial changes below);
- Reduced the amount of PrecisionAccuracy in Cora magic elite buff Acuity by 3 times (for example, on level seven it was 30, now it is 10);
- Reduced the amount of dodge in Bellato magic elite buff Agility by 3 times (for example, on level seven it was 30, now it is 10);
- Reduced the amount of dodge in over-perf elemental jewelry. Was [atk/doj] - 26/21 27/22 28/23 29/24 30/25, became - 26/20 27/21 28/21 29/22 30/22).
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Maximum possible boost of PrecisionAccuracy / dodge at level 50
- Dodge of the target character being attacked - [ expert buff 30 (became 40) + potion 20 (became 30) + Leon bow 25 + elemental jewelry 80 + council set 25 (if not council, Palmas 15) + +6 boots 90 + Bellato magic buff Agility 30 (became 10) (if Bellato)].
- PrecisionAccuracy of the attacking character - [ +6 gloves 105 + PrecisionAccuracy potion 30 + expert PrecisionAccuracy buff 30 ]
The table shows who the skills are used on.
Without class buffs for PrecisionAccuracy:
No Council (Bell) No Council (Cora, Acc) Council (Bell) Council (Cora, Acc) Was 27% 60% 10% 50% Now 23% 35% 10% 23%
Cora with magic buff "Acuity":
No Council (Bell) No Council (Cora, Acc) Council (Bell) Council (Cora, Acc) Was 50% 73% 33% 66% Now 32% 43% 13% 32%
Cora with magic buff "Acuity" + class buff for PrecisionAccuracy:
No Council (Bell) No Council (Cora, Acc) Council (Bell) Council (Cora, Acc) Was 80% 100% 75% 93% Now 40% 60% 20% 40% - All races have 2 unique generators, increasing the character's strength. Generators have different effects and can be purchased with PVP points and Hunting Points (separately).
- Increased survivability of level 50+ turrets.
- Changed the mechanics of critical hit from mass attacks (works only on players; changes do not apply to monsters). Now anti-crit is calculated for each individual player hit by the mass attack. Previously, anti-crit was projected from the primary target.
- Notable "non-skill" changes:
- Added and implemented a new character development system - "Relics".
- Added the ability to upgrade relics.
To put it simply, relics are unique power-ups that permanently increase character stats, stack with each other, and do not take up inventory space. Relics can be obtained in various ways.
- Added the ability to upgrade relics.
- Removed "system" miss on monsters. Previously, any direct attack had a 5% chance to miss a monster, but this function has been disabled.
- Added a technical macro module for auto cure potions. Allows auto-use of cure potions in a macro. There is also a configurable filter for which debuffs to trigger the auto-cure macro.
- Increased cooldown of premium cure potions 2.5sec -> 2.7sec
- "Notable" equipment changes:
- Added separation in ranged weapons of a certain type: bow/crossbow and pistols/machine gun:
- Applies only to the following weapon types: Leon, PVP, Crimson, Relic. (i.e., Leon crossbow, Leon pistols, PVP crossbow, PVP machine gun, Crimson crossbow, Crimson pistols have been added).
- Bows and pistols have: increased damage spread (increased upper damage, reduced lower damage), crit. and dodge properties.
- Crossbow and machine gun have: minimal damage spread, attack and HP properties. (The lower damage limit is additionally increased)
- Added Leon support staff. Has lower damage than a regular Leon staff but has universal support and survival properties.
- Changed all two-handed warrior Leon weapons. Changed properties and damage for increased diversity between Leon warrior weapons.
- Changed properties of the Leon staff. Reduced attack properties, increased crit properties.
- Changed properties in relic weapons.
- Including pistols
- Added EPB support jewelry. Has universal support and survival properties.
- Added additional movement speed bonuses for the Accretia race
- Added citadel support jewelry. Has universal support and survival properties.
- Increased damage of type-B grenade launchers and throwing weapons.
- Increased damage of throwing weapons.
- Added the ability to craft Palmas and Council armor with level 53 armor stats.
- Buffed phase 2 weapons (level 51-55).
- Added separation in ranged weapons of a certain type: bow/crossbow and pistols/machine gun:
- Added and implemented a new character development system - "Relics".
Racial changes:
All class skills information can be find here - *link*
Bellato:
Overall changes Bellato:
- Reworked mage basic light buff Soul Vitality. Now increases all incoming healing (HP potions, expert heal, Chandra heal, etc.) (for example, 10% at level seven buff)
- Reworked mage expert light buff Resistance. Now the buff reduces (absorbs) incoming damage (for example, at the seventh level of the buff - 10% reduction [absorption] of incoming damage).
- Reduced the amount of dodge in Bellato mage elite buff Agility by 3 times (for example, on the seventh level it was 30, became 10) [see above dodge changes].
- When healing yourself with magic expert "Healing", you can use a shield. When healing an ally with magic expert "Healing", you must use only a staff.
Warrior:
- Commando (I):
- Howl buff attack increased (25% ->> 35%).
- Added Provoke skill with increased cooldown (+2 seconds) and reduced radius.
- Berserker (II):
- Beast Eye buff effect changed (15 attack, 15 dodge ->> 15 attack, 25 dodge, 10 crit).
- Added new PVE buff Spiritual Blessing. Reduces force magic cooldown by -1.7 sec, increases damage to monsters and PB, applies a block on using force debuffs, and reduces incoming experience by 50% [designed for more comfortable PVE play at late stages].
- Warden (II):
- Judgment skill is now a "proper" mass skill. Damage optimized (reduced).
- Stamina Zero skill effect changed (-95% SP ->> -95% SP, -1 movement speed).
- Perfect buff effect changed (50 PrecisionAccuracy ->> 30 PrecisionAccuracy, 15% HP, 10% block penetration).
- Added new PVE buff Spiritual Blessing. Reduces force magic cooldown by -1.7 sec, increases damage to monsters and PB, applies a block on using force debuffs, and reduces incoming experience by 50% [designed for more comfortable PVE play at late stages].
- ShieldMiller (II):
- Added new PVE buff Spiritual Blessing. Reduces force magic cooldown by -1.7 sec, increases damage to monsters and PB, applies a block on using force debuffs, and reduces incoming experience by 50% [designed for more comfortable PVE play at late stages].
- Vigilante (I):
- Stretch buff reduced (30% attack, 25 PrecisionAccuracy ->> 15% attack 15 PrecisionAccuracy) [part of damage moved to 2nd profession buff].
- Sniper (II):
- Quick Attack buff effect changed (-3sec ranger skill cooldown ->> -3sec ranger skill cooldown, 15% attack, 15 radius, 15 crit).
- Scouter (I):
- Added new buff Eye Sparks. Increases attack by 15%.
- Hide buff transferred from Scouter profession to Infiltrator profession.
- Find Trap buff transferred from Scouter profession to Infiltrator profession.
- Harrier (II):
- Scamper buff effect changed (15% attack, 1 speed, -3sec ranger skill cooldown, -100 dodge, duration 400 sec/cooldown 10sec).
- Mental Assault skill effect changed (-15% -> -40% HP recovery from any sources).
- Increased base HP (percentage HP increases from equipment etc. are calculated from base HP). At level 50 (Defense PT GM) HP was - 10757, became - 13400.
- Infiltrator (II):
- Fatal Stab skill damage increased, radius reduced.
- Hide buff transferred from Scouter profession to Infiltrator profession.
- Find Trap buff transferred from Scouter profession to Infiltrator profession.
- Psychic (I):
- Edian's Soul buff changed (35% attack -> 15% attack) [part of attack moved to Sage Force buff]
- Increased base HP (percentage HP increases from equipment etc. are calculated from base HP). At level 50 (Defense PT GM) HP was - 10278, became - 11000.
- Archmage (II):
- Sage Force buff effect changed (30% attack, 50 radius, 30 PrecisionAccuracy [was 20], 20 crit).
- Force Impact skill changed. Damage increased.
- Increased base HP (percentage HP increases from equipment etc. are calculated from base HP). At level 50 (Defense PT GM) HP was - 10988, became - 12300.
- Wizard (I):
- Heal Wind skill transferred from Wizard profession to Chandra profession.
- Nerve Palsy skill transferred from Chandra profession to Wizard profession.
- Added new PVE buff. Increases crit on monsters but reduces incoming experience by 50%. [designed for more comfortable PVE play at late stages].
- Chandra (II):
- Heal Wind skill transferred from Wizard profession to Chandra profession.
- Nerve Palsy skill transferred from Chandra profession to Wizard profession.
- Astraler (II):
- Added new buff Edian's Blessing. Increases boosted attack 20%, damage absorption 10%, BUT reduces HP recovery from any sources by 40%. Duration 60sec, cooldown 120sec. Can be applied to self or ally.
- Added new buff Soul Shield. Grants protection against force and skill debuffs, while also blocking the use of debuffs. Duration 15sec, cooldown 120sec.
- Escape skill deleted.
- Return Gate skill cooldown changed (5 min ->> 15 min)
- Force Freezing skill duration reduced (30 sec ->> 15 sec).
- Increased base HP (percentage HP increases from equipment etc. are calculated from base HP). At level 50 (Defense PT GM) HP was - 10988, became - 12300.
- Armor Driver (II):
- Changed the default walk/run mode when entering MAU. Now when entering MAU, the run mode is preserved (no need to switch from walk to run)
- Changed - pure specialist pilot class buff, MAU hands damage, MAU repair price, MAU parts price, MAU web radius, MAU accuracy.
- Added new PVE buff. Increases crit on monsters but reduces incoming experience by 50%. [designed for more comfortable PVE play at late stages].
- Machinist (II):
- Added new skills - Refresh (cd 4sec), Healing (20%, cd 5sec).
- Added new PVE buff. Increases crit on monsters but reduces incoming experience by 50%. [designed for more comfortable PVE play at late stages].
Overall changes Cora:
- Frenzy buff name changed to Dark Frenzy, effect changed: enters a frenzy, sacrificing defensive abilities. Increases damage of own warrior and ranger attacks but increases all incoming damage. Can only be used on self. (level - increase in warrior and ranger damage / increase in incoming damage) (Lv1 - 5/2, Lv2 - 10/4, Lv3 - 15/7, Lv4 - 20/10, Lv5 - 25/13, Lv6 - 25/10, Lv7 - 25/7).
- Magic debuff Torment effect changed (reduction of HP/FP/SP per second -> increases incoming damage on character [10% at level 7]).
- Mage basic dark Sacrifice now increases the duration of positive forces.
- Reduced the amount of PrecisionAccuracy in Cora magic elite buff Acuity by 3 times (for example, on level seven it was 30, became 10) [see dodge changes above].
Warrior:
- Bash Explosion and Sprint skills transferred from 2nd professions to 1st professions.
- Champion (I):
- Two Champion profession buffs combined with Templar profession buff Faithful Grace into one.
- Two Champion profession buffs combined with Guardian profession buff Quick Charge into one.
- Added Provoke skill with increased cooldown (+2 seconds) and reduced radius.
- Templar (II):
- Faith buff name changed to Fanatical Will of Daisem, effect changed (15% attack, 30 PrecisionAccuracy ->> 40% attack, 15% HP, 20 PrecisionAccuracy, 20 crit.).
- Added new PVE buff Daisem Blessing. Increases damage to monsters and PB, increases crit on monsters, applies a block on using force debuffs, and reduces incoming experience by 50% [designed for more comfortable PVE play at late stages].
- Guardian (II):
- Quick Charge buff effect changed (-3 sec melee skill cooldown, 15% attack ->> -5 sec melee skill cooldown, 10% block penetration, 35% attack, 20 crit.).
- Added new PVE buff Daisem Blessing. Increases damage to monsters and PB, increases crit on monsters, applies a block on using force debuffs, and reduces incoming experience by 50% [designed for more comfortable PVE play at late stages].
- Black Knight (II):
- Added new PVE buff Daisem Blessing. Increases damage to monsters and PB, increases crit on monsters, applies a block on using force debuffs, and reduces incoming experience by 50% [designed for more comfortable PVE play at late stages].
- Hypnotic Power buff 50% increased exp, 10% block, 120% defense now does not decrease damage.
- Archer (I):
- Inspired Shot skill moved to Adventurer profession.
- Hold skill debuff changed (duration 10 sec, cooldown 20 sec ->> duration 20 sec, cooldown 30 sec)
- Adventurer (II):
- Inspired Shot skill moved to Adventurer profession from Archer profession.
- Precise Striking buff effect changed (30% attack, 30 PrecisionAccuracy ->> 30% attack, 20 PrecisionAccuracy).
- Correct Eye buff effect changed (30 radius, 16 crit).
- Stealer (I):
- Added new buff Hawk Eye. Increases attack by 15%.
- Daisem Cape buff moved from Stealer profession to Assassin profession.
- Find Trap buff moved from Stealer profession to Assassin profession.
- Sleeper (II):
- Added new attacking skill Sure Shot. Medium damage, cooldown 12sec.
- Feign Death skill changed (duration 30 sec. ->> 15 sec.)
- Hit Confusion skill effect changed (-15%->-40% HP recovery from any sources)
- Blink Illusion buff effect changed (-100 dodge, 10% attack, HP 30%->35%,
30 radius,duration 400 sec, cd 10 sec). - Increased base HP (percentage HP increases from equipment etc. are calculated from base HP). At level 50 (Defense PT GM) HP was - 10757, became - 13400.
- Assassin (II):
- Extinction skill damage increased, radius reduced.
- Daisem Cape buff moved from Stealer profession to Assassin profession.
- Find Trap buff moved from Stealer profession to Assassin profession.
- Caster (I):
- Channel buff effect changed (35% attack ->> 15% attack, 10 PrecisionAccuracy, 10% HP).
- Increased base HP (percentage HP increases from equipment etc. are calculated from base HP). At level 50 (Defense PT GM) HP was - 10278, became - 11000.
- Stone Curse skill moved from Warlock profession (2nd profession) to Caster profession.
- Warlock (II):
- Stone Curse skill moved from Warlock profession (2nd profession) to Caster profession.
- Focus buff effect changed (10% attack, 30 PrecisionAccuracy, 20 crit. ->> 40% attack [was 15%], 20 PrecisionAccuracy, 20 crit. 0% HP [was 10%]).
- Striking Force skill damage increased.
- Increased base HP (percentage HP increases from equipment etc. are calculated from base HP). At level 50 (Defense PT GM) HP was - 10988, became - 12300.
- Dark Priest (II):
- Force Shield buff effect changed (incoming damage transforms into FP damage, duration 400 sec., cooldown 10 seconds ->> 30% reduction of incoming damage, block on using force debuffs, duration 60 sec, cooldown 120 seconds).
- Added new debuff skill Dark Curse. Increases incoming damage on target by 15%.
- Added new debuff skill Soul Devouring. Reduces HP recovery from any sources by -40%.
- Added new buff Dark Shield. Increases HP of self or ally by 10%.
- Increased base HP (percentage HP increases from equipment etc. are calculated from base HP). At level 50 (Defense PT GM) HP was - 10988, became - 12300.
- Escape skill deleted.
- Return Gate skill cooldown changed (5 min ->> 15 min)
- Added new PVE buff. Increases crit on monsters but reduces incoming experience by 50%. [designed for more comfortable PVE play at late stages].
- Grazier (II):
- Life Conflict buff effect changed, sacrifices animus power to increase owner HP (10% HP, 5% force attack, used on self and same race characters, duration 300 sec, cooldown 10 seconds ->> -90% animus power, 35% HP, used on self, duration 60 sec, cooldown 120 seconds).
- Added new buff Anima Conflict, sacrifices owner HP to increase animus power (-30% HP, +30% boosted animus attack, used on self).
- Simplified Inanna leveling.
- Changed Hecate crit chance starting from level 40. Now increases smoothly with each level. Previously changed every 5 levels.
- Animuses do not level higher than the character's maximum level at a specific phase.
- Increased base HP (percentage HP increases from equipment etc. are calculated from base HP). At level 50 (Defense PT GM) HP was - 10029, became - 10988.
- Artisan (II):
- Added new skills - Refresh (cd 4sec), Stone Curse.
- Added buff - Anima Maxima.
- Added new PVE buff. Increases crit on monsters but reduces incoming experience by 50%. [designed for more comfortable PVE play at late stages].
- Simplified Inanna leveling.
- Changed Hecate crit chance starting from level 40. Now increases smoothly with each level. Previously changed every 5 levels.
- Animuses do not level higher than the character's maximum level at a specific phase.
- Increased base HP (percentage HP increases from equipment etc. are calculated from base HP). At level 50 (Defense PT GM) HP was - 10988, became - 12300.
Overall changes Accretia:
- Reduced cooldown in using Accretia cure potions by 12%. I.e., cure potion 2.7sec. has cooldown ->> 2.3sec.
- Accretia Defense Runes have a cooldown of 5 minutes instead of 10 minutes. Defense Rune duration reduced to 10 seconds.
- Accretia HDH jewelry rings now also give 0.5 speed like elemental rings.
- Added Leon Akeron and Leon, PVP grenade launcher.
- Changed Leon grenade launcher properties. Added crit. and dodge properties.
Warrior:
- Destroyer (I):
- Shield battery buff changed to "For the Empire" buff, increases attack by 15%.
- Added Provoke skill with increased cooldown (+2 seconds) and reduced radius.
- Punisher (II):
- Added new attacking skill Heavy Shot. Medium damage, cooldown 20sec.
- Mangle skill moved from Punisher profession to Assulter profession.
- Magnetic Net duration increased to 15 sec.
- Magnetic Arm buff effect changed (15% attack, 30 PrecisionAccuracy ->> 15% attack, 15 crit., 20 PrecisionAccuracy).
- Rage Blow skill effect changed (-500 HP per sec ->> -15% HP recovery from any sources)
- Added new PVE buff Siege Skill. Increases attack on monsters and PB, increases crit on monsters, and reduces incoming experience by 50% [designed for more comfortable PVE play at late stages].
- Lansknecht (II):
- Added new PVE buff Siege Skill. Increases attack on monsters and PB, increases crit on monsters, and reduces incoming experience by 50% [designed for more comfortable PVE play at late stages].
- Assulter (II):
- Mangle skill moved from Punisher profession to Assulter profession.
- Limit Gauge buff deleted.
- Capacity Engine buff effect changed (30% attack ->> 25% attack, 5% block).
- Added Magnetic Net skill, with additionally shorter duration and radius than Magnetic Net.
- Added new PVE buff Siege Skill. Increases attack on monsters and PB, increases crit on monsters, and reduces incoming experience by 50% [designed for more comfortable PVE play at late stages].
- Infiltrator (I):
- Cloaking buff moved from Infiltrator profession to Phantom profession.
- Find Trap buff moved from Infiltrator profession to Phantom profession.
- Detonate skill moved from Dementer profession to Infiltrator profession.
- Gunner (II):
- Siege Mastery buff duration changed (240 sec -> 300 sec).
- Added new level 40 Siege Kit with modified property (10% attack), allowing the use of 2 siege skills simultaneously.
- Dementer (II):
- Detonate skill moved from Dementer profession to Infiltrator profession.
- Hyper R.P.M buff effect changed (15% attack ->> 25% attack, 10 crit, 10 PrecisionAccuracy).
- Added new attacking skill - Aim Shot.
- Phantom (II):
- Illusion Attack skill damage increased, radius reduced.
- Cloaking buff moved from Infiltrator profession to Phantom profession.
- Find Trap buff moved from Infiltrator profession to Phantom profession.
- General:
- Added new PVE buff. Increases crit on monsters but reduces incoming experience by 50%. [designed for more comfortable PVE play at late stages].
- Virus Grenade (blocking HP recovery) reduces any incoming HP recovery/heal by 80%. Incl. HP potions, Chandra skills, animuses (Inanna).
- Returned level 48 grenade launcher, allowing specialists or cross-specialists to use Spider Grenade (Net).
- Velo cd reduced from 2sec to 1sec.
- Fixed error when using grenades. Now, regardless of your attack speed, you will always be able to debuff with grenade without a system error.
- Engineer (I):
- Set Guard Tower passive skill moved from Engineer profession to Scientist profession.
- Nimble Joint buff moved from Battle Leader profession to Engineer profession.
- Scientist (II):
- Set Guard Tower passive skill moved from Engineer profession to Scientist profession.
- Barrier skill moved from Battle Leader profession to Scientist profession. Duration reduced (30 sec ->> 15 sec).
- Added new buff Nano Shield. Increases damage absorption by 15% but reduces movement speed by -1. Can be applied to self or ally. Duration 20sec, cooldown 120sec.
- Battle Leader (II):
- Barrier skill moved from Battle Leader profession to Scientist profession. Duration reduced (30 sec ->> 15 sec).
- Added new passive skill Ammo Expert. Increases duration of negative grenades by 30%.
- Added new buff Armament Improvement. Increases attack by 30%.
- Gauge Down skill effect changed. Additionally applies a 30sec debuff increasing incoming damage on target by 15%.
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