Pre-close testing version for a initial review, potentially unrelated to the final version in any way and can/will be changed/edited (including addition and deletion) at any time.
Yellow text indicates points that are "new" and have not been described before (what has changed since the last project).
GENERAL CONCEPT:
(More details at *link* [will be available later])
RATES:
RACE SKILL CHANGES:
General changes (regardless of race):
inRace changes:
Bellato:
Overall changes bellato (regardless of class):
Warrior:
Overall changes cora (regardless of class):
Warrior:
Overall changes accretia (regardless of class):
Warrior:
DROP CHANGES:
Changed currency farm allocation on the Ether location:
The farm on Ether has been revised, the entire location is divided into conditional "farm zones", according to profitability.
The spots are adjusted in such a way that the farm differs dramatically in them.
The initial and weakest profit zone, let's call it the "first" zone, is the first hobo robots at the exit of each of the wharfs.
The second most profitable zone is the so-called "second" hobo robots - 43 and 44 hobo robots.
The third zone is White hole.
The fourth is the Lures Lot.
And the most "delicious" farm zone on Ether is Jacks lot.
(More details at *link* [will be available later])
General:
New combinations - (More details at *link* [will be available later])
*Palmas armor = palmas, didalos, knightwalker
(More details at *link* [will be available later])
DUNGEONS(BD) CHANGES:
(More details at *link* [will be available later])
(More details at *link* [will be available later])
(More details at *link* [will be available later])
(More details at *link* [will be available later])
(More details at *link* [will be available later])
(More details at *link* [will be available later])
(More details at *link* [will be available later])
OTHER CHANGES:
Council and council voting:
(More details at *link* [will be available later])
TECHNICAN FEATURES:
Yellow text indicates points that are "new" and have not been described before (what has changed since the last project).
GENERAL CONCEPT:
(More details at *link* [will be available later])
- Server client - 2.2.3.2.
- Server protection - Cerberus.
- 3 phases with a maximum level of 65 (The first phase is up to level 50).
- A new concept of "Stages", which is a mini-phase every week (new week = new stage). Many aspects of the server equipment and content are now tied into stages, which allows for smoother character development over time and enjoy the game at "your own level." Each week switch between stages, "new" content is opened, and the "old" content becomes more accessible.
- A detailed information of each stage with unique features and differences will be published in a separate thread.
- All the categories below that are signed *** >regulated by "Stages" ***, means that these categories can/will change with each week.
- "Guild brawl" (More details at *link* [will be available later]) - a unique system on a permanent basis, with the bonus for guilds.
- Added a bonus for the top4 guild in the race.
- Guild store for buying in-game items with guild points. (More details at *link* [will be available later])
- New system of leveling guild skills (with guild experiece) increaseing guild characters stats (damage,hp itc.). (More details at *link* [will be available later])
- Increase effects for guils skills (for example attack max level 5% -> 10%). Reduced required amount of guild experience for leveling guild skills.
- Added a detailed display of the progress of the overall guild experience quests by guild member (you can view what contribution a guild member has made to the overall guild quest).
- Added feature to re-roll a random general guild quest.
- Added new "mini-Pit Bosses" with unique loot "guild skill capsule" that temporary increase stats for all guild characters.
- Increase effects for guils skills (for example attack max level 5% -> 10%). Reduced required amount of guild experience for leveling guild skills.
- A lot of achievements at the start of the server "FIRST ON CERBERUS", that allow players to receive prizes for being first in different spheres of gameplay. (More details at *link* [will be available later])
- Unique Easter Egg quest with 2.000.000 cash shop coins reward. (More details at *link* [will be available later])
- Updated automatic online web-auction (selling and buying with Cash Shop), for all 3 races. Includes item shop, character shop and resources shop. (More details at *link* [will be available later])
- Additionally, next resources now can be traded on web-auction: talics, ore resources, upgrading stones, leon parts, etc.
- Withdraw (change) Cash Shop -> real money at any moment. (More details at *link* [will be available later])
RATES:
- Premium does not give bonuses to experience gain. Premium gives Auto-Loot* medal(charm) and +1 speed sword. (More details at *link* [will be available later])
*The Auto-loot Medal does not work for turrets below level 50 - Experience: "Dynamic" leveling rates + Catching-up-system (increase experience for not max level characters). (More details at *link* [will be available later])
- Increase amount of time to level 40-48. Decrease amount of time to level 48-50. (in total, leveling 40-50 has become a little longer)
- Animus Experience: x6
- PT/Skills: x5
- Force: x5
- Loot Drop: x2
- Pick up loot speed: x2 (Auto-Loot with Premium) + Drop-level module-system (More details at *link* [will be available later])
RACE SKILL CHANGES:
General changes (regardless of race):
- Cross-classes are available.
-
- Buff effect Concession(counterattack) has been reduced by 2 times for characters with a basic Mage class (7level - 10%);
- Buff effect Concession(counterattack) has been increased by 1.25 times for character with basc Warrior class (7level - 25%).
- Increase duration for almost all class buffs to 400 sec.
- Unique Dodge, Accuracy, PrecisionAccuracy system. (More details at *link* [will be available later])
- Change Dodge and PrecisionAccuracy (PrecisionAccurcay = increase change to hit target with skills and force / just Accuracy = increase chance to hit target with hits [not skills or force]:
- Increase dodge for expert range buff Evasion on 7lv from 30 dodge to 40 dodge;
- Increase dodge for all dodge potions by +10;
- Increase dodge for all sets that give dodge, not including officer set (council set) by +5;
- Decrease amount of PrecisionAccuracy in class skills (for exact values, see racial changes below);
- Decrease amount of PrecisionAccuracy in cora magic elite buff Acuity by 3 times (for example on level 7 was 30 PrecisionAccuracy now it's 10 PrecisionAccuracy);
- Decrease amount of dodge in bellato magic elite buff Agility by 3 times (for example on level 7 was 30 dodge now it's 10 dodge).
- Old and New changes of hitting the target:
- Max amount of PrecisionAccuracy and Dodge on level 50:
- > dodge (target) - [ Range expert buff 30 (now 40) + Potion dodge 20 (now 30) + Leon bow 25 + High elemental jewelry 80 + council officer set 25 (if not offcer, palmas 15) + upgraded +6 boots 90 + bellato mage buff agility 30 (now 10)(if bellato target ];
- > hitter (attacker) - [Expert PrecisionAccuracy buff 30 + PrecisionAccuracy Potion 30 + +6 PrecisionAccuracy gloves 105];
- Max amount of PrecisionAccuracy and Dodge on level 50:
- *** For Bellato target also using Leon Bow (cora and accretia also Leon Bow when targeted).
*** Sheet showing % to hit certain target using skills.
Hitter - No class skilss for PrecisionAccuracy:
target - Bellato not Officer Cora/Accretia not Officer Bellato Officer Cora/Accretia Officer Before 27% 60% 10% 50% Now 23% 35% 10% 23%
target - Bellato not Officer Cora/Accretia not Officer Bellato Officer Cora/Accretia Officer Before 50% 73% 33% 66% Now 32% 43% 13% 32%
target - Bellato not Officer Cora/Accretia not Officer Bellato Officer Cora/Accretia Officer Before 80% 100% 75% 93% Now 40% 60% 20% 40% - All races have 2 unique generators(charms), that increase stats of the characters. Generators(charms) have different effects and could be purchased with PvP points and Hunting points (separately).
- Increased HP of 50+ turrets.
- > Availability of turrets (drop from PB, purchase from NPC and the price) is now regulated by "Stages".
- > Availability of mines (drop from PB, purchase from NPC and the price) is now regulated by "Stages".
- Changed the effect of the criticial stun from mass attacks. (works only for players, changes do not apply to monsters). Now the anti-crit is calculated for each individual player affected by the mass attack. Previously, the anti-crit calculations were projected from the original target.
- Notable not-skill changes:
- Added new character development system - "Relics". (More details at *link* [will be available later])
To put it in simple terms, relics are unique power-ups that constantly increase the characteristics of a character, add up to each other and do not take up space in the inventory. The relics can be obtained in various ways. - Removed "system" miss. Before every targeted attack to monster had chance 5% to miss, this function was disabled.
- Added a technical macro module for auto cute potions. Allows auto-use of cute potions in a macro. There is also a configurable filter for which debuffs to use the cure potions macro.
- Notable equipment changes:
(More details at *link* [will be available later])- Added separation in ranged weapons of a certain type: bow/crossbow and pistols/machine gun
- Applies only to the next weapon type: Leon, PVP, Crimson, Relic. (i.e. added Leon crossbow, Leon pistols, PVP crossbow, PVP machine gun, Crimson crossbow, Crimson pistols).
- Bows and pistols: increased damage spread (increased upper damage, reduced lower damage), has crit. and dodge effects.
- Crossbow and machine gun: minimal damage spread, has attack and HP effects.
- Added Leon support staff. Has reduced damage than a regular Leon staff, but it has universal support and survival effects.
- All two-handed melee leon weapons have been changed. Changed effects and damage for increased variety between leon melee weapons.
- Effects of the leon staff have been changed. Reduced attack effect, increased crit effect.
- Effects in relic weapons have been changed.
- Added Elan PB support jewelry. Has universal support and survival effects.
- Added citadel (HDH) support jewelry. Has universal support and survival effects.
- Added separation in ranged weapons of a certain type: bow/crossbow and pistols/machine gun
- Added new character development system - "Relics". (More details at *link* [will be available later])
inRace changes:
Bellato:
Overall changes bellato (regardless of class):
Warrior:
- Myrmidon:
- Berserker:
- Warden:
- Sentinel:
- Vigilante:
- Sniper:
- Harrier:
- Increased Basic Class HP (all sources of +% HP effect is canculated from Basic Class HP). For example on level 50 (Defense PT [ability] GM) HP changed 10757 -> 13400.
- Mage:
- Increased Basic Class HP (all sources of +% HP effect is canculated from Basic Class HP). For example on level 50 (Defense PT [ability] GM) HP changed 10278 ->> 11000.
- Archmage:
- Increased Basic Class HP (all sources of +% HP effect is canculated from Basic Class HP). For example on level 50 (Defense PT [ability] GM) HP changed 11000 ->> 12300.
- Chandra:
- Added new PVE buff. Increases crit chance attacking monsters, but decreaseEXP gained by 50% [designed for a more comfortable PVE gameplay in the later stages].
- Crit chance attacking monsters is now regulated by "Stages".
- Added new PVE buff. Increases crit chance attacking monsters, but decreaseEXP gained by 50% [designed for a more comfortable PVE gameplay in the later stages].
- Chronomancer:
- Armor driver:
- > Availability of MAU hands, price of MAUN hands are now regulated by "Stages".
- Changed passive buff of the specialist pilot, MAU hands damage, price of repairing the MAU, price of MAU equipment, radius of the Goliath MAU web. (More details at *link* [will be available later])
- Added new PVE buff. Increases crit chance attacking monsters, but decreaseEXP gained by 50% [designed for a more comfortable PVE gameplay in the later stages].
- Crit chance attacking monsters is now regulated by "Stages".
- Machinist:
- Added new PVE buff. Increases crit chance attacking monsters, but decreaseEXP gained by 50% [designed for a more comfortable PVE gameplay in the later stages].
- Crit chance attacking monsters is now regulated by "Stages".
Overall changes cora (regardless of class):
Warrior:
- Crusader:
- Two buffs of Crusader class were combined with buff of Zealot class into 1 buff.
- Two buffs of Crusader class were combined with buff of Paladin class into 1 buff.
- Zealot:
- Paladin:
- Templar:
- Buff Hypnotic Power effect change (50% EXP gain, 10% block, 120% defense, -30% attack ->> 50% EXP gain, 10% block, 120% defense).
- Archer:
- Marksman:
- Sleeper:
- Increased Basic Class HP (all sources of +% HP effect is canculated from Basic Class HP). For example on level 50 (Defense PT [ability] GM) HP changed 10757 ->> 13400.
- Caster:
- Increased Basic Class HP (all sources of +% HP effect is canculated from Basic Class HP). For example on level 50 (Defense PT [ability] GM) HP changed 10278 ->> 11000.
- Archmagus:
- Buff Focus effect changed (10% attack, 30 PrecisionAccuracy, 20 crit. ->> 40% attack [was 15%], 20 PrecisionAccuracy, 20 crit., 0% HP [was 10%]).
- Increased Basic Class HP (all sources of +% HP effect is canculated from Basic Class HP). For example on level 50 (Defense PT [ability] GM) HP changed 11000 ->> 12300.
- Dark Priest:
- Increased Basic Class HP (all sources of +% HP effect is canculated from Basic Class HP). For example on level 50 (Defense PT [ability] GM) HP changed 11000 ->> 12300.
- Added new PVE buff. Increases crit chance attacking monsters, but decreaseEXP gained by 50% [designed for a more comfortable PVE gameplay in the later stages].
- Crit chance attacking monsters is now regulated by "Stages".
- Grazier:
- > Animuses characteristic are now regulated by "Stages".
- Chaged Inanna leveling (now easier).
- Changed Hecate Crit chance starting from level 40. (Now crit increases smoothly with each level. Previously, it was changed 1 time in 5 levels).
- Animuses can’t be higher than the max level of the owner of this animus on certain phase (max level 50 on phase 1).
- Increase Basic Class HP (all sources of +% HP effect is canculated from Basic Class HP). For example on level 50 (Defense PT [ability] GM) HP changed 10029 ->> 10988.
- Artisan:
- > Animuses characteristic are now regulated by "Stages".
- Added new PVE buff. Increases crit chance attacking monsters, but decreaseEXP gained by 50% [designed for a more comfortable PVE gameplay in the later stages].
- Crit chance attacking monsters is now regulated by "Stages".
- Chaged Inanna leveling (now easier).
- Changed Hecate Crit chance starting from level 40. (Now crit increases smoothly with each level. Previously, it was changed 1 time in 5 levels).
- Animuses can’t be higher than the max level of the owner of this animus on certain phase (max level 50 on phase 1).
Overall changes accretia (regardless of class):
- Reduced cooldown in using accretia Cure Potions with a cooldown of up to 3 seconds by 12%. For example, the Cure Potion 2.5 sec. has cooldown ->> 2.2sec.
- Accretia Defense rune has a cooldown of 5 minutes instead of 10 minutes. The duration of the defense rune has been reduced to 10 seconds.
- Added leon akeron laucnher and leon, pvp grenade launcher.
(More details at *link* [will be available later])- Effects of the Leon grenade launcher have been changed. Added crit. and dodge effects.
- Accretia HDH jewelry rings now also give 0.5 speed as well as elemental rings.
Warrior:
- Destroyer:
- Punisher:
- Warder:
- Dreadnought:
- Gunner:
- > Siege kit characteristics, availability or siege kit (purchased from NPC, price) are now regulated by "Stages".
- Added new level 40 siege kit with decreased attack, that allow to use 2 gunner skills. Old level 40 siege kit is still available.
- Desolator:
- Added new PVE buff. Increases crit chance attacking monsters, but decreaseEXP gained by 50% [designed for a more comfortable PVE gameplay in the later stages].
- Crit chance attacking monsters is now regulated by "Stages".
- Returned new level 48 grenade launcher, which specialists or cross-specialists can equip to use a Spider Grenade (net).
DROP CHANGES:
- Removed level drop loot penalty* from all mobs on Ether, turncoasts on Sette Desert, Lazhuwardians on Crag mine field and mobs in Desert of Hunters, Gathering Resources. About gathering resources - (More details at *link* [will be available later]).
*Before when farming mobs there was a level drop penalty, that decrease amount of loot with level difference between character and mob. - Slightly reduced farm from turncoasts at Sette Desert.
- Increased drop rate for force reavers from sette turncoasts.
- Reduced farm from mobs at HQ and outside HQ zones.
- Excelsiar revalued by 10 times = Reduced drop of excelsiar by 10 times, and also decrease amount of excelsiar needed for crafting anything that need excelsiar by 10 times.
- Drop of excelsiar is destributed in excelsiar box (drop from mobs is box with excelsiar, and from box with excelsiar is dropped 10 colors of excelsiar [saves space slots in inventory, instead of having 10 colors of excelsiar - only have 1 box with 10 color excelsiar inside]).
- Changed farm in the Desert of Hunters zone. Increased loot in "small" mobs. Slightly increased loot in "big" mobs, and also increased their respawn to 30 and 45 minutes. (More details at *link* [will be available later])
- Added a drop-level module-system. The higher your level (starting from level 50), the more loot you get from mobs at farm locations (means if you high level - you farm more than low level characters). (More details at *link* [will be available later])
Changed currency farm allocation on the Ether location:
The farm on Ether has been revised, the entire location is divided into conditional "farm zones", according to profitability.
The spots are adjusted in such a way that the farm differs dramatically in them.
The initial and weakest profit zone, let's call it the "first" zone, is the first hobo robots at the exit of each of the wharfs.
The second most profitable zone is the so-called "second" hobo robots - 43 and 44 hobo robots.
The third zone is White hole.
The fourth is the Lures Lot.
And the most "delicious" farm zone on Ether is Jacks lot.
- 41 Hobo robots:
In summary - farm is reduced- Reduced trophy drop.
- Farm is balanced between different spots (the difference between "top" and "average" spots is reduced).
- Farm is balanced between different farm zones (Bellato wharf, Cora wharf, Accretia wharf).
- Inventers Accessories Box drop has been removed.
- 43 and 44 Hobo robots:
In summary - farm is reduced- Farm is balanced between different spots (the difference between "top" and "average" spots is reduced).
- Farm is balanced between different farm zones (Bell. repairs, Lockout wharf, Kar. graveyard, Lemon yard).
- White hole (45 and 46 hobo robots, calianas):
In summary - farm from calianas is reduced- Farm is balanced between different spots (the difference between "top" and "average" spots is reduced).
- Increased drop from Hobo rover.
- Respawn time increased by 3 times (from 22 sec to 66 sec).
- Decreased by 2 times caliana amount on "hill" and "ice" spots (from 8+8 to 4+4).
- Lures lot:
In summary - farm is increased- Farm is balanced between different spots (the difference between "top" and "average" spots is reduced).
- All monsters that have 60 seconds respawn time changed to 45 seconds.
- Incrased drop from Caliana archers and Assasin builder.
- Jacks lot:
In summary - farm is significantly increased- Added NPC for selling near Laboratory entrance.
- Removed all monsters in that zone.
- Added new spots of monsters, containing hobo 45 and 46, calianas, elite calianas.
- Elite caliana drop new trophy Crystal Gli, which can be sold to NPC with increased price.
- There are a total of 9 spots in the zone. 4 "top" spots (have elite Calian archers) and 5 "average" spots (do not have Calian archers).
- "Average" spots:
all "average" spots have same amount of currency farm per hour.- 2 spots with normal amount of monsters (2 elite caliana + 5 caliana), normal respawn time.
- 3 spots with decreased amount of monsters (1 elite caliana + 2 hobo blade + 2 passer beta), but with faster respawn time.
- "Top" spots:
all "top" spots have same amount of currency farm per hour.- 3 spots with slightly increased amount of monsters (1 elite caliana archer + 2 elite caliana + 4 caliana), normal respawn time.
- 1 spot with increased amount of monsters (1 elite caliana + 3 elite caliana + 6 caliana). but with slower respawn time.
- "Average" spots:
- Caliana rift:
In summary - farm is increased- Reduced amount of trophy dropped from Rift calianas, but significantly increase sell price.
- Chip - only drop gold point.
- Lazhuwardians have +1 ore in loot.
- Sette guards have +2 ore in loot.
- > Rare ore drop from monsters, rare ore reward exchange are now regulated by "Stages".
- Removed drop of Rare ore at HQ and outside HQ zones.
- Master gift box no longer drop another types of master gift box (for example small master box can't drop medium or large master gift box itc.) (More details at *link* [will be available later])
- 10 large masters empty boxes needed for a recycling masters box (instead of 50).
(More details at *link* [will be available later])
- > Availabiltiy of all PB (if certain PB exist on that week), respawn time of all PB, drop from all PB, HP regen for all PB are now regulated by "Stages".
- No drop from PB during CW.
- Outside HQ PB respawn timer increased from 4 hours to 8 hours.
- Redesigned elan relics (see below).
- Big Pit bosses (such as DDD, Black sign, Izen itc.) have more HP. PB Draco HP is equal to PB Blood axe HP.
- Laboratory PB also have elementaly jewelry drop.
- Added new unique rare equipment:
(More details at *link* [will be available later])- set of jewelry from the Laboratory PB ("mark of destruction" and "mark of destruction").
- set of one-handed axe "warhowl axe" from PB Axe, Outcast Land and "shield of the endless flame" from PB Draco, Beast Mountain.
- cloak booster "commander mantle" from PB Commander, Desert of Hunters.
- Added new unique rare equipment:
- Added new "mini-Pit Bosses" with unique loot "guild skill capsule" that temporary increase stats for all guild characters. (More details at *link* [will be available later])
General:
- > Availability of all equipment (drop from monsters, drop from PB, drop from BD, purchase from NPC, craft from ore, drop from boxes) is now regulated by "Stages".
- Drop jewelry from PB is not regulated by "Stages".
- Increased amount of Crystal Talic in upgrade combinations of 55+ equipment by 2 times.
- Increased amount of Crystal Talic gain after 2nd phase by 2 times.
- > Variety of equipment that can be purchased with gold point, price of gold points equipment are now regulated "Stages".
- Added pre-high elem jewelry to NPC Gold Manager (same jewelry as dropped from PB).
- Added 50 booster upgrade into 50 gold plated booster (with save talic upgrade). Item for upgrade can be purchased with gold point. Gold plated booster has 5% more anticrit than normal 50 booster. (More details at *link* [will be available later])
- Added gold weapons to NPC Gold Manager (have 1-1 attack, but also have unique effects, can't be traded).
- Keen talic changed effect with upgrading +2 (13% -> 10%), +3 (25% -> 20%), +4 (50% -> 45%), +5 (80% -> 90%), +6 (135% -> 145%).
- Grace talic increased effect with upgrading +5 (60 -> 75), +6 (75 -> 105), +7 (100 -> 115).
- Added combination for upgrade 55 +6 gloves (with grace talic upgrade) into +7. (More details at *link* [will be available later])
- Mercy talic increased effect with upgrading +5 (60 -> 65), +6 (75 -> 90), +7 (100).
- Added combination for upgrade 55 +6 shoes (with mercy talic upgrade) into +7. (More details at *link* [will be available later])
- Wisdom talic increased effect with upgrading +4 (25%-> 30%), +5 (30% -> 45%), +6 (55% -> 70%).
- Darkness talic increased effect with upgrading +6 (40% -> 45%).
- Destruction talic decreased effect with upgrading +1 (10% -> 5%), +2 (20% -> 10%), +3 (30%->30%) and no changes further.
- Hatred talic decreased effect with upgrading +1 (5 -> 2), +2 (10 -> 5), +3 (30 -> 20) and no changes further.
- > Variety of equipment that be crafted with ore craft, chance of equipment craft are now regulated by "Stages".
- Rare ore of current stage is now required for ore craft 40+ equipment
- Ore crafting is available for all classes.
- Elemental jewelry:
- Drop from monsters / PB (except DDD PB) of perf (high) elems has been changed to pre-perf elems. Perf elems only drops from DDD PB.
- The combination to improve the Preperf elemental jewelry to the Perf (high) elemental jewelry has been slightly changed*. (More details at *link* [will be available later])
*1 type of talic is used instead of 2, the chances of upgrading are increased, if unsuccessful, all items are burned, a combination with Elemental catalyst is available, increasing the chance of upgrading.
- The combination to improve the Preperf elemental jewelry to the Perf (high) elemental jewelry has been slightly changed*. (More details at *link* [will be available later])
- Added a new combination for upgrading the overperf (over high) elemental jewelry. (More details at *link* [will be available later])
- Removed combinations of elemental jewelry upgrade in which result characteristics of jewelry weren't changed.
- Drop from monsters / PB (except DDD PB) of perf (high) elems has been changed to pre-perf elems. Perf elems only drops from DDD PB.
- Small citadel jewelry (palmas,didalos,knightwalker):
- Small citadel jewelry (palmas,didalos,knightwalker) now has 1grade and 2grade. (More details at *link* [will be available later])
- Added combination for upgradge Small citadel jewelry (palmas,didalos,knightwalker) 1grade->2grade. (More details at *link* [will be available later])
- Small citadel jewelry (palmas,didalos,knightwalker) now has 1grade and 2grade. (More details at *link* [will be available later])
- HDH (Big citadel) jewelry:
Characteristic and effect change - (More details at *link* [will be available later])
New combinations - (More details at *link* [will be available later])- HDH jewelry now has sealed HDH and unsealed HDH type. Sealed HDH doesn't have any set effects and unsealed HDH has set effects.
- Added combination for upgradge (unseal) sealed HDH -> unsealed HDH.
- Vampiric jewelry attack reduced from 30% attack to 25% attack. Changed effect set, added attack effect.
- Mutant jewelry characteristic changed to universal survival stats. Changed effect set for mutants for universal survival stats.
- Changed effect set for stormknife amulets and memorys rings. Splited into two separate sets of HDH jewelry with different effects.
- Increased set effects of memorys rings.
- Accretia HDH jewelry rings now also give 0.5 speed as well as elemental rings.
- Added combinations for shards of citadel (HDH) and beast jewelry, allowing to recycle "unnecessary" jewelry into other random jewelry of the same type.
- HDH jewelry now has sealed HDH and unsealed HDH type. Sealed HDH doesn't have any set effects and unsealed HDH has set effects.
- PB Jewelry:
- Beast jewelry:
Characteristic and effect change - (More details at *link* [will be available later])- Changed and increased effect of liberated outcast jewelry (for example 3grade - 22% attack, 20 dodge, 4% HP).
- Increased effect of outcast marauders jewelry (for example 3grade - 28/30% attack, 6% vampirism, 16% defense).
- Starved beasts earring are equal among races (for example 3grade - 24% attack, 5% vampirism, 10 accuracy).
- Violent wilds earring are equal among races (for example 3grade - 24% attack, 0.3 run speed, 10 accuracy).
- Added combinations for shards of citadel (HDH) and beast jewelry, allowing to recycle "unnecessary" jewelry into other random jewelry of the same type. (More details at *link* [will be available later])
- DDD jewelry:
Characteristic and effect change - (More details at *link* [will be available later])- Dagon amulet attack increased from 10% to 20% (20% attack, 30% defense, 5% HP).
- Added combination for breaking blackblood brothers leash into separate DDD jewelries. (More details at *link* [will be available later])
- Effect of EDDD jewelry set has been increased (130% attack, 38% HP).
- Added new support survival jewelry. Drop from Elan PB. (More details at *link* [will be available later])
- Added new jewelry - Mark of destruction (amulet, 30% attack 20 dodge 5 crit.) and Mark of crushing (amulet, 25% attack 25 dodge 5% HP), set of both these jewelry increase 15% attack, 15% HP, 10 crit. Drop from PB Laboratory with small chance. (More details at *link* [will be available later])
- Beast jewelry:
- Other jewelry:
(More details at *link* [will be available later])- Unique accretia rings HP changed by 5% (now max 20% HP).
- Middle class jewelry stat changed to 5% attack, 5% HP.
- Decreased attack in jewelry from normal quests to 8%.
- Decreased beginner amulet HP to 12%.
- Decreased specialist (encourage accessory) amulet HP to 10%.
- 55,60 type-SP shields can be upgraded with crystal talic combination from NPC Hero (the old version of upgrading with upgrader also remained). (More details at *link* [will be available later])
- PT (ability) requirement for 55 type C shields has been reduced to 50.
- Changed effects of shields depending on level. Means that level 55 shield has more effect stat than level 53 shield, and level 53 shield has more effect stat than level 50 shield itc. (More details at *link* [will be available later])
- Added new rare unique shield "shield of the endless flame" from PB Draco, Beast Mountain. (More details at *link* [will be available later])
- Has extra set effects with one-handed axe "warhowl axe" from PB Axe, Outcast Land.
- Changed combination for crafting 40 Booster. Now require new resource (can be traded), that can only be obtained from new Cartella Quests.
- Decreased anticrit of 40 booster to 5%. (More details at *link* [will be available later])
- Changed combination for crafting 50 Booster. Now require new resource (can be traded), that can only be obtained from new Cartella Quests.
- Decreased anticrit of 50 booster to 10%. (More details at *link* [will be available later])
- Added 50 booster upgrade into 50 gold plated booster (with save talic upgrade). Item for upgrade can be purchased with gold point. Gold plated booster has 5% more anticrit than normal 50 booster (=15%). (More details at *link* [will be available later])
- Added 50 gold plated booster upgrade into 50 hunter gold plated booster (with save talic upgrade). Item for upgrade can be purchased with hunting point. Hunter gold plated booster has 10% more anticrit than normal 50 booster (=20%). (More details at *link* [will be available later])
- Addew new rare unique cloak booster "commander mantle" from PB Commander, Desert of Hunters. (More details at *link* [will be available later])
- > Availability of all armor (drop from monsters, drop from PB, drop BD, purchase from NPC, craft from ore resources, drop from boxes itc) is now regulated with "Stages"
- HQ NPC Vendor only have type-N and type-B armor for purchase.
- Changed visual for next armor sets - 55 relic, 55 and 60 palmas, 60 type-C and type-SP, 65 type-B.
New combinations - (More details at *link* [will be available later])
- Added combination for upgrade 50+ type-N +6 gloves (grace) and +6 shoes (mercy) into type-B
- Added combination for upgrade 50+ type-B +6 gloves (grace) and +6 shoes (mercy) into type-C
- Added combination for upgrade 55 +6 gloves (with grace talic upgrade) into +7.
- Added combination for upgrade 55 +6 shoes (with mercy talic upgrade) into +7.
- Changed combination for crafting type-C armor. Combinations are different for 47,50,53,55,60 type-C armor. (More details at *link* [will be available later])
- For crafting 53+ type-C armor new stones are required (not only red stones).
- Removed level decrease for type-C armor.
- Except 53 type-C armor, which always decreases level to 50(53).
- Added new 100% combination for crafting 45(50) type-C armor with random effect. Blue stones required. (More details at *link* [will be available later])
- Reduced the effect of type-C and type-SP armor of level 50 by 20%. For example, previously 50 type-C HP equipment gave +10 HP% per item, now it will give +8% HP for each part of the equipment. (More details at *link* [will be available later])
- Additionaly reduced effect of type-C armor below level 47.
- Deleted solid (decrease negative effects) effect from type-C armor.
- Type-SP armor can't be longer received for exchange CT and currency from NPC Dark Ambassador.
- Added new combination for crafting type-SP armor. (More details at *link* [will be available later])
- For crafting 53+ type-SP armor new stone are required (not only red stones).
- Тип-SP броню больше нельзя получить в обмен КТ и КК у НПС Наемник Картелы.
- Increased defense of type-SP armor (average between current type-B armor defense and next level type-B armor defense). (More details at *link* [will be available later])
- Increased effect of type-SP armor (has more effects than type-C armor). (More details at *link* [will be available later])
- 53 and 55/60 type-SP armor has additional 3% attack effect (before it was 2% attack comparing to type-C armor).
- 50,53,55,60 type-SP armor can be upgraded with crystal talic combination from NPC Hero (the old version of upgrading also remained). (More details at *link* [will be available later])
- Increased chance of upgrading +6 type-SP, palmas, relicm council armor with crystal talic combination from NPC Hero.
- For 55+ gloves +6 (grace) and shoes +6 (mercy) added new not resettable safe combination for upgrading into +7 (no chance to reduce or reset talic in combination).
- Deleted solid (decrease negative effects) effect from type-SP armor.
*Palmas armor = palmas, didalos, knightwalker
- Changed set bonuses of palmas sets (also, palmas jewelry is no longer a part of palmas set equipment). (More details at *link* [will be available later])
- Added attack effect in 55 and 60 launcher palmas set.
- 50 palmas set has defense stat same as 50 type-B armor.
- New combinations for crafting 50->55 and 55->60 palmas armor. (More details at *link* [will be available later])
- Palmas armor can be upgrading with crystal talic combination from NPC Hero. (More details at *link* [will be available later])
- For 55+ gloves +6 (grace) and shoes +6 (mercy) added new not resettable safe combination for upgrading into +7 (no chance to reduce or reset talic in combination).
- NPC hero sells only 50 council sets. 50 council set defense is same as 50 type-B armor.
- Dodge in council sets is reduced by -15.
- Added 55 council set. Crafted with combination from 50 council set (with and without talic save upgrade), has defense same as 55 type-B armor, has same set effect as 50 council set. Has increased set effects. (More details at *link* [will be available later])
- Combination changed. (More details at *link* [will be available later])
- 50, 55 council set can be upgraded with crystal talic combination from NPC Hero. (More details at *link* [will be available later])
- For 55+ gloves +6 (grace) and shoes +6 (mercy) added new not resettable safe combination for upgrading into +7 (no chance to reduce or reset talic in combination).
(More details at *link* [will be available later])
- Added level 55 and 60 relic sets.
- Relic armor now has sealed and unsealed type. Sealed relic armor doesn't have any set effects and unsealed relic armor has set effects.
- Added combination for upgradge (unseal) sealed relic armor -> unsealed relic armor.
- Combination changed.
- Added combination for upgradge (unseal) sealed relic armor -> unsealed relic armor.
- Relic armor can be upgraded with crystal talic combination from NPC Hero. (More details at *link* [will be available later])
- For 55+ gloves +6 (grace) and shoes +6 (mercy) added new not resettable safe combination for upgrading into +7 (no chance to reduce or reset talic in combination).
- > Availability of all weapons (drop from monsters, drop from PB, drop BD, purchase from NPC, craft from ore resources, drop from boxes itc) is now regulated with "Stages"
- HQ NPC Vendor only have type-N, type-A, type-B weapon for purchase.
- Removed "bad" effects from 50(55) Axes, Hammers, One-handed swords.
- Changed effect of vampirism in type-C weapons to 12%.
- Increased effects of all 50+ type-C weapons:
(More details at *link* [will be available later])
- Attack 10% to 15%
- Defense 10% to 25%
- HP 6% to 10%
- HP/FP 5% to 8%
- Vampirism 12% to 14%
- Crit 5 to 8
- Changed combination for crafting 50 type-C weapon. Chance for crafting and chance for reducing level now depends on talic upgrade of type-B weapon in craft. (More details at *link* [will be available later])
- Increased chance of creating and level decrease for 50 type-C weapons.
- Added new 100% combination for creating 46(50) type-c weapon with random effect, Blue stone required. (More details at *link* [will be available later])
- Returned new level 48 grenade launcher (type-N and type-B), which specialists or cross-specialists can equip to use a Spider Grenade (net).
- Increase chance for creating 45 type-C weapon.
- Increased lower damage of 45+ type-C and type-B maces (decreased damage spread)
- Added new leon weapons:
(More details at *link* [will be available later])- Two-handed sword
- Axe
- Mace
- Grenade launcher
- Throwing knife
- 50 Akeron
- Crossbow
- Pistols
- Support staff
- Changed characteristics of next leon weapons:
(More details at *link* [will be available later])
- One-handed knife
- Increased effects on 55 and 60 levels.
- Reduced PT (skill) requirment from 99 to 60.
- Spear
- Changed effectsL removed resist and vampirism, added radius and crit.
- Two-handed sword
- Increased effect of decrease negative effec and run speed.
- Axe
- Increased upper damage, increased damage spred.
- Increased crit. effect.
- Added block penetration effect.
- Mace
- Decrease damage spread.
- Changed effects: removed HP and run speed, added vampirism, crit and decrease negative effects.
- Throwing knife
- Reduced damage spread.
- Added effects: block penetration and decrease negative effects.
- Staff
- Decrease attack effect, increase crit effect.
- Grenade launcher
- Removed launcher speed attack. Increased radius effect.
- Added effects: dodge and crit.
- One-handed knife
- Added separation in ranged weapons of a certain type: bow/crossbow and pistols/machine gun
- Bows and pistols: increased damage spread (increased upper damage, reduced lower damage), has crit. and dodge effects.
- Crossbow and machine gun: minimal damage spread, has attack and HP effects.
- Changed effect of leon weapons by levels. Means 55 leon weapons give more effects than 50 leon weapons, and 50 leon weapons gives more effects than 45 leon weapons. (More details at *link* [will be available later])
- Including one-handed knife
- Added new resoruce leon shard, that can be used to safely upgrade talic of 50 and 55 leon weapon. (More details at *link* [will be available later])
- Leon shard can be obtain from recycling leon weapons into leon shards (number of shards depends on leon grade of recycled leon weapon and on "Hammer" used (there are 3 types of hammers: normal, gold, event) in combination).
- Changed amount of leon shards for upgrade combinations.
- Added new Box with Leon blueprint. Drop from Leon blueprint box is random normal leon blueprint or gold leon blueprint.
- Gold leon blueprint can be used for crafting 50 leon weapon 3gr with any grade parts of leon weapon.
- If leon weapon craft is unsuccessful - the leon blueprint is destroyed.
- Changed combination for upgrading 50 leon to 55 leon weapon. (More details at *link* [will be available later])
- Changed combination for upgrade green 50 leon weapon to orange 50 leon weapon. (More details at *link* [will be available later])
- Updated PvP weapons.
- Added new PvP weapons:
(More details at *link* [will be available later])- Added PvP grenade launcher.
- Added PvP crossbow.
- Added PvP machinegun.
- Changes in PvP weapons:
(More details at *link* [will be available later])- Slightly reduced damage of all PvP weapons.
- Added separation in ranged weapons of a certain type: bow/crossbow and pistols/machine gun:
- Bows and pistols: increased damage spread (increased upper damage, reduced lower damage), has crit. and dodge effects.
- Crossbow and machine gun: minimal damage spread, has attack and HP effects.
- PvP staff damage spread is increased.
- Added a difference in effects between different levels of PvP weapons of the same type.
- Changed magic skill in melee and range PvP weapons to skill entangle.
- Changed damage spread ratio of 50 PVP weapons, now corresponds to 55 PVP weapons.
- 50 PvP weapons can be upgraded into 55 PvP weapons with talic upgrades. (More details at *link* [will be available later])
- For upgrade 50->55 with talic save upgrade also crystal talics are now required. Amount of crystal talic depends on talic upgrade.
- 55 PvP weapons can be upgraded into 60 PvP weapons with/without the save of talic upgrades. (More details at *link* [will be available later])
- For upgrade 55->60 with talic save upgrade also crystal talics are now required. Amount of crystal talic depends on talic upgrade.
- Globally changed elan relic weapons. (More details at *link* [will be available later])
- Changed damage of all elan relic weapons. Now damage change depends on the level gradually. Damage spread and the damage base itself have also been changed.
- Decrease damage for 50-52 elanrelics.
- Added new effects in elan relic weapons (increased with every level). Delete magic skill from elan relic weapons.
- Increased effects for 50+ elan relics.
- Changed combination for upgrading relic weapons.
- Relic weapons level 45-48 drop from all Elan PB except DDD (the higher level of PB - the higher chance for the higher level elan relic loot drop), relic weapons level 49 drop from DDD.
- Ammo for elan relic guns changed to machinegun ammo.
- Added 46,47,51,52 elan relic launcher weapon and 49,54 elan relic flame thrower weapon.
- Elan relict weapon dropped out of the PB as type-C (orange) grade.
- Added 50 crimson weapons.
- Added crimsom crossbow and pistols.
- Changed damage and effects of some crimson weapons:
(More details at *link* [will be available later])- Added effect of crimson staff to HP.
- Added separation in ranged weapons of a certain type: bow/crossbow and pistols/machine gun:
- Bows and pistols: increased damage spread (increased upper damage, reduced lower damage), has crit. and dodge effects.
- Crossbow and machine gun: minimal damage spread, has attack and HP effects.
- Added combination for upgrading crimson weapons 50-52->55->60 with/without talic upgrade save.
- Changed effects of most relic weapons. (More details at *link* [will be available later])
- Removed next type of relic weapons: one-handed mace, laser gun, not siegable launcher.
- Added separation in ranged weapons of a certain type: bow/crossbow and pistols/machine gun:
- Bows and pistols: increased damage spread (increased upper damage, reduced lower damage), has crit. and dodge effects.
- Crossbow and machine gun: minimal damage spread, has attack and HP effects.
- Changed combination for upgrade 45 relic to 55 relic weapon.
- Added relic shard, that can be used to safely upgade talic of 55 relic weapon. (More details at *link* [will be available later])
- Relic shard can be obtain from recycling relic weapons into relic shards (number of shards depends on type of relic and on "Hammer" used (there are 3 types of hammers: normal, gold, event) in combination).
- Changed amount of relic shards for upgrade combinations.
- Added combination for creating relic upgrade slot extender. (More details at *link* [will be available later])
- Added new rare unique one-handed axe "warhowl axe" from PB Axe, Outcast Land. (More details at *link* [will be available later])
- Has extra set effects with sheild "shield of the endless flame" from PB Draco, Beast Mountain.
- Information about equipment of 3rd phase will be available later.
DUNGEONS(BD) CHANGES:
(More details at *link* [will be available later])
- Added chance for losing experience when dying at dungeons (same as on locations).
- Added item "pieces of absolute dungeon rewards" for completing dungeons. After completing certain dungeons you receive dungeon reward and piece of absolute dungeon reward. After collecting certain amount of pieces of absolute dungeon rewards - you can change then on very rare dungeon reward (thereby eliminating randomness and guaranteeing a valuable reward for completing N number of dungeons). (More details at *link* [will be available later])
- Added quests that allow you to get a double reward for completing certain dungeons. (More details at *link* [will be available later])
- > Availability and price of double reward BD quests are now regulated by "Stages".
- Rewards for completing level 50+ dungeons (and small citadel) are distributed in a box (for example., a "reward box" drop from dungeon as a reward, and the rest of the possible rewards drop from this box).
- Added new "epic" BD keys, that have double reward for completing BD.
(More details at *link* [will be available later])
- Added new solo quest, completing which you can get same rewards as completing dungeons.
- > Minimal level for taking solo-quests, availability of certain solo-quests are now regulated by "Stages".
- > BD reward shards from solo-quests, rewards from BD reward shards, required amount of BD reward shards for rewards are now regulated by "Stages".
- Revalued amount of BD reward shards for completing solo-quests and amount of BD reward shards for receivng rewards.
- For completing different solo-quests there is different amount of BD reward shards (4-7).
- BD reward shards can be obtain from another sources:
- Double BD reward shard quest. (More details at *link* [will be available later])
- Personal guild experience quests. (More details at *link* [will be available later])
- New Cartella quests. (More details at *link* [will be available later])
(More details at *link* [will be available later])
- > Availability of certain EXP dungeon keys (drop from PB, purchase from NPC and price) is now regulated by "Stages".
- Shards for crafting EXP dungeon keys are now can drop from HQ and outside HQ PB.
- Amount and type of shards from PB are now regulated by "Stages".
- Special EXP (hunt) BD are available (hunting same as on locations, mobs in dungeon have less attack, EXP and no loot).
- Added new EXP BD "lower vulcano" with spot of infernal gramble and volite.
- Additionaly reduced experience in EXP BD for -10% (was -15%, now -25%).
(More details at *link* [will be available later])
- > Availability (drop from monsters, drop from PB) of certain "low-level" BD key is now regulated by "Stages".
- Removed "low-level" BD 16-20, 21-25, 26-30.
- Changed reward for completing "low-level" BD (31-35, 36-40 ,41-45, 46-49).
- Summarized with the overall changes of "Stages", these dungeons are the main sources of equipment.
- Changed mission for "low-level' BD 36-40, 41-45, 46-49.
- Removed different type of "low-level' BD 36-40, 41-45, 46-49 (for example previously there were 5 different type of 36-40 keys, and now there is only 1 type ok bd key 36-40).
- Changed level requirment of "low-level" dungeon 36-40 to 36-45, 41-45 to 41-48, 46-49 to 46-50.
(More details at *link* [will be available later])
- > Availability (drop from monsters, drop from PB) of certain 50-55 BD key is now regulated by "Stages".
- BD keys 50-55 of different "stages" have different reward.
- Simplified random respawn of PB in 50-55 dungeons.
- Added new 50-55 BD Key "Beasts".
- Removed BD Mechanic, Turncoat, Rex.
- Changed level limit to 50+.
(More details at *link* [will be available later])
- > Availability (drop from monsters, drop from PB) of certain citadel BD key is now regulated by "Stages".
- Citadel BD keys of different "stages" have different reward.
- Teleport from the chess room to the next room has been changed. To teleport from chess to the next room, the leader of the group (who used the BD key) needs to pick up an item from the last monster of the chess room. Only with this item can you use teleport to the next room.
- Increase difficulty for HDH BD (big citadel).
- The higher level (55,60,65), the higher the chance of receiving a rare reward from HDH reward box. [More details at *link* (*link* will be available later)]
- Added new BD "mid citadel" (50+). BD is different from big citadel and small citadel and also contains a variety of room-levels, from "arcade" to "command-strategic").
- Small citadel:
- Changed level limit to 45+.
(More details at *link* [will be available later])
- > Availability (drop from monsters, drop from PB) of certain new dungeons BD key is now regulated by "Stages".
- Added new BD "mid citadel" (50+). BD is different from big citadel and small citadel and also contains a variety of room-levels, from "arcade" to "command-strategic").
- Added new dungeon "Hell forge" (51+) (with most valuable rewards).
- Mobs in BD Hell forge now have no elemental defense and have less HP.
- Added new dungeon "Hall of Elves" (60+).
- Information about new dungeons will be available later.
OTHER CHANGES:
Council and council voting:
- Increase radius of Protection Wave and Strength Wave (Support Buffs).
- Protection Wave and Strength Wave (Support Buffs) are now working for wanted players.
- No longer possible to put a Support team council into a wanted status.
- Wanted players can join guilds.
- Race leader chat ban has cooldown. Chat ban can only apply 3 times per day.
- Nuclear missile now has a limited (temporary/rental) time of 12 hours (after purchase).
- After successful registration in the council, the character loses 20% of the total amount of the CP.
- Atfer successful vote for the council, voter loses 10% of the total amount of the CP.
- "Guild brawl" (More details at *link* [will be available later]) - a unique system on a permanent basis, with the bonus for guilds.
- Added bonus for top4 guild in race.
- Guild store for buying in-game items with guild points. (More details at *link* [will be available later])
- New system of leveling guild skills (with guild experiece) increaseing guild characters stats (damage,hp itc.). (More details at *link* [will be available later])
- Increase effects for guils skills (for example attack max level 5% -> 10%). Reduced required amount of guild experience for leveling guild skills.
- Added a detailed display of the progress of the overall guild experience quests by guild member (you can view what contribution a guild member has made to the overall guild quest).
- Added the ability to re-roll a random general guild quest.
- Added new "mini-Pit Bosses" with unique loot "guild skill capsule" that temporary increase stats for all guild characters.
- Increase effects for guils skills (for example attack max level 5% -> 10%). Reduced required amount of guild experience for leveling guild skills.
- To create a guild, the Guild Emblem item is required. The item can be obtained by combining x10 fragments of the guild emblem. Guild fragments of guild emblem are sold from NPC Hero for 5.000.000.
- Added the function to temporary block the sale of a character (charshop) on web auction. (More details at *link* [will be available later])
- Charshop block can now be seen at guild leaderboards in "show current members" tab.
- Removed all the cloned mobs in the HQ.
- Added additional spot for monset Assassin BuilderA at: Anacaade (X:20 Y:25) Numerus (X:70 Y:50), Armory117 (X25: Y:52).
- Added new spots in Cauldron Vulcano location:
- Spot of Infernal demolis between north and west entrance of Abandon cave.
- Spot of Infernal grumble and volite in the zone of Miasma Land.
- Spot of Burn ash near north entrance of Abandon cave.
- Spot of Curr in the middle of Cauldron, between zones Evil horn and Genial Spr.
- Spot of Granite block at Genial Spr.
- Decreased spot of Granite block near west entrance of Abandon cave.
- Visually changed "beach" spot on Elan to simplify hunting there.
- Added additional turncoats spot in the Citadel of Elan.
- To enter the Laboratory, DNA Decryptor item needed. Can be purchased from NPC in front of the Laboratory. At death, resurrection in the laboratory.
- New locations have been added - Training Camp (new zone with monsters for leveling up level 50+ characters. Zones contain copies of spots and monsters from other zones with lowered experience and with no loot), Desolation Wasteland (new zone with the most terrifying and deadly monsters, whose trophies are very important for the characters of the highest level[60+]), Desert of Hunters (new zone for farming Hunting Points for 55+ characters). (More details at *link* [will be available later])
- Added a daily event to the Desert of Hunters. (More details at *link* [will be available later])
- Additional spots are added to Outcast Land - 1 Fort naroom in a threatening passage instead of the spot of hellers, 2 Fort kukra in the twin vallet.
- Decrease accuracy of 57+ level monsters.
- Reduced damage and attack radius for mobs level 68+ (58+).
- Removed skill Refresh from all mobs.
- Monsters for new "Cartella" quests:
(More details at *link* [will be available later])
- Respawn time of Trial Lunker at Sette Desert got faster.
- Respawn time of Draco at Elan got faster.
- Respawn time of Devastator Rhea at Elan got faster.
- Added additional spot of Devastator Rhea on Elan - instead of respawn Devistator in queer wood, now Devastator Rhea are spawning
- Added new monsters "Elite Turncoasts". x3 Elite turncoasts are spawning near each portal at the Sette Desert (but not exactly near portals).
- Respawn time of Mutant Plant at Laboratory becomes faster.
- Added additional spot of Mutant Plant behind Ether Platform on Ether.
- Added nhew monsters "Beast Mountain Devils". x2 devils are spawning at foggy lake and x2 devils between darkness forest and ancient road at Beast Mounta location.
- Respawn time of Frost Claw Lunker at Beast Mountain, Stone Bloc at Elan, Izen Rock at Laboratory got faster.
- Added new monsters Metals:
- Spider invader metal. Normal monsters with medium damage and low hp.
- 3 Spiders respawn every 4 minutes near PB Tower Rift Metal, which live for 10 minutes.. 27 (9 for 10 minutes) Tower Rift Metal respawn randomly accross entire Crag Mine location every 2 hours, starting from 01:15, 01:25, 01:35 Server Time (Moscow time). (means 9 towers are respawning at 01:15, 01:25, 01:35 \ 03:15, 03:25, 03:35 \ 05:15, 05:25, 05:35 \ 07:15, 07:25, 07:35 \ 09:15, 09:25, 09:35 \ 11:15, 11:25, 11:35 \ 13:15, 13:25, 13:35 \ 15:15, 15:25, 15:35 \ 17:15, 17:25, 17:35 \ 19:15, 19;25, 19:35 \ 21:15, 21:25, 21:35 \ 23:15, 23:25, 23:35 Moscow time).
- Chainsaw invader metal. PB with low HP.
- 6 PB Chainsaw Invader Metal respawn every 10 minutes and live for 10 minutes.. 18 (6 for 10 minutes) Chainsaw Invader Metal respawn randomly in the middle of Crag Mine at 20:35, 20:45, 20:55 Moscow Time (00:35, 00:45, 00:55 WIB, 17:35, 17:45, 17:55 GMT).
- Spider invader metal. Normal monsters with medium damage and low hp.
- Reduced the number of monsters to complete start quests. Increased reward for completing start quests.
- Start quests now have mission to kill mobs of +8 level higher than player (before it was +7)(which is more motivating to complete the start quests without losing a lot of experience [in comparison, if you do not go through the quests and level on +10 mob levels]).
- Added additional reward as potion in some start quests.
- Increased amount of rewards.
- Start HQ quest not giving CP as reward. CP in outside HQ start quest increased.
- Daily quests have a fixed cooldown at 09:00 Moscow time (06:00 GMT, 13:00 WIB).
- .
- Added a new daily quest with a reward of 10 temporary chocolates (exp boost). (More details at *link* [will be available later])
- Added a new daily quest with a reward of 2 temporary chaos potions. (More details at *link* [will be available later])
- .
- Added new daily quests that can be purchased from cash shop. Available rewards: 5% EXP, PvP points, Crystal talics, Hunting points. (More details at *link* [will be available later])
- Added new daily and weekly personal quests for guild experience. Reward for completing guild quests: Guild experience (used to upgrade passive guild skills) and BD reward shards (used to receive dungeon rewards). (More details at *link* [will be available later])
- Added quests that allow you to get a double reward for completing certain dungeons. (More details at *link* [will be available later])
- > Availability and price of double reward BD quests are now regulated by "Stages".
- Solo quest of BD rewards:
(More details at *link* [will be available later])
- Added new solo quest, completing which you can get same rewards as completing dungeons.
- > Minimal level for taking solo-quests, availability of certain solo-quests are now regulated by "Stages".
- > BD reward shards from solo-quests, rewards from BD reward shards, required amount of BD reward shards for rewards are now regulated by "Stages".
- Revalued amount of BD reward shards for completing solo-quests and amount of BD reward shards for receivng rewards.
- For completing different solo-quests there is different amount of BD reward shards (4-7).
- BD reward shards can be obtain from another sources:
- Double BD reward shard quest. (More details at *link* [will be available later])
- Personal guild experience quests. (More details at *link* [will be available later])
- New Cartella quests. (More details at *link* [will be available later])
- Added new Cartella Quests, allowing you to obtain important resources and equipment:
(More details at *link* [will be available later])
- > Rewards of Cartella quests, availability of Cartella quests, and quest target of Cartella quests are regulated by "Stages".
- New daily quests with different difficulty levels (the more difficult quest, the better the reward). Quests are divided into difficulties: easy, easy+, medium, medium+, difficult, difficult+. For completing quests, you receive a unique resource - Cartella Emblem. There are 3 types of emblems: green, yellow, and red. The color of the emblem as reward depends on the difficulty of the quest.
- Emblem can be exchanged for unique personal and non-personal rewards and equipment. The rarity and significance of the equipment that can be obtained depends on the color of the emblems (green can only be exchanged for simple equipment, yellow for medium equipment, etc.)
- List of rewards is updated every week (regulated by "Stages") and emblems are updated as a reward for quests (in the first week these are emblems of stage 1.1, in the second week these are emblems stage 1.2, etc.)(regulated by "Stages") i.e. the emblems of the previous week cannot be exchanged for the awards of the current week.
- Reworked Daily EXP quests. Solo-exp Operation-N quest is shortened, gives 3% exp. Party-exp quest Deposit Information target is changed from IzenRock to Assassin Builder B. gives 3% exp. PVP quests from elan now gives 1% exp (5 quests available). (More details at *link* [will be available later])
- Changed / added daily quests for EXP for 50- characters. (More details at *link* [will be available later])
- Changed quests for 31 and 35 type-B armor. The level limit has been changed, the timer for completing tasks has been removed, and in some cases the quest chain has been changed.
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- PvP Elan quests:
(More details at *link* [will be available later])- NPC Vendor with PVP quests on elan is moved to the merchant before the PB Taraven.
- Changed elan pvp quests, amount of quests reduced to 5, reward increased by 2 times, to complete the mission you do not need to bring item through a combination of excelsiar and seals, can just bring seals directly.
(More details at *link* [will be available later])
- > Ore and reward from processing ore are now regulated by "Stages".
- Mining available without HMS looted.
- System-module that allows you to mining at the same speed at any point of mining area.
- Speed of mining depends on the level of the character.
- HP of automated mining tool depends on level of the character. For example, at level 40, UMT has 100,000 HP, and at level 50 225,000 HP.
- Ore is revalued by 5 times = Increased drop of resources from ore by 5 times, increased the price of ore processing by 5 times, reduced the mining speed by 5 times, reduced the amount of available ore (in the mine, mobs, boxes) by 5 times. More details at *link*]
Before, when mining for an hour, you mined out, for example, 5 stacks of ore, then processed these 5 stacks of ore for 800k each stack (4kk in total for 5 stacks of ore) and received 2 talics for each stack (10 in total for 5 stacks of ore), now for an hour of mining you will mine 1 stack of ore, process it for 4kk and get 10 talic for it. That is, the amount of currency for ore processing and the resources obtained in an hour of mining remains the same, but at the same time it becomes possible to process ore faster due to the fact that it is necessary to process not 5 stacks of ore but 1 stack of ore. - Mining tool is available at level 48.
- T1 upgrade stones are deleted from ore processing.
- Added combination of packing t5 upgrade stones into a t5 envelope.
- Added a combination for creating crystal talic. x1 keen talic = x1 CT (not available at the start of the server). (More details at *link* [will be available later])
- Added a combination of +1 and +2 ore processing (5 x99 +1 ore = 1 x99 +2 ore). (More details at *link* [will be available later])
- Removed talic + catalyst combination.
- Starting from 2nd week general (blue) chat during CW will cost 1kk of currency.
- > Availability of turrets (drop from PB, purchase from NPC and prices) is now regulated by "Stages".
- Characteristics are now displayed on the turrets: Deployment speed, damage, attack speed, maximum HP.
- 45 turrets available (moved) for purchanse at Elan vendor before PB Taraven.
- Increase survivability of 50+ turrets.
- Added turrets for PvP points with faster install time and the ability to repair them. (More details at *link* [will be available later])
- Added the combination to repair 55 relic turrets through a combination.
- The Auto-Loot Medal (charm) does not work on turrets up to level 50 turrets.
- Added PVE-dungeon turrets, which can only be installed in dungeons without spending resources for deploying (placing) turrets. (More details at *link* [will be available later])
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- > Availability of siege kits, characteristics and price are now regulated by "Stages".
- Siege kits are available for purchase from NPC Rare tools.
- Added new level 40 siege kit with decreased attack, that allow to use 2 gunner skills. Old level 40 siege kit is still available.
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- > Availability of mines (drop from PB, purchase from NPC), prices of mines are now regulated by "Stages".
- Available runes (CDs) - Destruction Rune (10 min), Convert Rune (5 min), Swift Rune (5 min), Escape Rune (30 min), Defense Rune (10 min) (5 min for accretia).
- Defense rune time effect has been changed from 30 seconds to 15 seconds (from 30 seconds to 10 seconds for the accretia race).
- Added teleports to Elan, Beast Mountain, Outcast lands, Cauldron, Training Camp, Desert of Hunters, Desolation Wasteland and Black Sparking Stone, Soul Flame Stones at NPC Foreign Vendor.
- Aattack and defense generators are combined into one attack+defense generator.
- Available generatos: attack + defense, move speed, special PVP and hunting point generators, aggression.
- NPC Foreign Vendor has attack+defense, move speed, aggression generators for sale.
- Unique Dodge, Accuracy, PrecisionAccuracy system. (More details at *link* [will be available later])
- New in-game activities have been added. Collecting gathering resources. (More details at *link* [will be available later])
- > Rewards from gathering resources are now regulated by "Stages".
- Increased amount of grade 1 gathering resources (more respawns on locations), but reduced reward from it.
- Addew in-game event "Rifts". Rifts is a new game activity that allows you to receive an increased number of rewards (loot or exp itc.) from mobs that spawn from Rift in a certain spot and in a certain period of time (time changed). (More details at *link* [will be available later])
- Fade EXP rifts:
- BaBa rifts are now spawning 4 times a day and each exist 2 hours.
- Simultaneously with BaBa Rift, a new additional EXP rift now appears, which also exists for 2 hours. List of new additional rifts:
- Vulcano grumble
- Vulcano ash
- Vulcano curr
- Vulcano granite block
- Elan turncoast beach
- Elan turncoast cave
- Elan turncoast waterfall
- Elan turncoast barrels
- Mystic rift caliana - Reduced amount of trophy dropped from Rift calianas, but significantly increase sell price.
- Added Catching-up-system (increase experience for not max level characters). (More details at *link* [will be available later])
- Changed PVP system:
(More details at *link* [will be available later])- Added PvP point gain while in party.
- During CW, gain temporary PVP points has been increased and the maximum number of temporary PVP points per day in the Crag Mines location has been increased. Bonus is not working in other locations.
- Increases PVP CW bonus, but reduced max. number of temporary PVP points per day. As a result, the maximum number of temporary PVP points per day has not changed.
- PVP points have been revalued by 10 times. (max number of temporary PVP points has been reduced by 10 times, PVP points gain have been reduced by 10 times, item prices for PVP points have been reduced by 10 times)
- Increased amount of CP for winning CW to 7000. Removed the recovery of CP with CW win.
- Paragon system for level 65+ characters. (More details at *link* [will be available later])
- Teleportation altars have been added to the elan, allowing to pass narrow passages. (More details at *link* [will be available later])
- Added red altars at silence wood.
- Added additional rewards to Alter emblem quest:
- Teleport to PB Taraven
- New Elan Seal, which allow to use any altars on the 1st half of Elan (before PB Blink altar).
- Old Elan Seal now can be used only on the 2nd half of Elan (after PB Blink altar).
- Excelsiar revalued by 10 times = Reduced drop of excelsiar by 10 times, and also decrease amount of excelsiar needed for crafting anything that need excelsiar by 10 times.
- Drop of excelsiar is destributed in excelsiar box (drop from mobs is box with excelsiar, and from box with excelsiar is dropped 10 colors of excelsiar [saves space slots in inventory, instead of having 10 colors of excelsiar - only have 1 box with 10 color excelsiar inside]).
- Added packing of stacks (x99) of resources into boxes, (save space slot in inventory with stacks of resources, but storing them in 1 slot as a box) (except farm resources).
- Looting is available while riding in MAU.
- No EXP gain while riding in MAU.
- Added cure potions 2.5 sec for purchase with racial currency.
- Reduced cooldown in using accretia Cure Potions with a cooldown of up to 3 seconds by 12%. For example, the Cure Potion 2.5 sec. has cooldown ->> 2.2sec.
- Added cure potions 4 sec for purchase with racial currency.
- 3 times Class redefine for free (Hero NPC).
- > Keen talic exchange and favor talic exchange to NPC Talic Collector is now regulated by "Stages".
- Processing of Rare ore is going directly through NPC Gem collector, without the need to exchange Rare ore into crystals from NPC Ore.
- Added icons for outpost and outside HQ scrolls.
- Ring and Amulet of Middle Classes are available in NPC Foreign Vendor.
- Ammunition damage is equivalent to radiation.
- Shop elemental bow ammo now can used with: bow, crossbow, beam bow, beam crossbow.
- Trading PVP points (by letting killing freely) is prohibited.
- Trading CP points (by letting killing freely) is prohibited. Exception is "You give me - i give you".
- Removed CP from GVG.
- Removed CP gain when killing characters in home locations (117, 213, Solus, Anakade, Haram, Numerus).
- Added feature that allows you to put some items in the bank that previously could not be put in the bank (for example, solo quests for dungeon [scroll items]), but with these items you cannot put a character up for web-auction. (More details at *link* [will be available later])
- Updated and optimized a lot of item descriptions, etc.
TECHNICAN FEATURES:
- Automatic online web-auction (selling and buying with Cash Shop), for all 3 races. Includes item shop, character shop and resources shop. (More details at *link* [will be available later])
- Additionally, next resources now can be traded on web-auction: talics, ore resources, upgrading stones, leon parts, etc.
- Withdraw (change) Cash Shop -> real money at any moment. (More details at *link* [will be available later])
- "Guild brawl" (More details at *link* [will be available later]) - a unique system on a permanent basis, with the bonus for guilds.
- Guild store for buying in-game items with guild points. (More details at *link* [will be available later])
- New system of leveling guild skills (with guild experiece) increaseing guild characters stats (damage,hp itc.). (More details at *link* [will be available later])
- Increase effects for guils skills (for example attack max level 5% -> 10%). Reduced required amount of guild experience for leveling guild skills.
- Added a detailed display of the progress of the overall guild experience quests by guild member (you can view what contribution a guild member has made to the overall guild quest).
- Added feature to re-roll a random general guild quest.
- Added new "mini-Pit Bosses" with unique loot "guild skill capsule" that temporary increase stats for all guild characters.
- Increase effects for guils skills (for example attack max level 5% -> 10%). Reduced required amount of guild experience for leveling guild skills.
- Minimized window notification system has been added and implemented. The icon of the rf online client on the taskbar starts to "blink" orange if: character died, received private message, CW starts.
- Combinations are now instant, without animations and unnecessary waiting time.
- Interaction with inventory. Open inventory bag is now available:
- Block from closing with the ESC key.
- Block from move.
- Block the sorting option.
- Added inventory sorting and reverse sorting.
- Added detailed info for chance outcode of item modification (success, failure, talic removed, item destroyed).
- Added feature to lock from closing and move:
- Party list
- Menu Macro
- Main equipment window
- Added feature to cancel buffs and potions by right-clicking on them.
- Potions are not dissapear after restart.
- Added a convenient visual display of the activation of purse charger. Purse charger now do not turn off when changing weapons.
- The keyboard mode is now available in the MAU.
- Added feature to insert text (ctrl+v) into any of the chats in the game.
- Added a technical macro module for auto cute potions. Allows auto-use of cute potions in a macro. There is also a configurable filter for which debuffs to use the cure potions macro.
- Added feature to configure key-binds for all 5 lines of the panel. Now all 5 lines can be pressed using the keyboard. Settings for the key-binds are located in the client settings menu. It is also possible to import and export binds for convenient instant change and transfer of settings of your key-binds.
- Added feature of "endless" potions.
- Changed the effect of the criticial stun from mass attacks. (works only for players, changes do not apply to monsters). Now the anti-crit is calculated for each individual player affected by the mass attack. Previously, the anti-crit calculations were projected from the original target.
- Removed "system" miss. Before every targeted attack to monster had chance 5% to miss, this function was disabled.
- Added daily quest cooldown module (all quests that have 23 or 24 hours cooldown are now have set reset time at 09:00 Moscow time [13:00 WIB, 06:00 GMT]).
- Added a unique death screen.
- Added an auto-stack when opening the box.
- Added feature to move the character when the game window is minimized.
- Fixed the bug of "phantoms" (when you see character, that isn't here).
- Unique Dodge, Accuracy, PrecisionAccuracy system. (More details at *link* [will be available later])
- Auto-loot system-module.
- Unique council voting system-module. (More details at *link* [will be available later])
- Added auto-kick system-module. Module turns on only when there is max online limit character reached on the server. Module kicks characters, that were away from keyboard(afk) more than 20 minutes (exceptions: buff/debuff leveling, afk EXP gain (hunting), mining).
- Added Knowledge base with PB respawn timers, status of PB (alive or dead), and if PB is dead - showing what character from what guild killed PB. [More details at *link*]
- Creating / changing nicknames is only available in English Letters.
- Creating a Guild name is only available in English Letters.
- Updated the design and functionality of the Game Launcher. (More details at *link* [will be available later])
- Added a queue system to the launcher.
- 2 non-premium window slot RF account, rest window slots RF accounts need to be with premium. (More details at *link* [will be available later])
- Added feature to select the connection gateway yourself in the launcher.
- Removed the Fire Guard when entering the game.
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